batadv_v_init(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– NAME πŸ’–

batadv_v_init β€” the B.A.T.M.A.N. V initialization function, bestie. Like, this is the <pink>Kernel API Manual</pink> entry for it, and honestly? It's the little function that gets the whole V party started πŸŽ€


✨ SYNOPSIS ✨

int batadv_v_init (void );

🌸 ARGUMENTS 🌸

  • void β€” no arguments, babes. Not a single one. She takes nothing and she gives everything πŸ’…

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so, this function Takes care of initializing all the subcomponents. β€” yes, all of them, the whole squad 🫢

And when does she do this? It is invoked upon module load only. That's it. Module load. One time. Main character energy, honestly β€” shows up once, sets everything up, dips ✨


πŸ”₯ RETURN πŸ”₯

  • 0 on success β€” slay, we love a happy ending πŸ‘‘
  • a negative error code otherwise β€” 😭 not the error code

🌈 SEE ALSO 🌈

Grab a snack, this list is long, but every single one is iconic in her own right πŸ’œ


And that's the whole page, fr fr πŸ’… This lil' baddie lives in ./net/batman-adv, dated October 2026, and she goes by batadv_v_init(9) β€” ily, go read the rest of the bat_v.c family, mwah πŸ“βœ¨

πŸ“¦ where this page comes from