anemone(6x)

anemone(6x) β€” wiggling tentacles, but make it fashion πŸ’…βœ¨

Okay bestie, so this is anemone from the XScreenSaver manual, and it's literally just wiggling tentacles. No cap. πŸͺΈ


✨ NAME ✨

anemone β€” wiggling tentacles. That's the whole vibe. Periodt. πŸͺΈβœ¨


🌸 SYNOPSIS 🌸

If you wanna run it, here's the whole invocation, exactly:

anemone [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--delay number] [--arms number]
[--finpoints number] [--width number] [--fps]

πŸ¦‹ DESCRIPTION πŸ¦‹

Wiggling tentacles. That's the description. That's what it does. It's giving underwater rave, it's giving sea anemone realness, and honestly? Obsessed. πŸͺΈπŸ’ƒβœ¨


πŸ’… OPTIONS πŸ’…

Okay so here are all the flags, bestie. Every single one. No skipping. πŸ‘‘

  • --visual visual β€” picks which visual you're using. Legal values are either the name of a visual class or the id number (decimal or hex) of a specific visual. Slay. 🎨
  • --window β€” draws on a freshly-created window. This is the default, so if you don't say anything, this is what happens. Main character energy. πŸͺŸβœ¨
  • --root β€” draws on the root window. Periodt. 🌍
  • --window-id number β€” draws on the window you specify by its number. Iykyk. πŸͺŸ
  • --delay number β€” per-frame delay, measured in microseconds. Default is 40000 (that's 0.04 seconds, for the math girlies). ⏱️
  • --arms number β€” how many arms it has. Range is 2 - 500. Default is 128. It's giving octopus but make it extra. πŸ™
  • --finpoints number β€” how many tentacles. Range is 3 - 200. Default is 64. Tentacle count? Very important. πŸ’…
  • --withdraw number β€” controls how often the arms withdraw. The arms withdraw based on randomly generated values between 1 and 11; this value sets the maximum of that range. So if you set it to 100, it spends a lot of time withdrawn, while 1000,000 tends not to withdraw at all. Default is 1200. The way that math works is wild but we move. 🫣
  • --turnspeed number β€” how fast it turns. At 0, it doesn't turn at all, all the way up to thousands which are very fast indeed. Default is 50. Spin spin spin. πŸŒ€
  • --width number β€” the thickness. Range is 1 - 10. Default is 2. Chunky or skinny, your choice. πŸ“
  • --fps β€” shows the current frame rate and CPU load. For the data girlies who need to know. πŸ“Š

πŸŽ€ ENVIRONMENT πŸŽ€

These are the environment variables, bestie. They do stuff. πŸ’»

  • DISPLAY β€” used to get the default host and display number. Standard behavior, no cap. πŸ’»
  • XENVIRONMENT β€” used to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. Very official. πŸ“
  • XSCREENSAVER_WINDOW β€” the window ID to use with --root. Slay. πŸͺŸ

πŸ”₯ SEE ALSO πŸ”₯

Check out these icons if you want more:

  • X(1) β€” the classic. πŸ‘‘
  • xscreensaver(1) β€” the whole suite, bestie. ✨

Okay so legal stuff, but make it fashion:

Copyright Β© 2002 by Gabriel Finch. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

πŸ“ AUTHOR πŸ“

Gabriel Finch β€” the icon, the legend, the moment. πŸ‘‘βœ¨


That's it bestie! This page is from the XScreenSaver manual, X Version 11, version 6.09, dated 07-Jun-2024. Go wiggle some tentacles. πŸ’…πŸͺΈβœ¨

πŸ“¦ where this page comes from