TEXMAPPER(6)

πŸ’– TEXTMAPPER πŸ’–

okay bestie, so this is the manual for Texture Auto Mapper β€” yeah it's texmapper(6), a section 6 games-adjacent lil guy. Let's get into it πŸŽ€


✨ NAME ✨

texmapper β€” Texture Auto Mapper πŸ¦‹ (yes that's literally its whole name, it's giving "I do one thing and I do it well")


✨ SYNTAX ✨

texmapper [options]

that's it. that's the whole vibe. flags in, magic out ✨


✨ DESCRIPTION ✨

This manual walks you through using the Texture Auto Mapper application, which ships bundled with the TORCS game 🌸 so if you're out here modding TORCS and wondering what this binary does β€” hiiii, it's this one πŸ’…


✨ OPTIONS ✨

  • -f <input acfile> β€” the input model file, in AC3D format. defaults to [car.ac] πŸš—
  • -o <output acfile> β€” the output model file, also in AC3D format. defaults to [car-out.ac] ✨
  • -p <parameters> β€” your parameters, in XML format. defaults to [texmapper.xml] πŸ“„
  • -s <file> β€” the output skin file. defaults to [skin.rgb] 🎨
  • --help β€” print this message 🫢 (it's not gonna elaborate, it just tells you stuff)
lowkey obsessed with how every single one of these has a default so you can just rawdog it with no args and it'll still do something 😭

✨ SEE ALSO ✨

  • torcs(6) β€” the game this whole thing rides for 🏎️

✨ AUTHOR ✨

This manual page was written by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system β€” but bestie, it may be used by others too, it's not gatekept πŸ’œ


and that's the whole page fr fr πŸ’– big slay to Rudy Godoy for writing it, version 1.1, and the page itself is literally called Texture Auto Mapper(6) if you were wondering what to cite. mwah, go map some textures πŸ‘‘βœ¨