QUAKE(6)
๐ QUAKE ๐
okay bestie, welcome to the Games Manual section, we're talking about quake ๐ฎโจ classic first person shooter, the moment, the icon, the blueprint. let's get into it ๐ซถ
โจ NAME โจ
quake โ classic first person shooter ๐ธ
๐ SYNOPSIS ๐
quake [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]...
๐ฆ DESCRIPTION ๐ฆ
so this manual page is gonna give you the quick little rundown on the quake command, no gatekeeping ๐
Quake is a very popular first-person shooter game that showed up in 1996, released by iD Software ๐ iconic behaviour honestly. This wrapper script's whole job is to launch the Quake engine for you. but listen โ the game data itself has to be installed separately using the game-data-packager program, and by default it's gonna be looked for at /usr/share/games/quake ๐โจ
This wrapper script accepts the two common GNU-style options so you can get info about the program (we'll get to those). Any further arguments? Those get passed straight to the engine unmodified โ no edits, no opinions, we just hand them over ๐ซก Consult the engine documentation for the full details, but most engines support a syntax where engine switches are prefixed with a minus sign, and you can give console commands by prefixing with a plus sign โโ. peep the examples section for some common cases ๐
ALSO, and this is the fun part, if quake is run via a symbolic link whose name is quake-armagon or quake-dissolution, it'll play one of the Quake mission packs:
- Scourge of Armagon (by Hipnotic Software) ๐ก๏ธ
- Dissolution of Eternity (by Rogue Entertainment) ๐
Similarly, if you run it via a symbolic link whose name is quake-dopa, it'll play Quake Episode 5: Dimensions of the Past (by MachineGames) ๐ฐ๏ธโจ. This requires that additional data files are installed, so no skipping steps bestie ๐
๐ OPTIONS ๐
these options are accepted for WRAPPER-OPTIONS in the synopsis, periodt:
-h,--helpโ show summary of options. your lil cheat sheet ๐-v,--versionโ show version of program. know ur build bestie โญ--debugger=DEBUGGERโ prepend a debugger or other prefix (such asstrace) to the engine command line ๐--print-backtraceโ usegdb(1)to get a backtrace if the engine crashes (thegdbpackage must be installed) ๐๐ญ
real talk:--print-backtracewill not do the thing unless you actually have thegdbpackage installed. install it first, bestie ๐ซถ
๐ธ EXAMPLES ๐ธ
just so you know, these are all engine dependent โ your mileage may vibe differently depending on which engine you're running ๐
Play the Zerstoerer mod:
quake -game zer
Play a specific map using the Drake expansion:
quake -game drake +map sludge1
Connect to a server for multiplayer:
quake +connect dm.quakeone.net:27000
๐ SEE ALSO ๐
quake-server(6), quakespasm(6), game-data-packager(6).
๐ AUTHOR ๐
This manual page, and the Quake wrapper script, were written by David Banks <amoebae@gmail.com>, for the Debian project (and may be used by others). The package was based on the quake3 package by Simon McVittie. ๐ซถ shoutout to the devs fr fr
okay that's the whole thing bestie, you're officially Quake-pilled ๐ฎโจ go frag some people. mwah ๐
this page is from 2016-01-16, in the Games Manual section, filed under QUAKE(6) โ take care of her ๐
๐ฆ where this page comes from
- debian bookworm: quake 73 ยท GPL-2.0-only AND FSFAP
- debian trixie: quake 85.1 ยท GPL-2.0-only AND FSFAP
- ubuntu jammy: quake 68 ยท GPL-2.0-only
- ubuntu noble: quake 77ubuntu2 ยท GPL-2.0-only AND FSFAP
- ubuntu questing: quake 85.1
- ubuntu resolute: quake 87 ยท GPL-2.0-only AND FSFAP
- ubuntu stonking: quake 89 ยท GPL-2.0-only AND FSFAP
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms