anemone(6x)
anemone(6x) β wiggling tentacles, but make it fashion π β¨
Okay bestie, so this is anemone from the XScreenSaver manual, and it's literally just wiggling tentacles. No cap. πͺΈ
β¨ NAME β¨
anemone β wiggling tentacles. That's the whole vibe. Periodt. πͺΈβ¨
πΈ SYNOPSIS πΈ
If you wanna run it, here's the whole invocation, exactly:
anemone [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--delay number] [--arms number]
[--finpoints number] [--width number] [--fps]
π¦ DESCRIPTION π¦
Wiggling tentacles. That's the description. That's what it does. It's giving underwater rave, it's giving sea anemone realness, and honestly? Obsessed. πͺΈπβ¨
π OPTIONS π
Okay so here are all the flags, bestie. Every single one. No skipping. π
--visual visualβ picks which visual you're using. Legal values are either the name of a visual class or the id number (decimal or hex) of a specific visual. Slay. π¨--windowβ draws on a freshly-created window. This is the default, so if you don't say anything, this is what happens. Main character energy. πͺβ¨--rootβ draws on the root window. Periodt. π--window-id numberβ draws on the window you specify by its number. Iykyk. πͺ--delay numberβ per-frame delay, measured in microseconds. Default is40000(that's0.04seconds, for the math girlies). β±οΈ--arms numberβ how many arms it has. Range is2-500. Default is128. It's giving octopus but make it extra. π--finpoints numberβ how many tentacles. Range is3-200. Default is64. Tentacle count? Very important. π--withdraw numberβ controls how often the arms withdraw. The arms withdraw based on randomly generated values between1and11; this value sets the maximum of that range. So if you set it to100, it spends a lot of time withdrawn, while1000,000tends not to withdraw at all. Default is1200. The way that math works is wild but we move. π«£--turnspeed numberβ how fast it turns. At0, it doesn't turn at all, all the way up to thousands which are very fast indeed. Default is50. Spin spin spin. π--width numberβ the thickness. Range is1-10. Default is2. Chunky or skinny, your choice. π--fpsβ shows the current frame rate and CPU load. For the data girlies who need to know. π
π ENVIRONMENT π
These are the environment variables, bestie. They do stuff. π»
DISPLAYβ used to get the default host and display number. Standard behavior, no cap. π»XENVIRONMENTβ used to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty. Very official. πXSCREENSAVER_WINDOWβ the window ID to use with--root. Slay. πͺ
π₯ SEE ALSO π₯
Check out these icons if you want more:
X(1)β the classic. πxscreensaver(1)β the whole suite, bestie. β¨
π COPYRIGHT π
Okay so legal stuff, but make it fashion:
Copyright Β© 2002 by Gabriel Finch. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
π AUTHOR π
Gabriel Finch β the icon, the legend, the moment. πβ¨
That's it bestie! This page is from the XScreenSaver manual, X Version 11, version 6.09, dated 07-Jun-2024. Go wiggle some tentacles. π πͺΈβ¨
π¦ where this page comes from
- debian trixie: xscreensaver-data-extra 6.09+dfsg1-1 Β· Other_1
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- opensuse-leap 16.0: xscreensaver-data-extra 6.09-bp160.1.11 Β· BSD-3-Clause AND GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms