TRACKGEN(6)

โœจ trackgen โ€” Terrain generator for tracks โœจ

okay so you found trackgen(6) in the manual pages, bestie, and you're like "what even is this" โ€” don't worry, I got you. ๐Ÿซถ This is the terrain generator for tracks, and it lives in the Games corner of your man pages. Grab a strawberry ๐Ÿ“ and let's go.


๐ŸŒธ NAME ๐ŸŒธ

trackgen โ€” the terrain generator for tracks. that's it, that's the whole name section, she's concise, she's iconic ๐Ÿ’…


๐ŸŽ€ SYNTAX ๐ŸŽ€

trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]

yes that's the whole invocation. -c and -n are mandatory, everything else is vibes-based optional. ๐Ÿ”ฅ


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

This manual is describing the Ac3d compiler application that ships with the game TORCS. so if you're out here generating terrain for a track, this is literally the program, no cap. โœจ


๐Ÿ’… OPTIONS ๐Ÿ’…

  • -c category โ€” the track category. like road, oval, dirt... pick your girl's whole aesthetic. ๐Ÿ›ฃ๏ธ
  • -n name โ€” the track name. name your baby. ๐Ÿ‘‘
  • -b โ€” draw bump track. bumps. she has texture. ๐Ÿซง
  • -B โ€” Don't use terrain border (relief supplied int clockwise, ext CC). okay this one is highkey cryptic but that's the whole note, I'm not making stuff up for you. ๐Ÿ™ˆ
  • -a โ€” draw all. the default is track only, so this is the "give me EVERYTHING" option. ๐Ÿ’–
  • -s โ€” split the track and the terrain.
  • -S โ€” split all.
  • -E <n> โ€” save elevation file n. and n can be:
    • 0 โ€” all the elevatation files
    • 1 โ€” elevation file of terrain + track
    • 2 โ€” elevation file of terrain with track white
    • 3 โ€” track only
    • 4 โ€” track elevations with height steps
  • -H <nb> โ€” number of height steps for the 4th elevation file. default is [30]. โญ
okay real talk: -E and -H are besties. -H only makes sense next to -E, and the synopsis literally nests it as [-E <n> [-H <nb>]], so don't go passing -H all alone like it's a main character without a plot. ๐Ÿ˜ญ

๐ŸŒˆ SEE ALSO ๐ŸŒˆ

  • torcs(6) โ€” go look at the actual game, she's the moment. ๐ŸŽฎ

๐Ÿ’œ AUTHOR ๐Ÿ’œ

This manual page was written by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but may be used by others). shoutout Rudy, we love a documented tool. ๐Ÿซถ


okay and that's the whole page, we ate and left no crumbs ๐Ÿ’… โ€” this was version 1.2 of the trackgen(6) man page, authored by Rudy Godoy, in the Games section. go generate some terrain, bestie, you got this ๐ŸŒธโœจ