speedmine(6)
β¨ speedmine(6) β¨
okay so bestie, buckle up β we're in the XScreenSaver manual and this page is called speedmine(6). it's a screensaver. it's a vibe. it's a mineshaft AND a worm. let's go π
π SYNOPSIS π
speedmine [--display host:display.screen] [--root] [--window]
[--window-id number] [--install] [--noinstall] [--visual visual]
[--wire] [--nowire] [--worm] [--foreground color] [--background color]
[--darkground color] [--lightground color] [--tunnelend color] [--delay
microseconds] [--maxspeed number] [--thrust number] [--gravity number]
[--vertigo number] [--terrain] [--noterrain] [--smoothness number]
[--curviness number] [--twistiness number] [--widening] [--nowidening]
[--bumps] [--nobumps] [--bonuses] [--crosshair] [--nocrosshair]
[--psychedelic] [--nopsychedelic] [--fps]
no cap, that's the whole invocation. π«Ά
π DESCRIPTION π
Speedmine!
Down the speedmine, you'll find speed to satisfy your moving needs; So if you're looking for a blast then hit the speedmine, really fast.
Speedworm loves you.
Speedworm likes to bump and grind and chase her tail, and dance around she really is a funky friend; she's made of speed from end to end.
two iconic modes, one demo. she contains multitudes π
you can configure stuff either with command-line options or X resources. yep, both. choose your adventure β¨
π OPTIONS π
okay this is the long part, but every single one matters, so we're doing them ALL. no skipping. periodt.
--display host:display.screenβ tells us which X display we should use (peep the section DISPLAY NAMES inX(1)if you want the lore about this option).--rootβ draw on the root window.--window-id numberβ draw on the specified window.--windowβ draw on a newly-created window. this one is the default, she's the main character π--installβ install a private colormap for the window.--noinstallβ don't install a private colormap for the window.--visual visualβ specify which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. possible choices include:
default, best, mono, monochrome, gray, grey, color, staticgray,
staticcolor, truecolor, grayscale, greyscale, pseudocolor,
directcolor, number
if a decimal or hexadecimal number is used, XGetVisualInfo(3X) is consulted to obtain the required visual. iykyk π
--wormβ be a happy spastic worm instead of a tunnel. she's thriving, she's slaying πͺ±--wireβ specifies that the tunnel/worm should always be rendered in wireframe style.--nowireβ specifies that the tunnel/worm should be rendered normally. β οΈ note that tunnel rendering may still temporarily switch to wireframe style when a wireframe bonus is hit, if bonuses are enabled. so like, she's normal until she isn't π--foreground colorβ specifies the default foreground color.--background colorβ specifies the default background color.--darkground colorβ specifies the color of the darkest portions of the ground (or the worm's belly). the ground/belly is colored by a gradient betweendarkgroundandlightground.--lightground colorβ specifies the color of the lightest portions of the ground/belly. the ground/belly is colored by a gradient betweendarkgroundandlightground. it's giving ombrΓ© πΈ--tunnelend colorβ specifies the color of the light at the end of the tunnel. yes that light. the iconic one β¨--delay microsecondsβ specifies the delay between drawing successive frames. if you do not specify-sync, some X servers may batch up several drawing operations together, producing a less smooth effect. this is more likely to happen in monochrome mode (on monochrome servers or when--monois specified). lowkey a warning, highkey useful π«Ά-maxspeed numberβ specifies an upper bound on the speed of normal movement. this does not affect the speed that may be attained when hitting a speed bonus. bonuses do what bonuses want π₯-thrust numberβ specifies the thrust constantly applied. positive numbers indicate a forwards thrust, negative numbers indicate a backwards thrust.-gravity numberβ specifies the effect of gravity. larger numbers will increase acceleration downhill and decrease acceleration uphill.-vertigo numberβ specifies to what level the demo should accentuate the curvature and windiness of the tunnel or worm. spinny π-terrainβ continuously generate a fractal terrain to simulate the rockiness of the tunnel walls, or the texture of the worm's skin.-noterrainβ do not generate terrain. when this option is set, all surfaces are flat. smooth like a fresh manicure π-smoothness numberβ when-terrainis set, specifies how smooth the walls or skin are.-curviness numberβ controls how much the generated tunnel (or worm) should curve left and right, and dip up and down.-twistiness numberβ controls how much the generated tunnel (or worm) twists around itself.-wideningβ specifies that the generated tunnel (or worm) may vary in width.-nowideningβ specifies that the average width should be kept constant.-bumpsβ indicates that the simulation should take the bumpiness of the ground into account and allow the animation to shake and rattle when travelling over rough ground. or that the worm should be allowed to bump around and shake her booty π-nobumpsβ indicates that the bumpiness of the ground should be ignored, such that the simulation will glide through the tunnel. or that the worm should calm down and behave herself.-bonusesβ indicates that the demo should include bonus events. these include speed bonuses, spins, and changes of viewpoint and rendering style. free gifts π-nobonusesβ indicates that bonuses should not be included in the demo.-crosshairβ specifies that a gaming style crosshair be drawn on the simulation. this serves little purpose but may make hardcore gamers feel more comfortable. we support them π-nocrosshairβ specifies that no crosshair be drawn.-psychedelicβ specifies that a psychedelic colormap should be generated. when this is set, the walls and ground of the tunnel are drawn in an often changing rainbow of colours. π iconic-nopsychedelicβ specifies that a normal colormap should be used, with muted walls and a grey road.--fpsβ display the current frame rate and CPU load. numbers!! π
π WARNING π
Speedworm is a trained professional. Do not try this at home.
prolonged viewing of this demo with maxspeed and vertigo above the defaults may have short-term psychological side effects including hyperactivity and attention deficiency. bestie. i'm serious. read that again. π
π¦ ENVIRONMENT π¦
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ the window ID to use with--root.
β SEE ALSO β
X(1), xscreensaver(1)
π COPYRIGHT π
Copyright Β© 2001, Conrad Parker. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
πΈ AUTHOR πΈ
Conrad Parker <conrad@deephackmode.org>, April 2001.
okay that's the whole page, bestie, you ate that π«Ά and for the cute sign-off: this was X Version 11, page version 6.15, dated 30-Mar-2026, and it's speedmine(6) all day long. go hit the speedmine, really fast πβ¨
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms