WORM(6)
π WORM(6) β the growing worm game π
okay so welcome to the Games Manual corner of the universe, bestie β this is WORM(6), and itβs giving certified classic arcade chaos πβ¨
β¨ NAME β¨
worm β play the growing worm game. thatβs the name, thatβs the game, no cap π
π SYNOPSIS π
worm [size]
π DESCRIPTION π
In worm, you are literally a little worm. Your body is the "o"s on the screen, and your head is the "@". iconic. You move with the hjkl keys and the arrow keys (as in the game snake) β yes, both, because we contain multitudes π¦.
If you donβt press any keys, you just keep going in the direction you last moved. no thoughts, head empty, momentum only π .
On the screen youβll see a digit. If your worm eats the digit, it will grow longer β and the actual amount longer depends on which digit it was that you ate. slay? maybe. The object of the game is to see how long you can make the worm grow. thatβs the whole mission, bestie π.
The game ends when the worm runs into either the sides of the screen, or itself. tragic. The current score (how much the worm has grown) is kept in the upper right corner of the screen. keep an eye on it ππ.
byeeee β this little icon is from Debian, dated May 31, 1993, and itβs filed under WORM(6) πβ¨
π¦ where this page comes from
- alpine 3.24: bsd-games-doc 3.3-r2 Β· BSD-3-Clause
- arch rolling: bsd-games 3.3-3 Β· BSD
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms