cdv_save_display_registers(9)
πΎ cdv_save_display_registers(9) πΎ
okay so bestie, this lil page is straight out of the Kernel API Manual, and itβs giving βsave your game before the laptop napsβ energy. π«Ά
β¨ NAME β¨
cdv_save_display_registersβ save registers lost on suspend π
πΈ SYNOPSIS πΈ
int cdv_save_display_registers (struct drm_device *dev );
π ARGUMENTS π
devβ our DRM device, literally ours, the main character device π
π₯ DESCRIPTION π₯
Save the state we need in order to be able to restore the interface upon resume from suspend β¨
likeβ¦ thatβs the whole vibe: stash the state now so the interface can come back after suspend, no cap π
π¦ SEE ALSO π¦
- Kernel file
./drivers/gpu/drm/gma500/cdv_device.cπ cdv_restore_display_registers(9)π
source/version check: ./drivers/gpu/drm/gma500 π date check: October 2026 β and thatβs the footer flex, periodt β mwah π
π¦ where this page comes from
- nixpkgs unstable: linux-manual 7.3.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms