Quadrapassel(6)

πŸ’– QUADRAPASSEL πŸ’–

okay bestie, gather round, because we're about to talk about the manual page for Quadrapassel, which lives in section 6 of the games manual. yes, that Quadrapassel. the falling-block situation. the one that eats your entire afternoon and you're like "one more round" and suddenly it's 3am. iconic behavior honestly.


✨ NAME ✨

Quadrapassel β€” a Tetris-like game for GNOME 🧚


πŸŽ€ SYNOPSIS πŸŽ€

quadrapassel [OPTION...]

🌸 DESCRIPTION 🌸

so here's the vibe: Quadrapassel comes from the classic falling-block game, Tetris. that's the lore. 🫢

the goal of the game β€” the whole entire point β€” is to create complete horizontal lines of blocks, which will disappear. that's it. that's the dream. line go poof, serotonin go up. ✨


πŸ’… OPTIONS πŸ’…

  • -l, --level=LEVEL β€” set your starting level. and bestie, the level has to be 1 or greater, no cap. you cannot start at level zero. we don't do that here. πŸ”₯

also, real talk: this program also accepts the standard GNOME and GTK options. so like, there's a whole other menu of flags out there if you want to get fancy. πŸ’–


πŸ‘‘ AUTHORS πŸ‘‘

quadrapassel was written by J. Marcin Gorycki <janusz.gorycki@intel.com>. absolute legend, we stan. 🌟

this manual page was written by Sven Arvidsson <sa@whiz.se>, for the Debian project (but may be used by others). slay, Sven. sharing is caring. 🫢


🌈 SEE ALSO 🌈


okay one last thing before you go: if you're ever stuck, the Help menu is literally right there. go click it. i believe in you. πŸ’œ

and that's the whole page, bestie β€” brought to you by GNOME, dated 2007-06-09, and filed under Quadrapassel(6). periodt. πŸ’…βœ¨πŸŽ€