dangerball(6x)

✨ dangerball(6x) ✨

okay bestie, you're reading the manual page for dangerball, and yes it is exactly what it sounds like: a 3D ball that periodically extrudes spikes. Ouch! πŸ¦”πŸ’₯


🌈 NAME 🌈

dangerball β€” a 3D ball that periodically extrudes spikes. Ouch!


πŸŽ€ SYNOPSIS πŸŽ€

dangerball [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--delay number] [--speed number] [--count
number] [--no-wander] [--no-spin] [--wireframe] [--fps]

πŸ’… DESCRIPTION πŸ’…

So basically it draws a ball, right? And then β€” periodically β€” it extrudes a whole bunch of random spikes out of it. Ouch! 🫣 That's it. That's the whole vibe. It's giving porcupine but make it ✨geometry✨.


πŸ‘‘ OPTIONS πŸ‘‘

  • --visual visual β€” tells it which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex, either one, she's flexible πŸ’) of a specific visual.
  • --window β€” draw on a newly-created window. This is the default, so if you do nothing, this is what you get. main character behaviour fr.
  • --root β€” draw on the root window. (root window = your whole desktop background, no cap.)
  • --window-id number β€” draw on the specified window. You pick the window, she moves in. 😌
  • --delay number β€” per-frame delay, in microseconds. Default: 30000, which is 0.03 seconds, for the people who don't vibe with microseconds. ⏱️
  • --speed number β€” spike growth frequency. Range is 0.0 - 0.25. Default: 0.05. Turn it up for chaos, turn it down for a chill little ball. 🐒⚑
  • --count number β€” Number o spikes. Default: 30. (yes, the original manpage really says "Number o spikes", I am not fixing that, it's iconic πŸ’€)
  • --wander | --no-wander β€” whether the object should wander around the screen. Wandering = yes or no, your call.
  • --spin | --no-spin β€” whether the object should spin. Spinning = also your call. πŸŒ€
  • --wireframe | --no-wireframe β€” render in wireframe instead of solid. Wireframe is the "see-through, all skeleton, very structural" look.
  • --fps β€” display the current frame rate, CPU load, and polygon count. For when you wanna know exactly how hard your computer is working for this ball. πŸ”₯

🌸 ENVIRONMENT 🌸

  • DISPLAY β€” to get the default host and display number.
  • XENVIRONMENT β€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
  • XSCREENSAVER_WINDOW β€” the window ID to use with --root.

πŸ¦‹ SEE ALSO πŸ¦‹

X(1), xscreensaver(1)


Copyright Β© 2002 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

⚠️ bestie read that bit again: "as is", no warranty, no promises, she said what she said.

🌟 AUTHOR 🌟

Jamie Zawinski.


and that's the whole page, you're officially a dangerball scholar now πŸŽ“πŸ’… this was X Version 11, 6.17-1.fc44 (13-Oct-2026) β€” mwah, go extrude some spikes, ily, bye 🫢✨

πŸ“¦ where this page comes from