XPILOT-NG-X11(6)
π NAME π
okay bestie, welcome to the XPILOT-NG-X11(6) manual page π
this one is all about xpilot-ng-x11 β the X11 client for multiplayer space war game πβ¨
πΈ SYNOPSIS πΈ
xpilot-ng-x11 [-options ...] [server]
β¨ DESCRIPTION β¨
Copyright Β© 1991-2005 by BjΓΈrn Stabell, Ken Ronny Schouten, Bert Gijsbers, Dick Balaska, Uoti Urpala, Juha LindstrΓΆm, Kristian SΓΆderblom and Erik Andersson. XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY; for details see the provided COPYING file.
Where options include:
-newbie <value>β enable newbie help. The default value isyes.-helpβ display this help message.-versionβ show the source code version.-joinβ join the game immediately, no questions asked.-textβ use the simple text interface to contact a server instead of the graphical user interface.-listβ list all servers running on the local network.-shutdown <value>β shutdown the server with a message. The message used is the first argument to this option. There is no default value for this option.-name <value>β set the nickname. There is no default value for this option.-user <value>β set the username. There is no default value for this option.-host <value>β set the hostname. There is no default value for this option.-team <value>β set the team to join. The default value is65535.-port <value>β set the port number of the server. Almost all servers use the default port, which is the recommended policy. You can find out about which port is used by a server by querying the XPilot Meta server. The default value is15345.-clientPortStart <value>β use UDP portsclientPortStart-clientPortEnd(for firewalls). The default value is0.-clientPortEnd <value>β use UDP portsclientPortStart-clientPortEnd(for firewalls). The default value is0.-power <value>β set the engine power. Valid values are in the range5-55. The default value is55.000.-turnSpeed <value>β set the ship's turn speed. Valid values are in the range4-64. The default value is16.000.-turnResistance <value>β set the ship's turn resistance. This determines the speed at which a ship stops turning. Valid values are in the range0.0-1.0. This should always be0, other values are for compatibility. See alsoturnSpeed. The default value is0.000.-scaleFactor <value>β specifies scaling factor for the drawing window. The default value is1.000.-altScaleFactor <value>β specifies alternative scaling factor for the drawing window. The default value is2.000.-maxFPS <value>β set maximum FPS supported by the client. The server will try to send at most this many frames per second to the client. The default value is255.-maxMouseTurnsPS <value>β set maximum number of mouse turns sent per second. Set to0to disable this feature (its mostly useful on modem). The default value is0.-sparkSize <value>β size of sparks in pixels. The default value is2.-sparkProb <value>β the probablilty that sparks are drawn. This gives a sparkling effect. Valid values are in the range[0.0-1.0]. The default value is0.400.-hudRadarDotSize <value>β which size to use for drawing the hudradar dots. The default value is10.-hudRadarScale <value>β the relative size of the hudradar. The default value is1.500.-hudRadarLimit <value>β hudradar dots closer than this to your ship are not drawn. A value of1.0means that the dots are not drawn for ships in your active view area. The default value is0.050.-hudScale <value>β how much larger than minimum size to draw the hud. The default value is2.000.-baseWarningType <value>β which type of base warning you prefer. A value of0disables base warning. A value of1draws a time meter on a base when a ship is appearing. A value of2makes the base name flash when a ship is appearing. A value of3combines the effects of values1and2. The default value is3.-maxCharsInNames <value>β maximum number of characters to paint in names on game area. The default value is16.-slidingRadar <value>β if the game is in edgewrap mode then the radar will keep your position on the radar in the center and raw the rest of the radar around it. Note that this requires a fast graphics system. The default value isyes.-dirPrediction <value>β client paints the wanted direction of your ship instead of what the server sent you. Possible differences are corrected in roundtrip time. The default value isno.-showShipShapes <value>β should others' shipshapes be displayed or not. The default value isyes.-showMyShipShape <value>β should your own shipshape be displayed or not. The default value isyes.-showShipShapesHack <value>β should the ship shapes hack be displayed or not. The default value isno.-showLivesByShip <value>β paint remaining lives next to ships. The default value isno.-showMessages <value>β should game messages appear on screen. The default value isyes.-showItems <value>β should owned items be displayed permanently on the HUD? The default value isyes.-showItemsTime <value>β ifshowItemsis false, the time in seconds to display item information on the HUD when it has changed. The default value is5.000.-filledWorld <value>β draws the walls solid, filled with one color, unless overridden by texture. Be warned that this option needs fast graphics. The default value isno.-texturedWalls <value>β allows drawing polygon bitmaps specified by the (new-style) map. Be warned that this needs a reasonably fast graphics system. The default value isyes.-protocolVersion <value>β which protocol version to prefer when joining servers. There is no default value for this option.-outlineWorld <value>β draws only the outline of all the wall blocks on block based maps. The default value isno.-showDecor <value>β should decorations be displayed on the screen and radar? The default value isyes.-outlineDecor <value>β draws only the outline of the map decoration. The default value isno.-filledDecor <value>β draws filled decorations. The default value isno.-texturedDecor <value>β draws the map decoration filled with a texture pattern. The default value isno.-clientRanker <value>β scan messages and make personal kill/death ranking. The default value isno.-clockAMPM <value>β use AMPM format for clock display instead of 24 hour format. The default value isno.-shotSize <value>β the size of shots in pixels. The default value is6.-teamShotSize <value>β the size of team shots in pixels. Note that team shots are drawn inteamShotColor. The default value is4.-backgroundPointDist <value>β the distance between points in the background measured in blocks. These are drawn in empty map regions to keep feeling for which direction the ship is moving to. The default value is8.-backgroundPointSize <value>β specifies the size of the background points.0means no points. The default value is2.-scoreObjectTime <value>β how many seconds score objects remain visible on the map. The default value is4.000.-charsPerSecond <value>β rate at which messages appear on screen in characters per second. The default value is100.-maxMessages <value>β the maximum number of messages to display at the same time. The default value is8.-messagesToStdout <value>β send messages to standard output.0: Don't.1: Only player messages.2: Player and status messages. The default value is0.-maxLinesInHistory <value>β number of your messages saved in the'history'of the talk window.'history'is accessible with'keyTalkCursorUp/Down'. The default value is32.-toggleShield <value>β are shields toggled by a keypress only? The default value isno.-autoShield <value>β are shields lowered automatically for weapon fire? The default value isyes.-fuelNotify <value>β the limit when the HUD fuel bar will become visible. The default value is500.000.-fuelWarning <value>β the limit when the HUD fuel bar will start flashing. The default value is200.000.-fuelCritical <value>β the limit when the HUD fuel bar will flash faster. The default value is100.000.-speedFactHUD <value>β how much to move HUD to indicate the current velocity. The default value is0.000.-speedFactPTR <value>β uses a red line to indicate the current velocity and direction. The default value is0.000.-showScoreDecimals <value>β the number of decimals to use when displaying scores. The default value is1.-altPower <value>β set the ship's alternate engine power. See also thekeySwapSettingsoption. The default value is55.000.-altTurnSpeed <value>β set the ship's alternate turn speed. See also thekeySwapSettingsoption. The default value is16.000.-altTurnResistance <value>β set the ship's alternate turn resistance. See also thekeySwapSettingsoption. The default value is0.000.-markingLights <value>β should the fighters have marking lights, just like airplanes? The default value isno.-modifierBank1 <value>β the default weapon modifier values for the first modifier bank. There is no default value for this option.-modifierBank2 <value>β the default weapon modifier values for the second modifier bank. There is no default value for this option.-modifierBank3 <value>
...
- The default weapon modifier values for the third modifier bank. And bestie, listen β there is no default value for this option. None. Nada. You gotta bring your own. π
-modifierBank4<value>β The default weapon modifier values for the fourth modifier bank. Again: no default value for this option. You're on your own, gorgeous. π«Ά-shipShape<value>β Define the ship shape to use. Okay so the thing is, the argument here is kinda huge (up to 500 bytes, fr fr), so the recommended move is to set this one in the.xpilotrcfile in your home directory. The exact format lives indoc/README.SHIPSin the XPilot distribution. Also, there's a nifty Unix tool callededitssfor easy ship creation β slay. For Windows there'sXPShipEditor, and for Java there'sShip Shaper. Check the XPilot FAQ for the deets. Peep the"shipShapeFile"option below too. And yep β no default value for this option. π-shipShapeFile<value>β An optional file where shipshapes can be stored. The way this works: if this resource is defined and it points at an existing file, then shipshapes can be referenced by their name. For instance, if you defineshipShapeFileto be/home/myself/.shipshapesand that file contains one or more shipshapes, then you can select the shipshape by starting xpilot like:
xpilot -shipShape myshipshapename
Where "myshipshapename" should be the "name:" or "NM:" of one of the shipshapes defined in /home/myself/.shipshapes. Each shipshape definition should be defined on only one line, where all characters up to the first left parenthesis don't matter. The default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
-texturePath<value>β Search path for texture files. It's a list of one or more directories separated by colons. The default value is:/usr/local/share/xpilot-ng/textures/.-clientRankFile<value>β An optional file where the clientside kill/death rank is stored. There is no default value for this option. π-clientRankHTMLFile<value>β An optional file where the clientside kill/death rank is published in HTML format. There is no default value for this option.-clientRankHTMLNOJSFile<value>β An optional file where the clientside kill/death rank is published in HTML format, but w/o JavaScript. There is no default value for this option. (No-JS girlies, this one's for you π)-soundFile<value>β Specifies the sound file. The default value is:/usr/local/share/xpilot-ng/sound/sounds.txt.-maxVolume<value>β Specifies the volume to play sounds with, on a scale of(0-100%%). The default value is:100.-sound<value>β Is sound enabled? Set it tofalseto mute the client. The default value is:yes.-fullColor<value>β Whether to use colors as close as possible to the specified ones, or just use a few standard colors for everything. Heads up: the fancy version may require more resources from your system. The default value is:yes.-texturedObjects<value>β Whether to draw certain game objects with textures. Be warned β this requires more graphics speed. Also,fullColormust be on for this to work. You may also need to enable multibuffering or double-buffering. The default value is:yes.-geometry<value>β Set the window size and position in standard X geometry format. The maximum allowed window size is1922x1440. The default value is:1024x768.-display<value>β Set the X display. There is no default value for this option.-keyboard<value>β Set the X keyboard input if you want keyboard input from another display. The default is to use the keyboard input from the X display. There is no default value for this option.-visual<value>β Specify which visual to use for allocating colors. To get a listing of all possible visuals on your display, set the argument for this option tolist. There is no default value for this option.-colorSwitch<value>β Use color buffering or not. Usually color buffering is faster, especially on 8-bit PseudoColor displays. The default value is:yes.-multibuffer<value>β Use the X windows multibuffer extension if it's present. The default value is:no.-ignoreWindowManager<value>β Ignore the window manager when opening the top level player window. This is handy if you want your XPilot window at a preferred position without window manager borders. Also, sometimes window managers interfere when switching colormaps, and this option may prevent that. The default value is:no.-gameFont<value>β The font used on the HUD and for most other text. The default value is:-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.-scoreListFont<value>β The font used on the score list. This must be a non-proportional font. The default value is:-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.-buttonFont<value>β The font used on all buttons. The default value is:-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.-textFont<value>β The font used in the help and about windows. The default value is:-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.-talkFont<value>β The font used in the talk window. The default value is:-*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1. (Note the15bestie, talk window is a lil bigger π¬)-motdFont<value>β The font used in the MOTD window and key list window. This must be a non-proportional font. The default value is:-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.-messageFont<value>β The font used for drawing messages. The default value is:-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.-showNastyShots<value>β Use the Nasty Looking Shots instead of the round shots. You'll probably want to increase yourshotSizeif you use this. The default value is:no.-mouseAccelInClient<value>β This option makes the client handle the mouse acceleration. The optionsmouseAccelNum,mouseAccelDenomandmouseAccelThreshcan be used to fine tune the acceleration. The default values of these three options give linear response to mouse movements. The default value is:yes.-mouseAccelNum<value>β Mouse acceleration numerator. The default value is:0.-mouseAccelDenom<value>β Mouse acceleration denominator. The default value is:1.-mouseAccelThresh<value>β Mouse acceleration threshold. The default value is:0.-hudColor<value>β Which color number to use for drawing the HUD. The default value is:2.-hudHLineColor<value>β Which color number to use for drawing the horizontal lines. The default value is:0.-hudVLineColor<value>β Which color number to use for drawing the vertical lines in the HUD. The default value is:0.-hudItemsColor<value>β Which color number to use for drawing owned items on the HUD. The default value is:2.-hudRadarEnemyColor<value>β Which color number to use for drawing hudradar dots that represent enemy ships. The default value is:3.-hudRadarOtherColor<value>β Which color number to use for drawing hudradar dots that represent friendly ships or other objects. The default value is:2.-hudLockColor<value>β Which color number to use for drawing the lock on the HUD. The default value is:0.-fuelGaugeColor<value>β Which color number to use for drawing the fuel gauge. The default value is:0.-dirPtrColor<value>β Which color number to use for drawing the direction pointer hack. The default value is:0.-messagesColor<value>β Which color number to use for drawing messages. The default value is:12.-oldMessagesColor<value>β Which color number to use for drawing old messages. The default value is:13.-msgScanBallColor<value>β Which color number to use for drawing ball message warning. The default value is:3.-msgScanSafeColor<value>β Which color number to use for drawing safe message. The default value is:4.-msgScanCoverColor<value>β Which color number to use for drawing cover message. The default value is:2.-msgScanPopColor<value>β Which color number to use for drawing pop message. The default value is:11.-fuelMeterColor<value>β Which color number to use for drawing the fuel meter. The default value is:0.-powerMeterColor<value>β Which color number to use for drawing the power meter. The default value is:0.-turnSpeedMeterColor<value>β Which color number to use for drawing the turn speed meter. The default value is:0.-packetSizeMeterColor<value>β Which color number to use for drawing the packet size meter. Each bar is equivalent to1024bytes, for a maximum of4096bytes. The default value is:0.-packetLossMeterColor<value>β Which color number to use for drawing the packet loss meter. This gives the percentage of lost frames due to network failure. The default value is:3.-packetDropMeterColor<value>β Which color number to use for drawing the packet drop meter. This gives the percentage of dropped frames due to display slowness. The default value is:3.-packetLagMeterColor<value>β Which color number to use for drawing the packet lag meter. This gives the amount of lag in frames over the past one second. The default value is:3.-temporaryMeterColor<value>β Which color number to use for drawing temporary meters. The default value is:3.-meterBorderColor<value>β Which color number to use for drawing borders of meters. The default value is:2.-scoreObjectColor<value>β Which color number to use for drawing score objects. The default value is:4.-wallRadarColor<value>β Which color number to use for drawing walls on the radar. Valid values are all even numbers smaller thanmaxColors. The default value is:2.-decorRadarColor<value>β Which color number to use for drawing decorations on the radar. Valid values are all even numbers smaller thanmaxColors. The default value is:6.-targetRadarColor<value>β
Which color number to use for drawing targets on the radar. Valid values are all even numbers smaller than maxColors. The default value is: 4. π‘
-clockColor <value>β Which color number to use for drawing the clock. The clock is displayed in the top right of the score window. The default value is:1. β°-scoreColor <value>β Which color number to use for drawing score list entries. The default value is:1. π-scoreSelfColor <value>β Which color number to use for drawing your own score. The default value is:3. π-scoreInactiveColor <value>β Which color number to use for drawing inactive players's scores. The default value is:12. π΄-scoreInactiveSelfColor <value>β Which color number to use for drawing your score when inactive. The default value is:12. π€-scoreOwnTeamColor <value>β Which color number to use for drawing your own team score. The default value is:4. π«Ά-scoreEnemyTeamColor <value>β Which color number to use for drawing enemy team score. The default value is:11. π-baseNameColor <value>β Which color number to use for drawing names of bases (unless drawn in one of the life colors). The default value is:2. π-backgroundPointColor <value>β Which color number to use for drawing background points. The default value is:2. β¨-fuelColor <value>β Which color number to use for drawing fuel stations. The default value is:3. β½-visibilityBorderColor <value>β Which color number to use for drawing the visibility border. The default value is:2. π«οΈ-teamShotColor <value>β Which color number to use for drawing harmless shots. The default value is:2. π«-ballColor <value>β Which color number to use for drawing balls. The default value is:1. β½-connColor <value>β Which color number to use for drawing connectors. The default value is:2. π-zeroLivesColor <value>β Which color to associate with ships with zero lives left. This can be used to paint for example ship and base names. The default value is:5. π-oneLifeColor <value>β Which color to associate with ships with one life left. This can be used to paint for example ship and base names. The default value is:11. β€οΈ-twoLivesColor <value>β Which color to associate with ships with two lives left. This can be used to paint for example ship and base names. The default value is:4. π-manyLivesColor <value>β Which color to associate with ships with more than two lives left. This can be used to paint for example ship and base names. The default value is:0. π-selfLWColor <value>β Which color to use to paint your ship in when on last life. Original color for this is red. The default value is:3. π΄-enemyLWColor <value>β Which color to use to paint enemy ships in when on last life. Original color for this is red. The default value is:3. π΄-teamLWColor <value>β Which color to use to paint teammate ships in when on last life. Original color for this is green. The default value is:2. π’-shipNameColor <value>β Which color number to use for drawing names of ships (unless drawn in one of the life colors). The default value is:2. π-mineNameColor <value>β Which color number to use for drawing names of mines. The default value is:2. π£-teamShipColor <value>β Which color number to use for drawing your teammates. The default value is:2. π€-team0Color <value>β Which color number to use for drawing team 0 objects. The default value is:0. 0οΈβ£-team1Color <value>β Which color number to use for drawing team 1 objects. The default value is:0. 1οΈβ£-team2Color <value>β Which color number to use for drawing team 2 objects. The default value is:0. 2οΈβ£-team3Color <value>β Which color number to use for drawing team 3 objects. The default value is:0. 3οΈβ£-team4Color <value>β Which color number to use for drawing team 4 objects. The default value is:0. 4οΈβ£-team5Color <value>β Which color number to use for drawing team 5 objects. The default value is:0. 5οΈβ£-team6Color <value>β Which color number to use for drawing team 6 objects. The default value is:0. 6οΈβ£-team7Color <value>β Which color number to use for drawing team 7 objects. The default value is:0. 7οΈβ£-team8Color <value>β Which color number to use for drawing team 8 objects. The default value is:0. 8οΈβ£-team9Color <value>β Which color number to use for drawing team 9 objects. The default value is:0. 9οΈβ£-msg1 <value>β Talkmessage 1. The default value is:#t:*** BALL! Our ball is gone! Save it! ***.π±-msg2 <value>β Talkmessage 2. The default value is:#t:*** SAFE! Our ball is safe. ***.π-msg3 <value>β Talkmessage 3. The default value is:#t:*** COVER! The enemy ball is approaching our base. ***.π¨-msg4 <value>β Talkmessage 4. The default value is:#t:*** POP! The enemy ball is back at the enemy base. ***.π-msg5 <value>β Talkmessage 5. The default value is:#=[#t|2|/team 4|/team 2].π-msg6 <value>β Talkmessage 6. There is no default value for this option. π-msg7 <value>β Talkmessage 7. There is no default value for this option. π-msg8 <value>β Talkmessage 8. There is no default value for this option. π-msg9 <value>β Talkmessage 9. There is no default value for this option. π-msg10 <value>β Talkmessage 10. There is no default value for this option. π-msg11 <value>β Talkmessage 11. There is no default value for this option. π-msg12 <value>β Talkmessage 12. There is no default value for this option. π-msg13 <value>β Talkmessage 13. There is no default value for this option. π-msg14 <value>β Talkmessage 14. There is no default value for this option. π-msg15 <value>β Talkmessage 15. There is no default value for this option. π-msg16 <value>β Talkmessage 16. There is no default value for this option. π-msg17 <value>β Talkmessage 17. There is no default value for this option. π-msg18 <value>β Talkmessage 18. There is no default value for this option. π-msg19 <value>β Talkmessage 19. There is no default value for this option. π-msg20 <value>β Talkmessage 20. There is no default value for this option. π-keyTurnLeft <value>β Turn left (anti-clockwise). The default key is:a. β©οΈ-keyTurnRight <value>β Turn right (clockwise). The default key is:s. βͺοΈ-keyThrust <value>β Thrust. The default keys are:Shift_RShift_L. π-keyShield <value>β Raise or toggle the shield. The default key is:space. π‘οΈ-keyFireShot <value>β Fire shot. Note that shields must be down to fire. The default keys are:ReturnLinefeed. π₯-keyFireMissile <value>β Fire smart missile. The default key is:backslash. π-keyFireTorpedo <value>β Fire unguided torpedo. The default key is:quoteright. π-keyFireHeat <value>β Fire heatseeking missile. The default key is:semicolon. π₯-keyFireLaser <value>β Activate laser beam. The default key is:slash. β‘-keyDropMine <value>β Drop a stationary mine. The default key is:Tab. π£-keyDetachMine <value>β Detach a moving mine. The default key is:bracketright. π£-keyDetonateMines <value>β Detonate the closest mine you have dropped or thrown. The default key is:equal. π₯-keyLockClose <value>β Lock on closest player. The default key is:Up. π-keyLockNextClose <value>β Lock on next closest player. The default key is:Down. π-keyLockNext <value>β Lock on next player. The default keys are:NextRight. π-keyLockPrev <value>β Lock on previous player. The default keys are:PriorRight. π-keyRefuel <value>β Refuel. The default keys are:fControl_LControl_R. β½-keyRepair <value>β Repair target. The default key is:f. π§-keyCloak <value>β Toggle cloakdevice. The default keys are:DeleteBackSpace. π»-keyEcm <value>β Use ECM. The default key is:bracketleft. π‘-keySelfDestruct <value>β Toggle self destruct. The default key is:End. π₯-keyIdMode <value>β Toggle User mode (show real names). The default key is:u. πͺͺ-keyPause <value>β Toggle pause mode. When the ship is stationary on its homebase. The default key is:Pause. βΈοΈ-keySwapSettings <value>β Swap to alternate control settings. These are the power, turn speed and turn resistance settings. There is no default value for this option. π-keySwapScaleFactor <value>β Swap scalefactor settings. There is no default value for this option. π-keyChangeHome <value>β Change home base. When the ship is close to a suitable base. The default keys are:Homeh. π-keyConnector <value>β Connect to a ball. The default keys are:fControl_LControl_R. π-keyDropBall <value>β Drop a ball. The default key is:d. β½-keyTankNext <value>β Use the next tank. The default key is:e. π‘οΈ-keyTankPrev <value>β Use the the previous tank. The default key is:w. π‘οΈ-keyTankDetach <value>β Detach the current tank. The default key is:r. π‘οΈ-keyIncreasePower <value>β Increase engine power. The default key is:KP_Multiply. β‘-keyDecreasePower <value>β Decrease engine power. The default key is:KP_Divide. β‘-keyIncreaseTurnspeed <value>β Increase turnspeed. The default key is:KP_Add. π-keyDecreaseTurnspeed <value>β Decrease turnspeed. The default key is:KP_Subtract. π-keyTransporter <value>β Use transporter to steal an item. The default key is:t. π-keyDeflector <value>β Toggle deflector. The default key is:o. π‘οΈ-keyHyperJump <value>β Teleport. The default key is:q. π-keyPhasing <value>β Use phasing device. The default key is:p. π»-keyTalk <value>β Toggle talk window. The default key is:m. π¬-keyToggleNuclear <value>β Toggle nuclear weapon modifier. The default key is:n. β’οΈ
Okay bestie, weapon modifier keys β these are the little toggles that change what your shots actually do π
-keyToggleCluster <value>β toggles the cluster weapon modifier. the default key is:c.-keyToggleImplosion <value>β toggles the implosion weapon modifier. the default key is:i.-keyToggleVelocity <value>β toggles the explosion velocity weapon modifier. the default key is:v.-keyToggleMini <value>β toggles the mini weapon modifier. the default key is:x.-keyToggleSpread <value>β toggles the spread weapon modifier. the default key is:z.-keyTogglePower <value>β toggles the power weapon modifier. the default key is:b.
HUD + autopilot + vibes π¦
-keyToggleCompass <value>β toggles the HUD/radar compass lock. the default key is:KP_7.-keyToggleAutoPilot <value>β toggles automatic pilot mode. the default key is:h.-keyToggleLaser <value>β toggles the laser modifier. the default key is:l.
emergency keys, aka the "oh no" buttons π
-keyEmergencyThrust <value>β pulls the emergency thrust handle. the default key is:j.-keyEmergencyShield <value>β toggles emergency shield power. the default key is:Caps_Lock.
beams, bank management, and being tidy β¨
-keyTractorBeam <value>β uses the tractor beam in attract mode. the default key is:comma.-keyPressorBeam <value>β uses the tractor beam in repulse mode. the default key is:period.-keyClearModifiers <value>β clears the current weapon modifiers. the default key is:k.-keyLoadModifiers1 <value>β loads the weapon modifiers from bank 1. the default key is:1.-keyLoadModifiers2 <value>β loads the weapon modifiers from bank 2. the default key is:2.-keyLoadModifiers3 <value>β loads the weapon modifiers from bank 3. the default key is:3.-keyLoadModifiers4 <value>β loads the weapon modifiers from bank 4. the default key is:4.-keyToggleOwnedItems <value>β toggles the list of owned items on the HUD. the default key is:KP_8.-keyToggleMessages <value>β toggles showing of messages. the default key is:KP_9.-keyReprogram <value>β reprograms a modifier or lock bank. the default key is:quoteleft.
player locks, banks 1β4 π
-keyLoadLock1 <value>β loads the player lock from bank 1. the default key is:5.-keyLoadLock2 <value>β loads the player lock from bank 2. the default key is:6.-keyLoadLock3 <value>β loads the player lock from bank 3. the default key is:7.-keyLoadLock4 <value>β loads the player lock from bank 4. the default key is:8.
recording, sound, and the screen π
-keyToggleRecord <value>β toggles recording of the session (seerecordFile). the default key is:KP_5.-keyToggleSound <value>β toggles sound. changes the value of option'sound'. there is no default value for this option.-keyToggleRadarScore <value>β toggles the radar and score windows on and off. the default key is:F11.-keyToggleFullScreen <value>β toggles between fullscreen mode and window mode. the default key is:F11.
yes bestie, both of those really are F11 in the original. not a typo on my end, that's just how it is π
items, messages, and the talk window π
-keySelectItem <value>β selects an item to lose. the default keys are:KP_0KP_Insert.-keyLoseItem <value>β loses the selected item. the default keys are:KP_DeleteKP_Decimal.-keyPrintMessagesStdout <value>β prints the current messages to stdout. the default key is:Print.-keyTalkCursorLeft <value>β moves the cursor to the left in the talk window. the default key is:Left.-keyTalkCursorRight <value>β moves the cursor to the right in the talk window. the default key is:Right.-keyTalkCursorUp <value>β browsing in the history of the talk window. the default key is:Up.-keyTalkCursorDown <value>β browsing in the history of the talk window. the default key is:Down.
pointer, exit, and yes/no π
-keyPointerControl <value>β toggles pointer control. the default key is:KP_Enter.-keyExit <value>β generic exit key. used for example to exit mouse mode or quit the client. the default key is:Escape.-keyYes <value>β positive reply key. used to reply'yes'to client questions. the default key is:y.-keyNo <value>β negative reply key. used to reply'no'to client questions. the default key is:n.
the talkmessage hotkeys, 1 through 20 π¬
-keySendMsg1 <value>β sends the talkmessage stored inmsg1. the default key is:F1.-keySendMsg2 <value>β sends the talkmessage stored inmsg2. the default key is:F2.-keySendMsg3 <value>β sends the talkmessage stored inmsg3. the default key is:F3.-keySendMsg4 <value>β sends the talkmessage stored inmsg4. the default key is:F4.-keySendMsg5 <value>β sends the talkmessage stored inmsg5. the default key is:F5.-keySendMsg6 <value>β sends the talkmessage stored inmsg6. the default key is:F6.-keySendMsg7 <value>β sends the talkmessage stored inmsg7. the default key is:F7.-keySendMsg8 <value>β sends the talkmessage stored inmsg8. the default key is:F8.-keySendMsg9 <value>β sends the talkmessage stored inmsg9. the default key is:F9.-keySendMsg10 <value>β sends the talkmessage stored inmsg10. the default key is:F10.-keySendMsg11 <value>β sends the talkmessage stored inmsg11. there is no default value for this option.-keySendMsg12 <value>β sends the talkmessage stored inmsg12. there is no default value for this option.-keySendMsg13 <value>β sends the talkmessage stored inmsg13. there is no default value for this option.-keySendMsg14 <value>β sends the talkmessage stored inmsg14. there is no default value for this option.-keySendMsg15 <value>β sends the talkmessage stored inmsg15. there is no default value for this option.-keySendMsg16 <value>β sends the talkmessage stored inmsg16. there is no default value for this option.-keySendMsg17 <value>β sends the talkmessage stored inmsg17. there is no default value for this option.-keySendMsg18 <value>β sends the talkmessage stored inmsg18. there is no default value for this option.-keySendMsg19 <value>β sends the talkmessage stored inmsg19. there is no default value for this option.-keySendMsg20 <value>β sends the talkmessage stored inmsg20. there is no default value for this option.
mouse buttons π±οΈβ¨
-pointerButton1 <value>β the keys to activate when pressing the first mouse button. the default value is:keyFireShot.-pointerButton2 <value>β the keys to activate when pressing the second mouse button. the default value is:keyThrust.-pointerButton3 <value>β the keys to activate when pressing the third mouse button. the default value is:keyThrust.-pointerButton4 <value>β the keys to activate when pressing the fourth mouse button. there is no default value for this option.-pointerButton5 <value>β the keys to activate when pressing the fifth mouse button. there is no default value for this option.
recording + colors, aka the aesthetic section π¨
-recordFile <value>β an optional file where a recording of a game can be made. if this file is undefined then recording isn't possible. there is no default value for this option.-maxColors <value>β the number of colors to use. use value16. other values are not actively supported. the default value is:16.
fr fr, use 16 and nothing else. anything else is off the supported menu π
-color0 <value>β the color value for the first color. the default value is:#000000.-color1 <value>β the color value for the second color. the default value is:#FFFFFF.-color2 <value>β the color value for the third color. the default value is:#4E7CFF.-color3 <value>β the color value for the fourth color. the default value is:#FF3A27.-color4 <value>β the color value for the fifth color. the default value is:#33BB44.-color5 <value>β the color value for the sixth color. the default value is:#992200.-color6 <value>β the color value for the seventh color. the default value is:#BB7700.-color7 <value>β the color value for the eighth color. the default value is:#EE9900.-color8 <value>β the color value for the ninth color. the default value is:#002299.-color9 <value>β the color value for the tenth color. the default value is:#CC4400.-color10 <value>β the color value for the eleventh color. the default value is:#DD8800.-color11 <value>β the color value for the twelfth color. the default value is:#FFBB11.-color12 <value>β the color value for the thirteenth color. the default value is:#9F9F9F.-color13 <value>β the color value for the fourteenth color. the default value is:#5F5F5F.-color14 <value>β the color value for the fifteenth color. the default value is:#DFDFDF.-color15 <value>β the color value for the sixteenth color. the default value is:#202020.-sparkColors <value>β which color numbers to use for spark and debris particles. the default value is:5,6,7,3.-wallColor <value>β which color number to use for drawing walls. the default value is:2.-decorColor <value>β which color number to use for drawing decorations. the default value is:6.-windowColor <value>β which color number to use for drawing windows. the default value is:8.-buttonColor <value>β which color number to use for drawing buttons. the default value is:2.-borderColor <value>β which color number to use for drawing borders. the default value is:1.
okay and one last lil housekeeping moment, bestie π«Ά
most of these options can also be set in the .xpilotrc file in your home directory. each key option may have multiple keys bound to it, and one key may be used by multiple key options. if no server is specified on the command line, xpilot will display a welcome screen where you can select a server.
XPilot NG 4.7.2 comes with ABSOLUTELY NO WARRANTY; for details see the providedCOPYINGfile. no cap, read theCOPYINGfile, it's giving legally important π
and that's the whole page, we ate π β¨π
this one lives over at xpilot.sourceforge.net, it's describing xpilot-ng-x11 4.7.2, and it was dated all the way back in August 2006 π¦ tysm for reading bestie, go fly a ship π
π¦ where this page comes from
- fedora 43: xpilot-ng-x11 4.7.3-32.fc41 Β· GPLv2+
- fedora 44: xpilot-ng-x11 4.7.3-38.fc44 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms