SAR2(6)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’– SAR2(6) β€” Search and Rescue II, the flight sim πŸ’–

okay bestie, sit DOWN, we're talking about sar2, from the Search and Rescue II family of manual pages, filed under Flight Simulators 🚁✨


πŸŽ€ NAME πŸŽ€

sar2 β€” air rescue flight simulator. that's it, that's the vibe. you fly. you rescue. you slay. πŸ‘‘


πŸ¦‹ SYNTAX πŸ¦‹

sar2 [options] [GUI_options]

✨ DESCRIPTION ✨

Helicopter based search and rescue flight simulator. no cap, that's the whole premise 🚁

You pilot a variety of user editable rescue aircraft through customizeable missions and rescue victims in distress. you're literally the main character of a rescue drama πŸ’…

It uses OpenGL and glX for graphics, OpenAL for sounds, and SDL_Joystick for support β€” and heads up, that's 2 devices maximum (two controllers, that's the limit, don't push it 🫢).


🌸 OPTIONS 🌸

  • --config <file> β€” Load configuration from <file>.
  • --rcfile β€” Same as --config.
  • -f β€” Same as --config.
  • --control <type> β€” Specify which controller to use at start up. <type> can be keyboard (default) or joystick.
  • -c β€” Same as --control.
  • --hardware_rendering β€” Use direct hardware rendering (default).
  • --software_rendering β€” Use software rendering instead of direct hardware rendering.
  • --full_menu_redraw β€” Always perform full (not partial) menu redraws. it's slow but required for certain accelerated video cards 🐌
  • --display <address> β€” Specifies display address (UNIX/X version only).
  • --font <name> β€” Specifies the default font to use on GUI related outputs. Refer to your GUI manual for the proper font name formats.
  • --geometry <WxH+X+Y> β€” Specifies the geometry of the toplevel window, example "--geometry 640x480+100+120" to make the window 640 by 480 pixels in size and at coordinate position 100,120 (relative to the root window/desktop).
  • --fullscreen β€” Specifies to switch to full screen on startup, use this if and only if your GUI does not support manual switching to full screen. You may need to specify the --geometry argument to specify the size of the full screen resolution.
  • --aspect_offset <coeff> β€” Specifies a floating coefficient value to be applied to screen aspect calculations, example a value of -0.2 when your screen is 800 by 600 then the aspect would be 800/600 + (-0.2) = 1.333 - 0.2 = 1.133.
  • --recorder <address> β€” Specifies recorder address (UNIX/Y version only).
  • --nosound β€” Do not connect to sound server at startup (overrides the value set in the configuration).
  • --nomenubg β€” No menu background images (speeds up the redrawing when in the menus).
  • --console_quiet β€” Do not print routine messages to stdout.
  • --runtime_debug β€” Print debugging runtime detection of various resources to stdout. This may help detect points of failure or crash during startup or exiting. very "detective era" of you πŸ”
  • --internal_debug β€” Print debugging of internal runtime information (messy and terse) to stdout. This will only print debugging information about internal resources belonging to the program.
  • --help β€” Prints (this) help screen and exits.
  • --version β€” Prints version information and exits.

πŸ“ FILES πŸ“

  • $HOME/.config/sar2/SearchAndRescue.ini β€” Local configuration file.
  • /usr/share/games/sar2/ β€” Data directory for this program's proprietery data files.
  • /usr/share/games/sar2/human.ini β€” Preset values list for humanoid objects.
  • /usr/share/games/sar2/music.ini β€” List of music file referances for corresponding situations.
  • /usr/share/games/sar2/textures.ini β€” List of default textures to be loaded during simulation.
  • /usr/share/games/sar2/weather.ini β€” Preset weather values for a list of defined weather conditions.

πŸ’œ ENVIRONMENT VARIABLES πŸ’œ

  • SEARCHANDRESCUE2_DATA β€” Specifies alternate global data directory for this program.
  • DISPLAY β€” Specifies the address to the X display.
  • HOME β€” Specifies the home directory.
  • MESA_GAMMA β€” Specifies the gamma value, used only on software rendering with the Mesa3D library.

🌈 EXAMPLES 🌈

To run this program the standard way, type:

# sar2 &

To run in full screen mode at 640x480 resolution, type:

# sar2 --geometry "640x480" --fullscreen &

To specify the geometry and force software rendering, type:

# sar2 --geometry "640x480+240+350" --software_rendering &

⌨️ KEYBOARD ⌨️

General keys (can be used anywhere):

  • CTRL + F11 β€” Toggles between full screen and windowed modes.
  • CTRL + ] β€” Increase resolution to the next step.
  • CTRL + [ β€” Decrease resolution to the previous step.
  • CTRL + C β€” Screen shot. Saved as sar1.tga, sar2.tga, etc in directory from which SearchAndRescue is run.

Menu keys:

  • TAB β€” Focus next.
  • SHIFT + TAB β€” Focus previous.
  • CURSORS β€” Focus change/highlight/scroll.
  • ENTER β€” Activate focused.

Simulation keys:

  • F1 β€” Display quick help.
  • F2 β€” Switch to cockpit view.
  • F3 β€” Spot view.
  • F4 β€” Fly by tower view.
  • F5 β€” Rescue basket view.
  • LEFT β€” Bank left.
  • RIGHT β€” Bank right.
  • DOWN β€” Pitch down.
  • UP β€” Pitch up.
  • CTRL + LEFT β€” Heading left.
  • CTRL + RIGHT β€” Heading right.
  • SHIFT + CURSORS β€” Change camera direction or position.
  • BACKSPACE β€” Normalize view.
  • PGUP β€” Increase throttle.
  • PGDN β€” Decrease throttle.
  • HOME β€” Elevator trim down or slew up in slew mode.
  • END β€” Elevator trim up or slew down in slew mode.
  • CTRL + HOME β€” Elevator trim center.
  • MINUS β€” Zoom out.
  • PLUS β€” Zoom in.
  • CTRL + MINUS β€” Rescue basket hoist out.
  • CTRL + PLUS β€” Rescue basket hoist in.
  • E β€” Start up engines.
  • SHIFT + E β€” Turn engines off.
  • Y β€” Tilt rotors/pitch engines.
  • G β€” Raise/lower landing gears (retractable gears only).
  • P β€” Select hoist deployment type.
  • D β€” Close/open door.
  • O β€” Toggle strobes (flashing lights).
  • L β€” Toggle lighting (including spot light).
  • SHIFT + L β€” Toggle spot light.
  • CTRL + L β€” Center spot light.
  • H β€” HUD and outside text brighten.
  • SHIFT + H β€” HUD and outside text darken.
  • A β€” Autopilot/autohover on/off.
  • M β€” Map view.
  • W β€” Select next way point.
  • SHIFT + W β€” Select previous way point.
  • I β€” FLIR (night vision).
  • F β€” Fuel status and aloft time left dependent of available fuel.
  • SHIFT + F β€” Transfer fuel from external fuel tanks.
  • CTRL + F β€” Jettison external fuel tanks.
  • S β€” Print scores, payload, occupancy, and mission status.
  • PERIOD β€” Wheel brakes.
  • SHIFT + PERIOD β€” Parking brakes.
  • B β€” Deploy/retract air brakes.
  • R β€” Refuel and/or repair (only when landed on a helipad with refuel and/or repair facilities).
  • Z β€” Decelerate time (slow motion).
  • SHIFT + Z β€” Accelerate time (compress time).
  • CTRL + Z β€” Normalize time rate.
  • CTRL + W β€” Change weather.
  • CTRL + A β€” Slew/flight toggle.
  • / β€” Literal command.
  • T β€” Increase time of day (does not affect other timmings).
  • SHIFT + T β€” Decrease time of day (does not affect other timmings).
  • CTRL + D β€” Adjust flight physics difficulty.
  • CTRL + S β€” Adjust sound level.
  • CTRL + U β€” Change units.
  • F9 β€” Toggle ground base texture (not objects or landmarks).
  • F10 β€” Toggle atmosphere.
  • F11 β€” Toggle object texturing.
  • F12 β€” Toggle clouds and horizon.
  • SHIFT + F9 β€” Toggle dual pass depth.
  • SHIFT + F10 β€” Toggle celestial objects.
  • SHIFT + F11 β€” Toggle smoke trails.
  • SHIFT + F12 β€” Toggle rotor wash effects.

πŸ•ΉοΈ JOYSTICK πŸ•ΉοΈ

In simulation joystick functions:

  • STICK AXIS XY β€” Bank and pitch (respectivly).
  • STICK AXIS Z β€” Heading/turning.
  • THROTTLE β€” Throttle/collective.
  • HAT β€” Camera direction/position.

Joystick button functions are mappable, see Options->Controller->Buttons.


πŸ‘‘ AUTHORS πŸ‘‘

  • Dan Stimits β€” Code design consultant and beta testing
  • Stefan Marion β€” Beta testing and aircraft design consultant
  • Capt Tara Milana β€” Head programmer, 3d models, flight dynamics, and scenery graphics artist
  • Joel Baker
  • Jesse Smith β€” Coding and patching
  • Hector Sanjuan β€” Coding and patching

πŸ’« CREDITS πŸ’«

Search And Rescue was originally developed at Wolfpack Entertainment. Search And Rescue II is a fork of Search And Rescue (searchandrescue.sf.net).


πŸ’€ BUGS πŸ’€

Please report bugs to <https://github.com/searchandrescue2/sar2/issues>.


🧚 SEE ALSO 🧚


and that's the whole page, bestie 🫢 this one came from WolfPack Entertainment, it's version 2.4, and it's dated Search and Rescue II(6) β€” go fly something and rescue somebody, you've got this πŸ’–πŸšβœ¨

πŸ“¦ where this page comes from