dce_v10_0_dr..._for_display(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… dce_v10_0_dram_bandwidth_for_display β€” NAME ✨

okay so bestie, gather round, because this is dce_v10_0_dram_bandwidth_for_display β€” the function that gets the dram bandwidth for display 🫢. that's the whole vibe. she does one thing and she does it iconically.

(this little cutie lives in the Kernel API Manual, iykyk πŸ‘‘)


🌸 SYNOPSIS 🌸

u32 dce_v10_0_dram_bandwidth_for_display (struct dce10_wm_params *wm );

literally one argument, returns a u32. no drama, no cap. πŸ’…


πŸŽ€ ARGUMENTS πŸŽ€

  • wm β€” the watermark calculation data 🧚. that's it. that's the whole parameter. she's carrying the watermark math and she knows it.

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so what does she actually do? she calculates the dram bandwidth used for display (CIK) ✨. no like seriously, that's the job.

this is used for display watermark bandwidth calculations 🌈 β€” the watermark girlies could never do their thing without her.

and what does she give you back? she returns the dram bandwidth for display in MBytes/s πŸ”₯. yes bestie, MBytes/s. not bytes, not GBytes, MBytes. write it down. πŸ“

ngl this is the kind of function that looks tiny and then turns out to be lowkey load-bearing for the entire watermark pipeline. main character energy fr fr πŸ’€

πŸ‘‘ SEE ALSO πŸ‘‘

the whole squad 🫢 β€” every single one of these legends:

and where does she live? πŸ’– in the kernel file ./drivers/gpu/drm/amd/amdgpu/dce_v10_0.c β€” go say hi, she's literally right there.


okay that's the whole page, mwah πŸ’‹ β€” sourced from ./drivers/gpu/drm/amd/amdgpu, dated October 2026. slay, go read the rest of the docs bestie, ily πŸŽ€βœ¨

πŸ“¦ where this page comes from