cik_sdma_gfx_resume(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ cik_sdma_gfx_resume(9) ✨

okay so real talk, bestie β€” this is a page straight out of the Kernel API Manual, and it's about cik_sdma_gfx_resume, which is lowkey the "wake up babe, we're going DMA-ing" function. 😀✨


🌸 NAME 🌸

cik_sdma_gfx_resume β€” setup and start the async dma engines</p> πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

int cik_sdma_gfx_resume (struct radeon_device *rdev );

like, that's the whole vibe. one arg, one int back. no cap. πŸŽ€


πŸ’œ ARGUMENTS πŸ’œ

  • rdev β€” a radeon_device pointer. it's giving "the whole GPU situation in one struct" energy, and she's the main character here fr fr. 🫢

πŸ”₯ DESCRIPTION πŸ”₯

so what she actually does: she sets up the gfx DMA ring buffers and enables them (this is the CIK flavor, iykyk). πŸŒ€

returns 0 for success, and an error for failure. that's it, that's the deal. simple, iconic, no notes. πŸ’–

ngl bestie, don't sleep on the return value β€” 0 means slay, anything else means the vibes are off and something failed. 😭

🌈 SEE ALSO 🌈

the whole friend group, all tagged in the group chat πŸ’¬ β€” kernel file ./drivers/gpu/drm/radeon/cik_sdma.c plus:

like, the entire squad. go read them too, bestie, they're all ate. πŸ‘‘β­


and that's the page!! πŸŽ€ it lives at ./drivers/gpu/drm/radeon, dated October 2026 β€” bookmark it, screenshot it, put it on your wall, whatever, it's yours now. mwah. πŸ’‹πŸ¦‹πŸ“

πŸ“¦ where this page comes from