speedmine(6x)
๐ speedmine(6x) โ the XScreenSaver manual, but make it glam ๐
okay bestie, buckle up ๐ข because this one is genuinely iconic. speedmine simulates speeding down a rocky mineshaft, or honestly? a funky dancing worm. both. it's giving choose-your-own-adventure but make it screensaver. ๐
โจ SYNOPSIS โจ
speedmine [--display host:display.screen] [--root] [--window]
[--window-id number] [--install] [--noinstall] [--visual visual]
[--wire] [--nowire] [--worm] [--foreground color] [--background color]
[--darkground color] [--lightground color] [--tunnelend color] [--delay
microseconds] [--maxspeed number] [--thrust number] [--gravity number]
[--vertigo number] [--terrain] [--noterrain] [--smoothness number]
[--curviness number] [--twistiness number] [--widening] [--nowidening]
[--bumps] [--nobumps] [--bonuses] [--crosshair] [--nocrosshair]
[--psychedelic] [--nopsychedelic] [--fps]
๐ DESCRIPTION ๐
Speedmine! ๐
Down the speedmine, you'll find speed to satisfy your moving needs; So if you're looking for a blast then hit the speedmine, really fast.
Speedworm loves you. ๐ชฑ๐
Speedworm likes to bump and grind and chase her tail, and dance around she really is a funky friend; she's made of speed from end to end.
lowkey the sweetest thing anyone's ever written tbh. ๐ญ
so like, you can configure stuff either with command-line options or X resources. both work, pick your fighter. โจ
๐ฆ OPTIONS ๐ฆ
--display host:display.screenโ tells it which X display we should use (peep the section DISPLAY NAMES inX(1)if you want the whole lore on this one).--rootโ draw on the root window.--window-id numberโ draw on the specified window.--windowโ draw on a newly-created window. this is the default, bestie. โจ--installโ install a private colormap for the window.--noinstallโ don't install a private colormap for the window.--visual visualโ specify which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. possible choices include:
default, best, mono, monochrome, gray, grey, color, staticgray,
staticcolor, truecolor, grayscale, greyscale, pseudocolor,
directcolor, number
if a decimal or hexadecimal number is used, XGetVisualInfo(3X) is consulted to obtain the required visual. iykyk. ๐ซถ
--wormโ be a happy spastic worm instead of a tunnel. main character energy fr fr. ๐ชฑ๐--wireโ specifies that the tunnel/worm should always be rendered in wireframe style.--nowireโ specifies that the tunnel/worm should be rendered normally. note that tunnel rendering may still temporarily switch to wireframe style when a wireframe bonus is hit, if bonuses are enabled. ๐--foreground colorโ specifies the default foreground color.--background colorโ specifies the default background color.--darkground colorโ specifies the color of the darkest portions of the ground (or the worm's belly ๐). the ground/belly is colored by a gradient between darkground and lightground.--lightground colorโ specifies the color of the lightest portions of the ground/belly. the ground/belly is colored by a gradient between darkground and lightground.--tunnelend colorโ specifies the color of the light at the end of the tunnel. ๐--delay microsecondsโ specifies the delay between drawing successive frames. if you do not specify-sync, some X servers may batch up several drawing operations together, producing a less smooth effect. this is more likely to happen in monochrome mode (on monochrome servers or when--monois specified). no cap. ๐-maxspeed numberโ specifies an upper bound on the speed of normal movement. this does not affect the speed that may be attained when hitting a speed bonus. ๐ฅ-thrust numberโ specifies the thrust constantly applied. positive numbers indicate a forwards thrust, negative numbers indicate a backwards thrust.-gravity numberโ specifies the effect of gravity. larger numbers will increase acceleration downhill and decrease acceleration uphill.-vertigo numberโ specifies to what level the demo should accentuate the curvature and windiness of the tunnel or worm. ๐-terrainโ continuously generate a fractal terrain to simulate the rockiness of the tunnel walls, or the texture of the worm's skin.-noterrainโ do not generate terrain. when this option is set, all surfaces are flat.-smoothness numberโ when-terrainis set, specifies how smooth the walls or skin are.-curviness numberโ controls how much the generated tunnel (or worm) should curve left and right, and dip up and down.-twistiness numberโ controls how much the generated tunnel (or worm) twists around itself. ๐ซ-wideningโ specifies that the generated tunnel (or worm) may vary in width.-nowideningโ specifies that the average width should be kept constant.-bumpsโ indicates that the simulation should take the bumpiness of the ground into account and allow the animation to shake and rattle when travelling over rough ground. or that the worm should be allowed to bump around and shake her booty. ๐โจ-nobumpsโ indicates that the bumpiness of the ground should be ignored, such that the simulation will glide through the tunnel. or that the worm should calm down and behave herself. ๐-bonusesโ indicates that the demo should include bonus events. these include speed bonuses, spins, and changes of viewpoint and rendering style. ๐-nobonusesโ indicates that bonuses should not be included in the demo.-crosshairโ specifies that a gaming style crosshair be drawn on the simulation. this serves little purpose but may make hardcore gamers feel more comfortable. ๐ฎ-nocrosshairโ specifies that no crosshair be drawn.-psychedelicโ specifies that a psychedelic colormap should be generated. when this is set, the walls and ground of the tunnel are drawn in an often changing rainbow of colours. ๐-nopsychedelicโ specifies that a normal colormap should be used, with muted walls and a grey road.--fpsโ display the current frame rate and CPU load.
๐ WARNING ๐
Speedworm is a trained professional. Do not try this at home. ๐จ
prolonged viewing of this demo withmaxspeedandvertigoabove the defaults may have short-term psychological side effects including hyperactivity and attention deficiency.
like... bestie. i'm serious. don't come for me when you're vibrating at 4am. ๐ญ
๐ธ ENVIRONMENT ๐ธ
DISPLAYโ to get the default host and display number.XENVIRONMENTโ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWโ the window ID to use with--root.
๐ซถ SEE ALSO ๐ซถ
X(1), xscreensaver(1)
๐ COPYRIGHT ๐
Copyright ยฉ 2001, Conrad Parker. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
๐ง AUTHOR ๐ง
Conrad Parker <conrad@deephackmode.org>, April 2001.
and that's the whole vibe check, bestie! ๐โจ this bad boy is from X Version 11, 6.09 (07-Jun-2024) โ go forth and speedmine responsibly. ๐๐ฆ
๐ฆ where this page comes from
- debian trixie: xscreensaver-data-extra 6.09+dfsg1-1 ยท Other_1
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 ยท BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 ยท BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 ยท BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 ยท BSD-3-Clause AND GPL-2.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms