SOLARWOLF(6)

πŸ’« NAME πŸ’«

solarwolf β€” collect the boxes and do not become mad 🫢

It lives in section 6 of the Games Manual, so yeah, it's a game-game. Periodt.


✨ SYNOPSIS ✨

solarwolf

πŸŽ€ DESCRIPTION πŸŽ€

Okay bestie, listen. This manual page documents briefly the solarwolf command. Brief. Like, it's not gonna write you a whole novel, it's just gonna tell you what's up. πŸ’…

solarwolf is an action/arcade game written entirely in Python 🐍 (no cap, all Python). It is originally based on the SolarFox game on the Atari 2600 β€” yes, the vintage icon, the blueprint, the moment. 🌈

The point of the game? Scramble through 60 levels of patterns, collecting all the boxes. Every single one. Miss one and the vibe check fails. πŸ“¦πŸ“¦πŸ“¦

The part that makes it tricky β€” and girl, it is tricky β€” is avoiding the relentless hailstorm of fire coming at you from all directions. All of them. Every direction. It's giving chaos, it's giving main character under siege. πŸ”₯πŸ”₯πŸ”₯

You can use the -window and/or -nosound flags to force some of the options from the command line. So if you want to run it windowed, or run it silent, or literally both at once, the command line has your back. 🫢


πŸ‘‘ AUTHOR πŸ‘‘

The solarwolf game was written by Pete Shinners <pete@shinners.org>. An absolute legend, an icon, the blueprint. 🌟


Sign-off time, bestie πŸŽ€ β€” this page comes to you from the Games Manual, dated Feb 22, 2002, tagged SOLARWOLF(6). Yes, 2002. It's vintage, it's iconic, and it still slays. Bye! πŸ’–πŸ¦‹