XE_RTP_RULE_GRAPHICS_STEP(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… XE_RTP_RULE_GRAPHICS_STEP πŸ’…

okay so bestie, welcome to the Kernel API Manual ✨ β€” this one's a page from the XE_RTP_RULE_GRAPHICS_STEP(9) fam, and it's genuinely so straightforward you're gonna eat it up πŸ“


✨ NAME ✨

XE_RTP_RULE_GRAPHICS_STEP β€” literally just create a rule matching graphics stepping πŸŽ€ no cap, that's the whole vibe.


🌸 SYNOPSIS 🌸

XE_RTP_RULE_GRAPHICS_STEP(start_, end_);

πŸ¦‹ ARGUMENTS πŸ¦‹

  • start_ β€” the first stepping that matches the rule πŸ‘‘ (like, the beginning of the yes-zone)
  • end_ β€” the first stepping that does not match the rule πŸ™ˆ (the bouncer at the door, the vibe check failure point)

πŸ’œ DESCRIPTION πŸ’œ

so the thing you gotta know, and this is important so don't skip it 🫢 β€” the range that matches this rule is [start_, end_), meaning it's inclusive on the left, exclusive on the right. iykyk πŸ’…

like, start_ is invited to the party, end_ is literally not on the list. main character energy from start_, absolute ghost from end_ 😭

for how you're actually supposed to use this, go peek at XE_RTP_RULES β€” that's the icon ✨


πŸ”₯ SEE ALSO πŸ”₯

the whole friend group, fr fr β€” starting with the kernel file ./drivers/gpu/drm/xe/xe_rtp.h and then:


bestie reminder 🫢: this is kernel API territory, so double-check the actual header at ./drivers/gpu/drm/xe/xe_rtp.h before you ship anything, mwah πŸ’–

and that's the whole page, slay πŸŽ€πŸ’… it lives in ./drivers/gpu/drm/xe, it's dated October 2026, and the Kernel API Manual is the one who published it β€” periodt, no notes βœ¨πŸ’œ

πŸ“¦ where this page comes from