amdgpu_virt_alloc_mm_table(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… amdgpu_virt_alloc_mm_table(9) β€” like, the Kernel API Manual, but make it make sense ✨

okay so bestie, welcome to the Kernel API Manual entry for amdgpu_virt_alloc_mm_table(9) β€” yes that's the whole function name, no we're not shortening it, she's iconic and she's got a full government name πŸŽ€


🌸 NAME 🌸

amdgpu_virt_alloc_mm_table β€” alloc memory for mm table

(short king of a description, but it literally does exactly what it says. no notes. 🫢)


✨ SYNOPSIS ✨

int amdgpu_virt_alloc_mm_table (struct amdgpu_device *adev );

that's it. that's the whole call. one (1) argument. we love a low-maintenance queen πŸ‘‘


πŸ¦‹ ARGUMENTS πŸ¦‹

  • adev β€” the amdgpu device. and like, fun fact bestie, the MM table is used by UVD and VCE for its initialization πŸ’« so this lil pointer is doing actual work, not just vibing

πŸ”₯ RETURN πŸ”₯

Zero if allocate success. (zero = the slay outcome, we love to see it 🌈)


πŸ‘‘ SEE ALSO πŸ‘‘

Kernel file ./drivers/gpu/drm/amd/amdgpu/amdgpu_virt.c β€” the whole friend group lives here, iykyk πŸ’œ

like, go read those too? they're all in the same squad, no cap 🫢


ngl if you're calling this, remember it's int, so check that return value β€” zero means success, anything else means something's giving not slay 😭

and that's the tea, bestie πŸ“ this page is filed under ./drivers/gpu/drm/amd/amdgpu, dated October 2026 β€” mwah, go touch some registers πŸ’…πŸ§šβ€β™€οΈ

πŸ“¦ where this page comes from