OPENXCOM(6)
π OPENXCOM(6) π
okay bestie, so this is the openxcom manual page β from the Games Manual section, no cap. sit down, grab a strawberry π, and let's get into it.
β¨ NAME β¨
openxcom β an open-source reimplementation of the original "UFO: Enemy Unknown" game. literally iconic behavior from the devs, tbh π
π¦ SYNOPSIS π¦
openxcom [-? | -help] [-data path] [-user path] [-cfg path]
[-master mod] [-KEY VALUE]
that's the whole vibe check right there β¨
πΈ DESCRIPTION πΈ
so openxcom is an open-source reimplementation of the popular "UFO: Enemy Unknown" game β which, if you're in North America, you probably know it as "X-COM: UFO Defense" πΈ β plus its sequel, "X-COM: Terror from the Deep", both originally from publisher MicroProse. it's licensed under the GPL and written in C++ / SDL, which is giving main character energy fr fr.
The options are as follows:
-?,-helpβ shows you the command-line help. the classic "help me help you" moment π-data pathβ uses path as the default Data Folder instead of auto-detecting it π-user pathβ uses path as the default User Folder instead of auto-detecting it π-cfg pathβ uses path as the default Config Folder instead of auto-detecting it β¨-master modβ sets mod as the current master mod (eg.-master xcom2) π-KEY VALUEβ sets option KEY to VALUE instead of the default/loaded value (eg.-displayWidth 640). seesrc/Engine/Options.cppfor a list of all potential options. iykyk π₯
ngl, that last one is the power move β every option that exists, you can just slam it on the command line like -KEY VALUE. go off π
π§ INSTALLATION π§
OpenXcom requires a vanilla copy of the X-COM resources β from either or both of the original games, no mods needed for the base assets, periodt. please refer to the README.md for the default search paths and the exact directory layout, as well as information on the Mod support. lowkey the README is the real MVP here π«Ά
π SEE ALSO π
go explore bestie, the lore is deep π
β HISTORY β
MicroProse releases "UFO: Enemy Unknown" in 1994, followed by "X-COM: Terror from the Deep" in 1995, with various sequels following after that. then the OpenXcom project sees the light of day in 2010 β and honestly? ate. π β¨
π COPYRIGHT π
Copyright Β© 2020 OpenXcom Developers πΈ
π AUTHORS π
OpenXcom Developers π«Ά
and that's the whole page, bestie β no cap, every flag and every URL accounted for π
this one's from the Debian Games Manual, dated 2014-06-12, and it's OPENXCOM(6) β mwah, catch you in the next manpage πβ¨π¦
π¦ where this page comes from
- nixos 26.05: openxcom 1.0.0-unstable-2025-09-28
- nixpkgs unstable: openxcom 1.0.0-unstable-2025-09-28
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms