bouboule(6x)
π NAME π
okay so bestie, welcome to bouboule(6x) β yes, thatβs the manual name, and itβs from the XScreenSaver manual β and the program bouboule draws spinning 3D blobs. thatβs the name, thatβs the game, and the blobs are spinning. π«
π SYNOPSIS π
hereβs the usage line exactly as it appears, no cap β every bracket, every flag, even the no-space moment between [--window-id number] and [--mono] is preserved:
bouboule [--display host:display.screen] [--foreground color]
[--background color] [--window] [--root] [--window-id number][--mono]
[--install] [--visual visual] [--ncolors integer] [--delay microseconds]
[--cycles integer] [--count integer] [-3d]
[--fps]
also in that synopsis: --display host:display.screen, --foreground color, --background color, and --delay microseconds are right there in the code block. the OPTIONS list below doesnβt hand them separate blurbs, so Iβm not inventing any, bestie. π«Ά
β¨ DESCRIPTION β¨
bouboule draws spinning 3D blobs. thatβs the description. itβs short, itβs iconic, itβs giving βspinning 3D blobsβ and nothing else. π
π OPTIONS π
okay so bouboule accepts the following options, and I kept every single one:
--windowβ Draw on a newly-created window. This is the default.--rootβ Draw on the root window.--window-id numberβ Draw on the specified window.--monoβ If on a color display, pretend we're on a monochrome display.--installβ Install a private colormap for the window.--visual visualβ Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.--ncolors integerβ How many colors should be used (if possible). Default64. The colors used cycle through the hue, making N stops around the color wheel.--cycles integerβ the original lists this one with no extra description, so no invented lore from me. π«Ά--count integerβ same energy: listed with no extra description on the page.-3dβ Do red/blue 3d separations (for 3d glasses.)--fpsβ Display the current frame rate and CPU load.
πΈ ENVIRONMENT πΈ
these environment variables are in the mix:
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ The window ID to use with--root.
π¦ SEE ALSO π¦
go peek at these, bestie:
X(1)xscreensaver(1)xlock(1)
π COPYRIGHT π
legal tea, verbatim because license text is not a vibe contest:
Copyright Β© 1996 by Jeremie Petit.
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.
π AUTHOR π
shoutout to the author icons behind this:
Jeremie Petit <jpetit@essi.fr>, 1996.3D support by Henrik Theiling <theiling@coli-uni-sb.de>, 04-Sep-96.VMS support by Jouk Jansen <joukj@alpha.chem.uva.nl>, 01-Feb-96.TrueColor support by David Bagley <bagleyd@bigfoot.com>, 01-Feb-96.Ability to run standalone or with xscreensaver added by Jamie Zawinski <jwz@jwz.org>, 15-May-97.
mwah π β this page is from X Version 11, version 6.09 (07-Jun-2024), and itβs bouboule(6x). bye bestie! ππ
π¦ where this page comes from
- debian trixie: xscreensaver-data-extra 6.09+dfsg1-1 Β· Other_1
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms