TOPPLER(6)

๐Ÿ‘‘ TOPPLER โ€” the toppler manual, but make it cute

okay bestie, welcome to section 6 of the Games Manual, the one and only TOPPLER(6) page ๐Ÿ’– buckle up, we're climbing towers.


โœจ NAME โœจ

toppler โ€” a clone of the old "Nebulus" game ๐ŸŽฎ


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

toppler [-f] [-h] [-s] [-dNUM ]

that's it, that's the whole vibe. no cap.


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so this manual page documents toppler briefly, like a little intro before the main character moment.

the goal of the game? reach the target door of each of the 8 towers in currently 2 missions, playing as this little green animal ๐Ÿธ. and where is that door, you ask? usually at the very top of the tower. of course it is. dramatic entrance only.

but bestie, finding the way is not just "walk up". no no. you're using elevators and walking through a maze of doors and platforms, and that's literally only the beginning of your problems. there is a whole cast of other creatures living on the tower, and their entire personality is hindering you โ€” they'll push you clean off the edge of the platforms ๐Ÿ˜ญ.

your only weapon of defence is throwing a little snowball โ„๏ธ. and the way most of the other creatures just don't care about it at allโ€ฆ iconic of them, tragic for you. so yeah, you must avoid them.

then a little submarine brings you from one tower to the next ๐Ÿšขโœจ, and on this way you get the chance to grab some bonus points by catching fish ๐ŸŸ. all you have to do is catch a fish in a bubble with your torpedo, and then collect the fish. slay.


๐ŸŒˆ CONTROLS ๐ŸŒˆ

in the menu, you pick the mission you want to play next with the left and right cursor keys โฌ…๏ธโžก๏ธ. press space or return on the start menu item to actually start the game. go go go.

the animal is controlled by the cursor keys and space (or return). let's break it down:

  • left and right โ€” make the animal walk ๐Ÿšถ
  • up and down โ€” make the elevators move, but only if you are on one. (the elevator platforms are a little bit smaller than the normal platforms, just so you know ๐Ÿ‘€)
  • up, while you're in front of a door โ€” enter it ๐Ÿšช
  • space โ€” throws a snowball if you are standing still, or makes the animal jump if you are walking. one key, two moods ๐Ÿ’…

in the level designer, press F1 or h for the online help. iykyk.


๐Ÿ’… OPTIONS ๐Ÿ’…

the program understands the following command line options. yes, it's short, it's lowkey a minimalist queen.

  • -f โ€” starts the game in fullscreen mode. but be careful bestie!! if the game crashes it doesn't restore the original resolution, it stays in 640x480 pixel mode. no going back. that's the risk you take.
  • -h โ€” display short usage information and exit. a little snack, then bye ๐Ÿ‘‹
  • -s โ€” makes the game silent. if you don't have a soundcard, or for another reason get a "can't open audio" error, try this option. blessing fr fr ๐Ÿ™
  • -dNUM โ€” sets the debugging level; NUM is between 0 and 9, and the higher it is, the more information toppler will print out to the console. (the default debugging level is 0.) go off, verbose icon.
โš ๏ธ heads up: -f crashing = stuck at 640x480. consider yourself warned, gorgeous.

๐Ÿซถ AUTHOR ๐Ÿซถ

toppler was written by Andreas Rรถver <roever@users.sf.net>. later Pasi Kallinen contributed a lot of code. king behaviour ๐Ÿ‘‘

this manual page was written by Ben Bell <bjb@debian.org> for the Debian GNU/Linux system (but may be used by others). it was revised by Dylan Thurston <dpt@math.harvard.edu>, and by Bill Allombert <ballombe@debian.org>. a whole committee of legends, honestly.


and that's the page, bestie ๐Ÿ’– it lives in the Games Manual, section 6, and it goes by TOPPLER(6) โ€” same name at the top and at the bottom, because symmetry is a serve โœจ๐ŸŒธ go climb a tower for me ๐Ÿฆ‹