woof(6)
๐ธ NAME ๐ธ
woof โ Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems. This is the woof(6) page from the Games Manual, bestie โ buckle up. โจ
โจ SYNOPSIS โจ
woof [OPTIONS]
๐ DESCRIPTION ๐
okay so MBF stands for "Marine's Best Friend" and is widely regarded the successor of the Boom source port by TeamTNT. It serves as the code base for popular Doom source ports such as PrBoom+/DSDA-Doom or The Eternity Engine. As the original engine was limited to run only under MS-DOS, it has been ported to Windows by Team Eternity under the name WinMBF in 2004. Woof! is developed based on the WinMBF code with the aim to make MBF more widely available and convenient to use on modern systems. iconic behavior, honestly. ๐
๐ GENERAL OPTIONS ๐
-config <file>โ Load main configuration from the specified file, instead of the default. ๐-devparmโ Developer mode. ๐-file <files>โ Load the specified PWAD files. ๐-helpโ Print command line help. ๐ซถ-iwad <file>โ Specify an IWAD file to use. โจ-nomusicโ Disable music. ๐ต-nosfxโ Disable sound effects. ๐-nosoundโ Disable all sound output. ๐-quietโ Print with minimum verbosity. ๐คซ-save <directory>โ Specify a path from which to load and save games. If the directory does not exist then it will automatically be created. ๐พ-shotdir <directory>โ Specify a path to save screenshots. If the directory does not exist then it will automatically be created. ๐ธ-verboseโ Print debugging info with maximum verbosity. ๐ฃ๏ธ-versionโ Print the program version and exit. ๐ท๏ธ
๐ฆ GAME START OPTIONS ๐ฆ
-betaโ Press beta emulation mode (complevel mbf only). ๐งช-coop_spawnsโ Start single player game with items spawns as in cooperative netgame. ๐ค-dogโ Enables a single helper dog. ๐ถ-dogs <n>โ Overrides the current number of helper dogs, setting it to n. ๐-episode <n>โ Start playing on episode n (1-99) ๐บ-fastโ Monsters move faster. ๐-loadgame <ps>โ Load the game on page p (0-7) in slot s (0-7). Use 255 to load an auto save. ๐พ-nmโ Alias to-skill 5. ๐-nomoโ Alias to-nomonsters. ๐ซ-nomonstersโ Disable monsters. ๐ป-pistolstartโ Enables automatic pistol starts on each level. ๐ซ-respawnโ Monsters respawn after being killed. โป๏ธ-skill <skill>โ Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables all monsters only in-complevel vanilla. ๐๏ธ-speed <n>โ Increase or decrease game speed, percentage of normal. โฉ-turbo <x>โ Turbo mode. The player's speed is multiplied by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400. ๐-uvโ Alias to-skill 4. ๐-warp <x> <y>|<xy>โ Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2). ๐
๐ DISPLAY OPTIONS ๐
-1โ Don't scale up the screen. Implies-window. 1๏ธโฃ-2โ Double up the screen to 2x its normal size. Implies-window. 2๏ธโฃ-3โ Triple up the screen to 3x its normal size. Implies-window. 3๏ธโฃ-fullscreenโ Run in fullscreen mode. ๐ฅ๏ธ-noblitโ Disable blitting the screen. ๐ซ-nodrawโ Disable rendering the screen entirely. ๐-nograbmouseโ Don't grab the mouse when running in windowed mode. ๐ฑ๏ธ-nouncappedโ Disables uncapped framerate. ๐ข-uncappedโ Enables uncapped framerate. ๐-windowโ Run in a window. ๐ช
๐ NETWORKING OPTIONS ๐
-altdeathโ Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds. ๐ฅ-autojoinโ Automatically search the local LAN for a multiplayer server and join it. ๐-avgโ Austin Virtual Gaming: end levels after 20 minutes. โฐ-connect <address>โ Connect to a multiplayer server running on the given address. ๐-deathmatchโ Start a deathmatch game. โ๏ธ-dedicatedโ Start a dedicated server, routing packets but not participating in the game itself. ๐ง-dm3โ Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds. ๐ซ-dup <n>โ Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed. ๐-extratics <n>โ Send n extra tics in every packet as insurance against dropped packets. ๐ก๏ธ-frags <n>โ The-fragsoption allows you to deathmatch until one player achieves<n>frags, at which time the level ends and scores are displayed. If<n>is not specified the match is to 10 frags. ๐-leftโ Run as the left screen in three screen mode. โฌ ๏ธ-nodes <n>โ Autostart the netgame when n nodes (clients) have joined the server. ๐ธ๏ธ-oldsyncโ Use original network client sync code rather than the improved sync code. ๐ฐ๏ธ-port <n>โ Use the specified UDP port for communications, instead of the default (2342). ๐ข-privateserverโ When running a server, don't register with the global master server. Implies-server. ๐คซ-rightโ Run as the right screen in three screen mode. โก๏ธ-serverโ Start a multiplayer server, listening for connections. ๐ก-servername <name>โ When starting a network server, specify a name for the server. ๐ท๏ธ-solo-netโ Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos. ๐ง-timer <n>โ For multiplayer games: exit each level after n minutes. โณ
๐ง DEHACKED AND WAD MERGING ๐ง
-bex <files>โ Alias to-deh. ๐-bexout <filename>โ Alias to-dehout. ๐-blockmapโ Forces a (re-)building of the BLOCKMAP lumps for loaded maps. ๐งฑ-bspโ Forces rebuilding of nodes. ๐ณ-deh <files>โ Load the given dehacked/bex patch(es). ๐ฉน-dehout <filename>โ Enables verbose dehacked parser logging. ๐-dumptranmap <name>โ Dump tranmap lump. ๐๏ธ-force_old_zdoom_nodesโ Forces extended (non-GL) ZDoom nodes. ๐ง-noautoloadโ Disable auto-loading of .wad and .deh files. ๐ซ-nocheatsโ Ignore cheats in dehacked files. ๐ซ-nodehโ Avoid loading DEHACKED lumps embedded into WAD files. ๐ซ-noextrasโ Disable auto-loading of extars.wad file. ๐ซ-nomapinfoโ Disable UMAPINFO loading. ๐ซ-nooptionsโ Avoid loading OPTIONS lumps embedded into WAD files. ๐ซ-tranmapโ Forces a (re-)building of the translucency and color translation tables. ๐จ
๐ต DEMO OPTIONS ๐ต
-fastdemo <demo>โ Plays the given demo as fast as possible. โก-levelstatโ Write level statistics upon exit to levelstat.txt ๐-longticsโ Record a high resolution "Doom 1.91" demo. ๐ฅ-maxdemo <size>โ Sets the initial size of the demo recording buffer (KiB). This is no longer a hard limit, and the buffer will expand if the given limit is exceeded. ๐-playdemo <demo>โ Play back the demo named demo.lmp. โถ๏ธ-record <demo>โ Record a demo named demo.lmp. โบ๏ธ-recordfrom <s> <demo>โ Record a demo, loading from the given save slot. Equivalent to-loadgame <s> -record <demo>. ๐-recordfromto <demo1> <demo2>โ Allows continuing<demo1>after it ends or when the user presses the join demo key, the result getting saved as<demo2>. Equivalent to-playdemo <demo1> -record <demo2>. ๐-shortticsโ Play with low turning resolution to emulate demo recording. ๐๏ธ-skipsec <min:sec>โ Skip min:sec time during viewing of the demo. "-warp <x> -skipsec <min:sec>" will skip min:sec time on level x. โญ๏ธ-strictโ Sets compatibility and cosmetic settings according to DSDA rules. ๐-timedemo <demo>โ Play back the demo named demo.lmp, determining the framerate of the screen. โฑ๏ธ
โญ COMPATIBILITY โญ
-cl <version>โ Alias to-complevel. ๐-complevel <version>โ Emulate a specific version of Doom/Boom/MBF. Valid values are "vanilla", "boom", "mbf", "mbf21". ๐น๏ธ-gameversion <version>โ Emulate a specific version of Doom. Valid values are "1.9", "ultimate", "final", "chex". Implies-complevel vanilla. ๐ฎ-setmem <version>โ Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98). ๐ง-spechit <n>โ Use the specified magic value when emulating spechit overruns. โจ-statdump <filename>โ Dump statistics information to the specified file on the levels that were played. The output from this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive). ๐ฆ
๐ OBSCURE AND LESS-USED OPTIONS ๐
-noguiโ Don't pop up a GUI dialog box to show the error message. ๐ซ
๐ IWAD SEARCH PATHS โจ
okay so bestie, to actually PLAY you need an IWAD file. it's this big chonky file that has literally everything โ all the levels, the graphics, the sound effects, the music, the whole vibe. it's the entire game basically. ๐
IWAD files are named after whatever game they are, and the standard names are, like, these:
doom.wad,doom1.wad,doom2.wad,tnt.wad,plutonia.wadโ Doom, Doom II, Final Doom ๐hacx.wad,chex.wadโ Hacx and Chex Quest, the more obscure games based on the Doom engine ๐ฆfreedm.wad,freedoom1.wad,freedoom2.wadโ the Freedoom open content IWAD files ๐
so when Woof goes looking for an IWAD, it checks these directory paths in this order, no cap:
- Current working directory โ any IWAD files chillin' in here get used in preference to IWADs found in any other directories. so like, cwd is the main character here ๐
DOOMWADDIRโ this environment variable can be set to hold a path to a single directory to look for IWAD files in. most Doom source ports support it, it's giving legacy icon โจDOOMWADPATHโ this one, if it's set, can hold a colon-separated list of directories to look in for IWAD files, or alternatively full paths to specific IWAD files. flexible fr fr$HOME/.local/share/games/doomโ a writeable directory in the user's home directory. the path can be overridden with theXDG_DATA_HOMEenvironment variable (check the XDG Base Directory Specification for the deets) ๐/usr/local/share/doom,/usr/local/share/games/doom,/usr/share/doom,/usr/share/games/doomโ system-wide locations that all users can access./usr/share/games/doomis a standard path that most Doom source ports support. these paths can be overridden with theXDG_DATA_DIRSenvironment variable (again, XDG Base Directory Specification) ๐ธ
and the way you override all of the above for a one-time thing is the -iwad command line parameter, where you just hand it the path to the IWAD file you wanna use. you can also use this parameter to name a specific IWAD to grab from one of those paths above. like for example, -iwad doom.wad will search all those paths for the file doom.wad to use. obsessed. ๐ซถ
๐ FILES ๐
$HOME/.local/share/woof.cfgโ the main configuration file for Woof. go readdefault.cfg(5)for the full tea.$HOME/.local/share/woof/woofsav*.dsgโ savegame files ๐พ$HOME/.local/share/woof/tranmap.datโ cached translucency table โจ/usr/share/woof/autoload,$HOME/.local/share/woof/autoload/โ WAD files and DEH patches sitting in the subdirectories of these paths get added automatically whenever a WAD file of the corresponding name is loaded. it's giving effortless ๐
๐ SEE ALSO
woof-setup(6), ๐
๐ AUTHOR
Woof! is written and maintained by Fabian Greffrath. it's based on the MBF and WinMBF source codes, which were released by Lee Killough and Team Eternity respectively, and also on the LinuxDoom source code, released by Id Software. iconic lineage tbh ๐
ยฉ๏ธ COPYRIGHT
Copyright ยฉ id Software Inc; Copyright ยฉ 1999 id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman; Copyright ยฉ 2004 James Haley; Copyright ยฉ 2005-2016 Simon Howard; Copyright ยฉ 2020-2022 Fabian Greffrath; Copyright ยฉ 2020-2022 Roman Fomin.
This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the extent permitted by law.
bestie this is the legal bit so listen up: free software, GNU GPL vibes, and literally NO WARRANTY okay?? don't come for anyone if it breaks ๐
and that's the whole woof(6) page, page two of two, done and dusted ๐ this one's from the woof(6) manual page (source: the Woof! project, woof(6)), so go forth, frag some demons, and stay slay ๐
โจ๐
๐ฆ where this page comes from
- debian trixie: woof-doom 15.2.0+dfsg-1
- nixos 26.05: woof-doom 15.3.0
- ubuntu questing: woof-doom 15.2.0+dfsg-1
- ubuntu resolute: woof-doom 15.3.0+dfsg-1
- ubuntu stonking: woof-doom 15.3.0+dfsg-2
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms