maze(6x)

๐Ÿ‘‘ maze(6x) โ€” the XScreenSaver manual, but make it make sense

okay bestie so picture this: a program that just... makes a random maze, then solves it, on loop, forever, with graphics. That's it. That's the whole vibe. It's from the XScreenSaver manual and honestly it's giving "hypnotic screensaver that's secretly a whole algorithms lecture" โœจ


โœจ NAME โœจ

maze โ€” an automated X11 demo that repeatedly creates and solves a random maze ๐ŸŒ€๐Ÿ’–


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

maze [--display host:display.screen] [--foreground color] [--background
color] [--window] [--root] [--window-id number][--install] [--visual
visual] [--grid-size pixels] [--live-color color] [--dead-color color]
[--solve-delay usecs] [--pre-delay usecs] [--post-delay usecs]
[--generator integer] [--max-length integer] [--fps]

(no cap, the spacing in [--window-id number][--install] and the line breaks are exactly how it ships โ€” iconique formatting choices, we respect them ๐Ÿซถ)


๐ŸŒธ DESCRIPTION ๐ŸŒธ

So the maze program creates a "random" maze, and then it solves it, and you get to watch the whole thing happen with graphical feedback. That's the tea. ๐Ÿ“

Lowkey mesmerizing. Highkey a screensaver. Periodt.


๐Ÿ’… OPTIONS ๐Ÿ’…

maze accepts the following options:

  • --window โ€” draw on a newly-created window. This is the default, bestie, so if you do nothing you still get a window ๐ŸชŸ
  • --root โ€” draw on the root window instead.
  • --window-id number โ€” draw on the specified window. Very "I know a guy" energy.
  • --install โ€” install a private colormap for the window ๐ŸŽจ
  • --visual visual โ€” specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
  • --grid-size pixels โ€” the size of each block of the maze, in pixels. Default is 0, which means "pick a random grid size" ๐ŸŽฒ. Minimum meaningful value is 2.
  • --live-color color โ€” the color of the path. the path!! the main character!! ๐Ÿ‘‘
  • --dead-color color โ€” the color of the failed path. It is also stippled with a 50% pattern. (rip to that path, it tried ๐Ÿ’€)
  • --skip-color color โ€” the maze solver will choose to not go down a path if it can "see" (in a straight line) that it is a dead end. This is the color to use for paths that are skipped for this reason. clairvoyant solver behavior, we love a queen who plans ahead ๐Ÿ”ฎ
  • --surround-color color โ€” if the maze solver ever completely encloses an area within the maze, then it knows that the exit is not in there (and in fact the interior of that area might not even be reachable). It will mark out those cells using this color.
  • --solve-delay integer โ€” delay (in microseconds) between each step of the solution path. Default 5000, or about 1/200th second. โฑ๏ธ
  • --pre-delay integer โ€” delay (in microseconds) between generating a maze and starting to solve it. Default 2000000 (2 seconds).
  • --post-delay integer โ€” delay (in microseconds) after solving a maze and before generating a new one. Default 4000000 (4 seconds).
  • --generator num โ€” sets the algorithm that will be used to generate the mazes. The default is -1, which randomly selects an algorithm for each maze that is generated.
    • Generator 0 is the original one, and works by walking around randomly until we hit a place we've been before, then backtracking and trying a new direction somewhere.
    • Generator 1 picks a random spot in the maze, then draws a straight wall from that spot in a random direction until it hits another wall (and continues until the maze is complete).
    • Generator 2 is based on sets. Initially all cells are in different sets. Then two neighboring cells are chosen and if they are in different sets, their sets are joined. If they were in the same set, a wall is built between them. This continues until the maze is complete.

All generators generate mazes with a certain 'characteristic'. See if you can spot them! ๐Ÿ‘€โœจ

The three algorithms are essentially Kruskal, Prim, and a depth-first recursive backtracker. (yes bestie, the screensaver is doing real computer science, we stan an intellectual ๐Ÿง ๐Ÿ’œ)

  • --max-length num โ€” controls the maximum length of walls drawn in one go by generator 1.
  • --fps โ€” display the current frame rate and CPU load ๐Ÿ“Š

๐Ÿ–ฑ๏ธ mouse controls ๐Ÿ–ฑ๏ธ

Clicking the mouse in the maze window controls it. Literally just click. Go off.

  • LeftButton โ€” clears the window and restarts maze. ๐Ÿ”„
  • MiddleButton โ€” pause or unpause the program. โธ๏ธ
  • RightButton โ€” exit. bye bestie ๐Ÿ‘‹

๐Ÿ’€ BUGS ๐Ÿ’€

  • Expose events force a restart of maze. (not a vibe, but it's canon ๐Ÿ˜ญ)
  • Mouse actions are based on "raw" values (Button1, Button2 and Button3) instead of using the pointer map. (it said "no remapping, I don't know her" ๐Ÿ™ˆ)

๐ŸŒˆ ENVIRONMENT ๐ŸŒˆ

  • DISPLAY โ€” to get the default host and display number.
  • XENVIRONMENT โ€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
  • XSCREENSAVER_WINDOW โ€” the window ID to use with --root.

๐Ÿฆ‹ SEE ALSO ๐Ÿฆ‹

X(1), xscreensaver(1) โ€” go read those too, iykyk ๐Ÿ“š


Copyright ยฉ 1988 by Sun Microsystems, Inc. Mountain View, CA.

All Rights Reserved

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Sun or MIT not be used in advertising or publicity pertaining to distribution of the software without specific prior written permission. Sun and M.I.T. make no representations about the suitability of this software for any purpose. It is provided "as is" without any express or implied warranty.

๐ŸŒธ okay legal-bestie moment, listen up, this one's serious (the caps are theirs, not mine): SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUN BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

๐Ÿงš AUTHOR(s) ๐Ÿงš

The literal legends who made this happen:

  • Zack Weinberg [ Smarter maze-solver ] zack@rabi.phys.columbia.edu
  • Johannes Keukelaar [ Generators 1 and 2 ] johannes@nada.kth.se
    • Royal Institute of Technology, Stockholm, Sweden
  • Jim Randell [ XScreenSaver version ] jmr@mddjmr.fc.hp.com
    • HPLabs, Bristol
  • Richard Hess [ X11 extensions ] {...}!uunet!cimshop!rhess
    • Consilium, Mountain View, CA
  • Dave Lemke [ X11 version ] lemke@sun.COM
    • Sun MicroSystems, Mountain View, CA
  • Martin Weiss [ SunView version ]
    • Sun MicroSystems, Mountain View, CA

and that's the whole page babes ๐Ÿ’œ this was X Version 11, 6.09, dated 07-Jun-2024 โ€” screenshot it, cite it, cite me, mwah ๐Ÿซถโœจ๐ŸŽ€

๐Ÿ“ฆ where this page comes from