speedmine(6)

πŸ“¦
version 6.15 Β· 2 versions
, in alpine 3.24, arch rolling, nixpkgs unstable

✨ speedmine(6) ✨

okay so bestie, buckle up β€” we're in the XScreenSaver manual and this page is called speedmine(6). it's a screensaver. it's a vibe. it's a mineshaft AND a worm. let's go πŸ’…


🌈 SYNOPSIS 🌈

speedmine [--display host:display.screen] [--root] [--window]
[--window-id number] [--install] [--noinstall] [--visual visual]
[--wire] [--nowire] [--worm] [--foreground color] [--background color]
[--darkground color] [--lightground color] [--tunnelend color] [--delay
microseconds] [--maxspeed number] [--thrust number] [--gravity number]
[--vertigo number] [--terrain] [--noterrain] [--smoothness number]
[--curviness number] [--twistiness number] [--widening] [--nowidening]
[--bumps] [--nobumps] [--bonuses] [--crosshair] [--nocrosshair]
[--psychedelic] [--nopsychedelic] [--fps]

no cap, that's the whole invocation. 🫢


πŸ’– DESCRIPTION πŸ’–

Speedmine!

Down the speedmine, you'll find speed to satisfy your moving needs; So if you're looking for a blast then hit the speedmine, really fast.

Speedworm loves you.

Speedworm likes to bump and grind and chase her tail, and dance around she really is a funky friend; she's made of speed from end to end.

two iconic modes, one demo. she contains multitudes πŸ’œ

you can configure stuff either with command-line options or X resources. yep, both. choose your adventure ✨


πŸŽ€ OPTIONS πŸŽ€

okay this is the long part, but every single one matters, so we're doing them ALL. no skipping. periodt.

  • --display host:display.screen β€” tells us which X display we should use (peep the section DISPLAY NAMES in X(1) if you want the lore about this option).
  • --root β€” draw on the root window.
  • --window-id number β€” draw on the specified window.
  • --window β€” draw on a newly-created window. this one is the default, she's the main character πŸ‘‘
  • --install β€” install a private colormap for the window.
  • --noinstall β€” don't install a private colormap for the window.
  • --visual visual β€” specify which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. possible choices include:
default, best, mono, monochrome, gray, grey, color, staticgray,
staticcolor, truecolor, grayscale, greyscale, pseudocolor,
directcolor, number

if a decimal or hexadecimal number is used, XGetVisualInfo(3X) is consulted to obtain the required visual. iykyk πŸ”

  • --worm β€” be a happy spastic worm instead of a tunnel. she's thriving, she's slaying πŸͺ±
  • --wire β€” specifies that the tunnel/worm should always be rendered in wireframe style.
  • --nowire β€” specifies that the tunnel/worm should be rendered normally. ⚠️ note that tunnel rendering may still temporarily switch to wireframe style when a wireframe bonus is hit, if bonuses are enabled. so like, she's normal until she isn't πŸ’€
  • --foreground color β€” specifies the default foreground color.
  • --background color β€” specifies the default background color.
  • --darkground color β€” specifies the color of the darkest portions of the ground (or the worm's belly). the ground/belly is colored by a gradient between darkground and lightground.
  • --lightground color β€” specifies the color of the lightest portions of the ground/belly. the ground/belly is colored by a gradient between darkground and lightground. it's giving ombrΓ© 🌸
  • --tunnelend color β€” specifies the color of the light at the end of the tunnel. yes that light. the iconic one ✨
  • --delay microseconds β€” specifies the delay between drawing successive frames. if you do not specify -sync, some X servers may batch up several drawing operations together, producing a less smooth effect. this is more likely to happen in monochrome mode (on monochrome servers or when --mono is specified). lowkey a warning, highkey useful 🫢
  • -maxspeed number β€” specifies an upper bound on the speed of normal movement. this does not affect the speed that may be attained when hitting a speed bonus. bonuses do what bonuses want πŸ”₯
  • -thrust number β€” specifies the thrust constantly applied. positive numbers indicate a forwards thrust, negative numbers indicate a backwards thrust.
  • -gravity number β€” specifies the effect of gravity. larger numbers will increase acceleration downhill and decrease acceleration uphill.
  • -vertigo number β€” specifies to what level the demo should accentuate the curvature and windiness of the tunnel or worm. spinny πŸŒ€
  • -terrain β€” continuously generate a fractal terrain to simulate the rockiness of the tunnel walls, or the texture of the worm's skin.
  • -noterrain β€” do not generate terrain. when this option is set, all surfaces are flat. smooth like a fresh manicure πŸ’…
  • -smoothness number β€” when -terrain is set, specifies how smooth the walls or skin are.
  • -curviness number β€” controls how much the generated tunnel (or worm) should curve left and right, and dip up and down.
  • -twistiness number β€” controls how much the generated tunnel (or worm) twists around itself.
  • -widening β€” specifies that the generated tunnel (or worm) may vary in width.
  • -nowidening β€” specifies that the average width should be kept constant.
  • -bumps β€” indicates that the simulation should take the bumpiness of the ground into account and allow the animation to shake and rattle when travelling over rough ground. or that the worm should be allowed to bump around and shake her booty πŸ‘
  • -nobumps β€” indicates that the bumpiness of the ground should be ignored, such that the simulation will glide through the tunnel. or that the worm should calm down and behave herself.
  • -bonuses β€” indicates that the demo should include bonus events. these include speed bonuses, spins, and changes of viewpoint and rendering style. free gifts 🎁
  • -nobonuses β€” indicates that bonuses should not be included in the demo.
  • -crosshair β€” specifies that a gaming style crosshair be drawn on the simulation. this serves little purpose but may make hardcore gamers feel more comfortable. we support them πŸ™
  • -nocrosshair β€” specifies that no crosshair be drawn.
  • -psychedelic β€” specifies that a psychedelic colormap should be generated. when this is set, the walls and ground of the tunnel are drawn in an often changing rainbow of colours. 🌈 iconic
  • -nopsychedelic β€” specifies that a normal colormap should be used, with muted walls and a grey road.
  • --fps β€” display the current frame rate and CPU load. numbers!! πŸ“Š

πŸ’€ WARNING πŸ’€

Speedworm is a trained professional. Do not try this at home.

prolonged viewing of this demo with maxspeed and vertigo above the defaults may have short-term psychological side effects including hyperactivity and attention deficiency. bestie. i'm serious. read that again. 😭


πŸ¦‹ ENVIRONMENT πŸ¦‹

  • DISPLAY β€” to get the default host and display number.
  • XENVIRONMENT β€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
  • XSCREENSAVER_WINDOW β€” the window ID to use with --root.

⭐ SEE ALSO ⭐

X(1), xscreensaver(1)


Copyright Β© 2001, Conrad Parker. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.


🌸 AUTHOR 🌸

Conrad Parker <conrad@deephackmode.org>, April 2001.


okay that's the whole page, bestie, you ate that 🫢 and for the cute sign-off: this was X Version 11, page version 6.15, dated 30-Mar-2026, and it's speedmine(6) all day long. go hit the speedmine, really fast πŸ’–βœ¨

πŸ“¦ where this page comes from