RUNNING-BEAR(6)

πŸ“¦
version 0.6.0 Β· 2 versions
, in debian bookworm, debian trixie, ubuntu jammy, ubuntu noble, ubuntu questing

🐻 RUNNING-BEAR(6) β€” from the Games Manual πŸ’…

okay bestie, this is RUNNING-BEAR, the launcher for games made with the Bear Engine. We're in the Games Manual, and this page is giving every flag, every placeholder, every license line β€” no skips, no cap. ✨


πŸ’– NAME πŸ’–

running-bear β€” The launcher for games made with the Bear Engine.

🌸 SYNOPSIS 🌸

running-bear --data-path=path ... --item-library=path ... --start-
level=path  [-h]  [--log-concise]  [--log-file=file]  [--log-
level=string]  [--log-uniq]  [-v]  [--active-area=integer]
[--fullscreen  | --windowed ]  [--game-name=string]  [--game-var-
assignment=character]  [--screen-height=integer]  [--screen-
width=integer]  [--set-game-var-bool=name=value ...]  [--set-game-var-
int=name=value ...]  [--set-game-var-real=name=value ...]  [--set-game-
var-string=name=value ...]  [--set-game-var-uint=name=value ...]
--stats-destination=url

This is literally the command shape, with the line breaks exactly as the page gives them. The ... bits are in the synopsis, and --fullscreen / --windowed show up as a | situation. iykyk. πŸ’…

πŸ¦‹ DESCRIPTION πŸ¦‹

This program is a launcher for games made with the Bear Engine. That's the main character energy here: it launches Bear Engine games. periodt.

πŸŽ€ OPTIONS πŸŽ€

The following options can be passed to the program:

  • --active-area=integer β€” The margin around the camera in which we check for activity.
  • --data-path=path β€” Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one.
  • --fullscreen β€” Run the game in fullscreen mode.
  • --game-name=string β€” The name of the game.
  • --game-var-assignment=character β€” Change the delimiter used in --set-game-var-"type" to separate the name and the value of the variable.
  • -h, --help β€” Show summary of options.
  • --item-library=path β€” Path to a library containing items for the game.
  • --log-concise β€” Do not display log messages that have recently been displayed.
  • --log-file=file β€” Write log output in file.
  • --log-level=string β€” Output log messages up to a given level, among error, warning and verbose.
  • --log-uniq β€” Do not display the same log message successively.
  • --screen-height=integer β€” The height of the screen.
  • --screen-width=integer β€” The width of the screen.
  • --set-game-var-bool=name=value β€” Set the value of a boolean game variable.
  • --set-game-var-int=name=value β€” Set the value of an integer game variable.
  • --set-game-var-real=name=value β€” Set the value of a real number game variable.
  • --set-game-var-string=name=value β€” Set the value of a string game variable.
  • --set-game-var-uint=name=value β€” Set the value of a non negative integer game variable.
  • --start-level=string β€” The path to the first level to run, relatively to the data paths.
  • --stats-destination=url β€” Set the value of the destination to which game statistics are sent.
  • -v, --version β€” Print the version of the engine and exit.
  • --windowed β€” Run the game in a window.

πŸ‘‘ AUTHOR πŸ‘‘

This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.


And that's a wrap on RUNNING-BEAR(6) from the Games Manual β€” footer vibes are just RUNNING-BEAR(6), with no extra date printed in this copy, so no invented version/date from me. mwah! πŸ’‹βœ¨

πŸ“¦ where this page comes from