pong(6x)

πŸ’– pong β€” the Pong Home Video Game Emulator πŸ’–

okay bestie, this is pong(6x) from the XScreenSaver manual, and it's literally the cutest little time machine you've ever seen πŸ•ΉοΈβœ¨


✨ NAME ✨

pong β€” Pong Home Video Game Emulator πŸ“


🌈 SYNOPSIS 🌈

pong [--display host:display.screen] [--foreground color] [--background
color] [--window] [--root] [--window-id number][--mono] [--install]
[--visual visual] [--clock float] [--noise] [--fps]

πŸ’… DESCRIPTION πŸ’…

so pong simulates an ancient Pong home video game 🫢 (yes, the original one, the O.G., the blueprint), and on top of that it also emulates all the various little artifacts that come with displaying it on a color TV set πŸ“Ί. it's giving "we found this in the attic and it's iconic."


πŸŽ€ OPTIONS πŸŽ€

pong accepts the following options, no cap:

  • --window β€” draw on a newly-created window. this is the default, so if you do nothing, this is the vibe you get πŸ’–
  • --root β€” draw on the root window instead. main character energy, filling the whole screen πŸ‘‘
  • --window-id number β€” draw on the specific window you name. like, that window, the one you chose πŸ¦‹
  • --mono β€” if you're on a color display, pretend we're on a monochrome display. delulu, but make it retro πŸ–€πŸ€
  • --install β€” install a private colormap for the window 🎨
  • --visual visual β€” specify which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. be precise bestie πŸ’…
  • --clock β€” the score of the game will be the current time ⏰ like the scoreboard IS the clock, that's so clever
  • --noise float β€” how noisy the video signal should be (between 0.0 and 4.0 or so). crank it for maximum "the antenna is bent" realness πŸ“‘
  • --fps β€” display the current frame rate and CPU load πŸ“Š stats girlies rise
  • (-p1 | --p2) mode β€” set a player to either ai, mouse, tablet, kbleft (for W and S), or kbright (or just kb, for arrow keys). pick your fighter πŸ•ΉοΈβœ¨

🌸 ENVIRONMENT 🌸

  • DISPLAY β€” to get the default host and display number.
  • XENVIRONMENT β€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
  • XSCREENSAVER_WINDOW β€” the window ID to use with --root.

πŸ‘‘ X RESOURCES πŸ‘‘

the notable X resources it supports include the following, and they correspond to standard TV controls πŸŽ›οΈ: analogTVTint, analogTVColor, analogTVBrightness, and analogTVContrast.

they range from 0 to 100, except for tint which is an angle between -180 and +180 πŸŒ€. yes the tint is an angle, don't ask, it's a TV thing, iykyk.


πŸ’€ TRADEMARKS πŸ’€

Pong may be a trademark. (not me being legally obligated to say that πŸ™ˆ)


πŸ”₯ SEE ALSO πŸ”₯

X(1), xscreensaver(1), xanalogtv(6x), apple2(6x)


2003 by Jeremy English. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.


🫢 AUTHOR 🫢

Original Pong program by Jeremy English <jenglish@myself.com> πŸ“. Scoring and television emulation by Trevor Blackwell <tlb@tlb.org> πŸ“Ί.


and that's the whole page, bestie πŸ’– this came out of X Version 11, version 6.17-1.fc44, dated 13-Oct-2026 β€” go play some Pong, you've earned it, slay πŸŽ€βœ¨πŸ¦‹

πŸ“¦ where this page comes from