topblock(6x)

โœจ NAME โœจ

topblock โ€” it's literally a 3D world of falling blocks that build up and up. ๐Ÿงฑ๐Ÿ’–

(oh and btw this is topblock(6x), from the XScreenSaver manual โ€” section 6x bestie, that's the demo/game zone ๐ŸŽ€)


๐ŸŒˆ SYNOPSIS ๐ŸŒˆ

topblock [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--delay number] [--wireframe] [--fps]
[--size number] [--spawn number] [--camX number] [--camY number] [--camZ
number] [--rotate] [--no-carpet] [--no-nipples] [--blob] [--rotateSpeed
number] [--follow] [--maxFalling number] [--resolution number]
[--maxColors number] [--dropSpeed number] [--override]

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

It creates a world of falling blocks that build up and up. That's it, that's the whole vibe. ๐Ÿงฑโฌ†๏ธ๐Ÿงฑโฌ†๏ธ no cap, the blocks just keep coming and the world just keeps getting taller and honestly? iconic. ๐Ÿ‘‘


๐ŸŽ€ OPTIONS ๐ŸŽ€

  • --visual visual โ€” tells it which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. ๐Ÿ‘€
  • --window โ€” draw on a newly-created window. This is the default, so if you don't say anything, this is what you get. ๐Ÿ’…
  • --root โ€” draw on the root window. going full desktop takeover fr. ๐ŸŒ
  • --window-id number โ€” draw on the specified window. you pick, bestie. ๐ŸชŸ
  • --delay number โ€” per-frame delay, in microseconds. Default: 10000 (0.01 seconds.). โœจ
  • --wireframe | --no-wireframe โ€” render in wireframe instead of solid. skeleton mode ๐Ÿฆด
  • --fps โ€” display the current frame rate, CPU load, and polygon count. the little stats moment ๐Ÿ“Š
  • --size number โ€” size of the base/carpet. ๐Ÿ“
  • --spawn number โ€” likelihood of a new block being created per frame: 1 high, 1000 very low. so tiny number = chaos, big number = chill ๐Ÿ“
  • --camX number โ€” initial camera X location in the world. ๐ŸŽฅ
  • --camY number โ€” initial camera Y location in the world. ๐ŸŽฅ
  • --camZ number โ€” initial camera Z location in the world. ๐ŸŽฅ
  • --rotate | -no-rotate โ€” add/remove rotation to/from the animation. yes bestie, we spin ๐ŸŒ€
  • --no-carpet โ€” remove the base/carpet. rip carpet ๐Ÿซถ
  • --no-nipples โ€” remove nipples on the blocks (also applies to udders) (has no effect in blob mode). ๐Ÿ’€ yes this is a real option, I don't make the rules
  • --blob โ€” run in blob mode, blocks become over sized spheres. the blocks got a glow-up and now they're balls ๐Ÿ”ฎ
  • --rotateSpeed number โ€” varies speed of world rotation. faster spin = faster chaos ๐ŸŒ€๐Ÿ”ฅ
  • --follow โ€” camera follows blocks as they fall instead of camera being semi static (stays with top block). stalker cam but make it wholesome ๐Ÿ“ธ
  • --maxFalling number โ€” maximum number of objects created before recycling occurs. โ™ป๏ธ
  • --resolution number โ€” resolution of tubes, disks and spheres. ๐Ÿ”
  • --maxColors number โ€” number of different colors available to falling objects. ๐ŸŒˆ
  • --dropSpeed number โ€” varies speed of falling objects. gravity but you're the DJ ๐ŸŽš๏ธ
  • --override โ€” overrides camera settings and provides a tunnel view. TUNNEL. VIEW. โœจ๐Ÿš‡

โŒจ๏ธ KEYS โŒจ๏ธ

like yes you can just press these, live your truth:

  • a โ€” increases viewing X coordinate.
  • z โ€” decreases viewing X coordinate.
  • s โ€” increases viewing Y coordinate.
  • x โ€” decreases viewing Y coordinate.
  • d โ€” increases viewing Z coordinate.
  • c โ€” decreases viewing Z coordinate.
  • f โ€” increases camera location X coordinate.
  • v โ€” decreases camera location X coordinate.
  • g โ€” increases camera location Y coordinate.
  • b โ€” decreases camera location Y coordinate.
  • h โ€” increases camera location Z coordinate.
  • n โ€” decreases camera location Z coordinate.
  • r โ€” increases world rotation. ๐ŸŒ€
  • q โ€” quit. bye bestie ๐Ÿ‘‹๐Ÿ’œ

๐ŸŒธ EXAMPLES ๐ŸŒธ

Wanna see which block follow-mode is tracking? Set the number of block colors to 1, and the lil guy will stand out:

topblock -follow -maxColors 1

main character block energy fr ๐Ÿซถ๐Ÿ‘‘


๐Ÿงš ENVIRONMENT ๐Ÿงš

  • DISPLAY โ€” to get the default host and display number.
  • XENVIRONMENT โ€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
  • XSCREENSAVER_WINDOW โ€” the window ID to use with --root.

๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘

X(1), xscreensaver(1), https://www.jumpstation.co.uk/xscreensaver/topblock/

go read those too, iykyk ๐Ÿ’…


Copyright ยฉ 2006 by rednuht. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

โš ๏ธ "as is" bestie โ€” no warranty, express or implied, so don't come for me if your blocks do something unhinged. ๐Ÿ˜ญ

๐Ÿซถ AUTHOR ๐Ÿซถ

rednuht <topblock.xscreensaver@jumpstation.co.uk>


and that's the whole page, bestie ๐Ÿ’– this one's from X Version 11, build 6.17-1.fc44, dated 13-Oct-2026 โ€” so it's giving vintage-but-fresh, and it ate. periodt. ๐Ÿ‘‘โœจ๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from