skytentacles(6)
π¦ skytentacles(6) π¦
okay bestie, welcome to the XScreenSaver manual page for skytentaclesβthe one with 3D tentacles from the sky. yes, that's the whole vibe. grab ur water, we're going in. π
β¨
π NAME π
skytentacles - 3D tentacles from the sky! literally. π¦π
π SYNOPSIS π
skytentacles [--display host:display.screen] [--visual visual]
[--window] [--root] [--window-id number] [--delay int] [--speed ratio]
[--count int] [--slices int] [--length float] [--wiggliness ratio]
[--flexibility ratio] [--color color] [--stripe-color color]
[--sucker-color color] [--segments int] [--thickness ratio]
[--no-smooth] [--fps]
π± DESCRIPTION π±
okay so there is a tentacled abomination in the sky. From above you it devours. that's the tweet. ππ¦ no cap.
β¨ OPTIONS β¨
--visual visualβ pick which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. π¨--windowβ draw on a newly-created window. this is the default, bestie.--rootβ draw on the root window.--window-id numberβ draw on the specified window.--delay intβ delay between frames, in microseconds. default30000.--speed ratioβ less than1for slower, greater than1for faster. default1.--count intβ how many tentacles. default8. π¦π¦π¦--thickness ratioβ less than1for thinner tentacles, greater than1for thicker. default1.--length ratioβ length of the tentacles. default9.--wiggliness ratioβ a measure of how bendy the tentacles are. smaller numbers result in smoother flexing; larger numbers make it "crinkly". default0.35.--flexibility ratioβ another measure of how bendy the tentacles are. smaller numbers result in straighter tentacles; larger numbers result in more extreme curves. default0.35.--color colorβ part of the tentacle-color trio; shared color note is right below.--stripe-color colorβ another part of the tentacle-color trio; same shared note.--sucker-color colorβ third part of the tentacle-color trio; same shared note.
shared color note: the colors of the various parts of the tentacle. default is green with a redish stripe. π
--slices intβ takes anint; the page doesn't give it a separate description.--segments intβ larger numbers increase number of polygons in the object mesh. default32.--no-smoothβ make the tentacles appear faceted instead of smooth. it's giving faceted, not smooth. π--fpsβ display the current frame rate, CPU load, and polygon count. π
π± ENVIRONMENT π±
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ the window ID to use with--root.
π SEE ALSO π
X(1), xscreensaver(1). go read those too, iykyk. π
π COPYRIGHT π
legal tea, bestie: Copyright Β© 2008 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
π AUTHOR π
Jamie Zawinski. periodt. π
π that's the whole page, bestie! source: X Version 11; version 6.15; date 30-Mar-2026; manual page skytentacles(6). mwah! π
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms