pong(6x)
π pong β the Pong Home Video Game Emulator π
okay bestie, this is pong(6x) from the XScreenSaver manual, and it's literally the cutest little time machine you've ever seen πΉοΈβ¨
β¨ NAME β¨
pong β Pong Home Video Game Emulator π
π SYNOPSIS π
pong [--display host:display.screen] [--foreground color] [--background
color] [--window] [--root] [--window-id number][--mono] [--install]
[--visual visual] [--clock float] [--noise] [--fps]
π DESCRIPTION π
so pong simulates an ancient Pong home video game π«Ά (yes, the original one, the O.G., the blueprint), and on top of that it also emulates all the various little artifacts that come with displaying it on a color TV set πΊ. it's giving "we found this in the attic and it's iconic."
π OPTIONS π
pong accepts the following options, no cap:
--windowβ draw on a newly-created window. this is the default, so if you do nothing, this is the vibe you get π--rootβ draw on the root window instead. main character energy, filling the whole screen π--window-id numberβ draw on the specific window you name. like, that window, the one you chose π¦--monoβ if you're on a color display, pretend we're on a monochrome display. delulu, but make it retro π€π€--installβ install a private colormap for the window π¨--visual visualβ specify which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. be precise bestie π--clockβ the score of the game will be the current time β° like the scoreboard IS the clock, that's so clever--noise floatβ how noisy the video signal should be (between0.0and4.0or so). crank it for maximum "the antenna is bent" realness π‘--fpsβ display the current frame rate and CPU load π stats girlies rise(-p1|--p2) modeβ set a player to eitherai,mouse,tablet,kbleft(for W and S), orkbright(or justkb, for arrow keys). pick your fighter πΉοΈβ¨
πΈ ENVIRONMENT πΈ
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ the window ID to use with--root.
π X RESOURCES π
the notable X resources it supports include the following, and they correspond to standard TV controls ποΈ: analogTVTint, analogTVColor, analogTVBrightness, and analogTVContrast.
they range from 0 to 100, except for tint which is an angle between -180 and +180 π. yes the tint is an angle, don't ask, it's a TV thing, iykyk.
π TRADEMARKS π
Pong may be a trademark. (not me being legally obligated to say that π)
π₯ SEE ALSO π₯
X(1), xscreensaver(1), xanalogtv(6x), apple2(6x)
π COPYRIGHT π
2003 by Jeremy English. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
π«Ά AUTHOR π«Ά
Original Pong program by Jeremy English <jenglish@myself.com> π. Scoring and television emulation by Trevor Blackwell <tlb@tlb.org> πΊ.
and that's the whole page, bestie π this came out of X Version 11, version 6.17-1.fc44, dated 13-Oct-2026 β go play some Pong, you've earned it, slay πβ¨π¦
π¦ where this page comes from
- fedora 44: xscreensaver-extras 1:6.17-1.fc44 Β· MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms