voronoi(6x)
π voronoi(6x) π
okay bestie, sit down, hydrate, and let me tell you about the iconic little screen saver called voronoi. It draws a randomly-colored Voronoi tessellation, and honestly? it's giving geometry class but make it gorgeous. π¦
β¨ SYNOPSIS β¨
voronoi [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--points int] [--point-size int]
[--point-speed ratio] [--point-delay seconds] [--zoom-speed ratio]
[--zoom-delay seconds] [--fps]
πΈ DESCRIPTION πΈ
So basically: it draws a randomly-colored Voronoi tessellation, and every so often it zooms in and adds new points. Oh and the points that are already there? They wander. Not me romanticizing math but here we are. π
Here's the tea: there's a bunch of control points sitting on a plane, and each one is the center of its very own colored cell. Every single pixel inside that cell is closer to that cell's control point than to any other control point. That's literally it, that's what decides what shape each cell gets. main character energy for every pixel ngl. β¨
When it's running in a window, you can click to insert a new point right at the mouse position. And if you click on a point that already exists? Congrats, you get to drag it around. it's giving arts and crafts. π
And the flex? This implementation takes advantage of the OpenGL depth buffer to do the cell math for us, by rendering the intersection of overlapping cones in an orthographic plane. no cap, that's the whole trick. π₯
π OPTIONS π
--visualvisual β picks which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. slay.--windowβ draws on a newly-created window. This is the default. π--rootβ draws on the root window.--window-idnumber β draws on the window you specify. iykyk.--pointsint β how many points to add each time we zoom in.--point-sizeint β how big to draw the stars, in pixels. Set it to0for no stars.--point-speedratio β how fast the points should wander. Less than 1 for slower, greater than 1 for faster. choose your own adventure bestie.--point-delayseconds β how quickly to insert new points, when adding.--zoom-speedratio β how fast to zoom in. Less than 1 for slower, greater than 1 for faster.--zoom-delayseconds β zoom in every this-many seconds.--fpsβ display the current frame rate, CPU load, and polygon count. numbers on numbers on numbers. π
π ENVIRONMENT π
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ the window ID to use with--root.
π¦ SEE ALSO π¦
X(1), xscreensaver(1)
π COPYRIGHT π
Copyright Β© 2007 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
β AUTHOR β
Jamie Zawinski.
okay that's the whole page, go forth and tessellate. π«Ά
X Version 11 β this is version 6.17-1.fc44, dated 13-Oct-2026, and that's the cute little footer sign-off from me to you. mwah. π
π¦ where this page comes from
- fedora 44: xscreensaver-gl-extras 1:6.17-1.fc44 Β· MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms