__wait_for(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… NAME πŸ’…

__wait_for β€” magic wait macro ✨

Okay so this page is straight out of the Kernel API Manual, and we’re talking about __wait_for(9), bestie. The name is literally β€œmagic wait macro” and honestly? Iconic.


πŸ¦‹ SYNOPSIS πŸ¦‹

__wait_for (OP , COND , US , Wmin , Wmax );

Yes, all those capitals are real. Slay.


πŸŽ€ ARGUMENTS πŸŽ€

The manual is being mysterious with these, no cap. Every single one is listed as -- undescribed --, so I’m not gonna invent lore that isn’t there:

  • OP β€” -- undescribed -- 😭
  • COND β€” -- undescribed -- 🫢
  • US β€” -- undescribed -- πŸ’€
  • Wmin β€” -- undescribed -- πŸ™ˆ
  • Wmax β€” -- undescribed -- 🌸

That’s it. That’s the whole argument section. The mystery is the moment.


✨ DESCRIPTION ✨

So __wait_for is a macro designed to help you avoid open coding check/wait/timeout patterns. Basically it’s here so you don’t have to hand-roll the same little wait-loop situation over and over, iykyk.

Now the important caveat, and please don’t skip this part:

It’s important that we check the condition again after having timed out. Why? Because the timeout could be due to preemption or similar, and we’ve never had a chance to check the condition before the timeout. So yeah β€” re-check the condition after timeout. That’s the vibe check that actually matters. πŸ”₯

🌈 SEE ALSO 🌈

  • Kernel file ./drivers/gpu/drm/vc4/vc4_drv.h
  • struct vc4_texture_sample_info(9)
  • struct vc4_validated_shader_info(9)

Go read those if you want the full lore, bestie. πŸ“šβœ¨


And that’s the page, mwah πŸ’‹ β€” source/version path ./drivers/gpu/drm/vc4, dated October 2026, and it’s all about __wait_for(9). Periodt. πŸ‘‘

πŸ“¦ where this page comes from