XONIX(6)
โจ XONIX โจ
okay bestie, buckle up, this is xonix, section 6 of the Games Manual, and it's giving retro Unix arcade core. ๐
๐ NAME
xonix โ it's a game ๐ฎ periodt.
๐ฆ SYNOPSIS
xonix [ -toolkitoption ... ]
๐ DESCRIPTION
so the xonix application is made of two bits: a playing area and a status display hanging out underneath it. simple. iconic. no notes. โจ
the status display is your lil dashboard and it shows you the current values for level, filled area (in percent), number of players (aka lifes, yes that's the spelling, we love her), and elapsed time.
the playing area has several regions, okay? let's break it down:
- the brown region โ initially it's only the border โ is the "filled region", and that's where the player can move around, starting from the top left corner.
- beware of the bouncing yellow eater(s) ๐ญ they do also move across filled regions (rude), and if they hit the player, a life will go away. gone. poof.
- the flyers can only bounce across the green (so-called empty) area in the middle. that's their whole lane, they stay in it.
the purpose of the game, bestie, is to move the player across the empty region โ and while doing that, it leaves its way in brown to show where it came along ๐ โ and then finally cut off a piece of unfilled region by moving him back to some filled region. slay. but if the player itself, or the (unfilled yet) way, gets hit by a flyer, a life will be lost again. ๐
once the player's way reached another part of filled region, the way and all adjacent unfilled regions where there is no flyer in will be filled in turn. and listen: one level has completed as soon as 75 % of the originally unfilled area have been filled this way. 75%, not 76, we don't make the rules.
level scaling goes crazy:
- every level, there will be one flyer more. ๐
- every second level, an additional player will be granted. ๐ซถ
- every fifth level, an additional eater will be fired off. ๐ญ
the default keys to move the player around are the arrow keys. this can be changed in the app-defaults file though, as well as the timeout between single steps (defaulting to 50 ms, equal 20 moves per second).
the default keys to immediately quit the game are Q and Escape. hitting P, or iconizing the window with the window manager, will pause the game โ and de-iconizing will continue it. nap time, then back to business. ๐
on Posix-compliant systems, there's also a high-score file: /var/games/xonix/xonix.scores. it records the top ten xonix players for that machine. and as a special compile-time option, a mail is sent to the previous xonix score leader when he's lost his first rank. rip to that guy fr fr ๐ง
๐ WIDGETS
Xonix uses the X Toolkit and the Athena Widget Set. below is the widget structure of the xonix application. indentation indicates hierarchical structure. the widget class name is given first, followed by the widget instance name. ๐ธ
Xonix xonix
VendorShellExt shellext
Form container
MenuButton game_button
Canvas canvas
Form status
Form level
Label lev_label
Label lev_d10
Label lev_d1
Form percentage
Label perc_label
Label perc_d10
Label perc_d1
Form runner
Label run_label
Label run_d10
Label run_d1
Form time
Label time_label
Label mins_d10
Label mins_d1
Label time_colon
Label secs_d10
Label secs_d1
SimpleMenu game_menu
SmeBSB about
SmeLine game_l1
SmeBSB quit
TransientShell about_shell
VendorShellExt shellext
Box about_box
Label about_msg
Command about_done
TransientShell gameover_shell
VendorShellExt shellext
Box gameover_box
Label gameover_msg
Box gameover_buttonbox
Command gameover_iknow
Command gameover_goon
๐ OPTIONS
- all the standard toolkit options apply โจ
- it's not particularly useful to attempt forcing any geometry however. don't do it. it's giving nothing.
๐ธ AUTHORS
the original xonix game has been seen somewhere on an old PC/XT clone. mysterious. legendary. ๐ต๏ธ
this is a reimplementation from scratch, done by Torsten Schoenitz, starting the project on a Macintosh. the X11 support has been written by Joerg Wunsch, with the pleasant help by Alfredo Herrera Hernandez. absolute icons, all of them. ๐
๐ BUGS
okay so, the tea:
- source code comments are still mostly in German. ๐ฉ๐ช
- some files require the unusal tab width of 4 in order to be displayed correctly. (yes, "unusal", we quote faithfully, that's the vibe)
it should be possible to pass some parameters from the command line as well โ e.g. the time step value โ which is currently only possible by the back-door via the -xrm toolkit option. sneaky. ๐
mail any suggestions to <joerg_wunsch@uriah.heep.sax.de>. he's listening. ๐ฌ
and that's the whole page, bestie โ the manual itself is XONIX(6) out of the Games Manual, and the footer down at the bottom is just the page name again with no date in sight, so consider this your cute lil sign-off. go fill that 75%, you've got this ๐
โจ๐
๐ฆ where this page comes from
- ubuntu stonking: xonix 1.5-4 ยท BSD-2-Clause
- Copyright (c) 1995 Joerg Wunsch <joerg_wunsch@uriah.heep.sax.de>
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms