OPENRA(6)
π openra β Games Manual energy, but make it iconic π
okay so bestie, this page lives in the Games Manual section and its whole identifier is OPENRA(6) β but like, don't worry about that part, the fun stuff is below π
β¨ NAME β¨
openra β an Open Source modernization of the early 2D Command & Conquer games. yes, the whole thing. we're bringing the classics back and making them serve π
π¦ SYNOPSIS π¦
openra [Game.Mod=ra]
πΈ DESCRIPTION πΈ
openra starts the game. that's it. that's the description. literally the main character move of all main character moves π
π OPTIONS π
no cap, this list is long, but every single one is here. pace yourself, hydrate, and read them all π«Ά
π₯ Debug π
Debug.PerfText=Falseβ display average FPS plus the tick/render times. numbers on screen, very demure, very mindful β¨Debug.PerfGraph=Falseβ display a graph with various profiling tracesDebug.Samples=25β the number of samples to average over when calculating tick and render timesDebug.CheckVersion=Trueβ check whether a newer version is available online π¦Debug.SendSystemInformation=Trueβ allow the collection of anonymous data like Operating System, .NET runtime, OpenGL version and language settingsDebug.SystemInformationVersionPrompt=0β version of sysinfo that the player last opted in or out ofDebug.UUID=54e48e42-cfb8-4923-bae4-fbc01fe93637β the sysinfo anonymous user identifierDebug.DisplayDeveloperSettings=Falseβ enable hidden developer settings in the Advanced settings tab πDebug.BotDebug=Falseβ display bot debug messages in the game chatDebug.LuaDebug=Falseβ display Lua debug messages in the game chatDebug.EnableDebugCommandsInReplays=Falseβ enable the chat field during replays so you can use console commandsDebug.LongTickThresholdMs=1β the amount of time required for triggeringperf.logoutputDebug.SyncCheckUnsyncedCode=Falseβ throw an exception if the world sync hash changes while evaluating user inputDebug.SyncCheckBotModuleCode=Falseβ throw an exception if the world sync hash changes while evaluating BotModulesDebug.StrictActivityChecking=Falseβ throw an exception if an actor activity is ticked after it's been marked as completed
π§ Game π
Game.AuthProfile=player.oraidβ filename of the authentication profile to use
β Graphics π
Graphics.Mode=PseudoFullscreenβ this one can be set toWindowed,FullscreenorPseudoFullscreenGraphics.FullscreenSize=0,0β screen resolution in fullscreen modeGraphics.WindowedSize=1024,768β screen resolution in windowed modeGraphics.CapFramerate=Trueβ add a frame rate limiter. it is recommended to not disable this π«ΆGraphics.MaxFramerate=60β at which frames per second to cap the framerateGraphics.DisableWindowsDPIScaling=Trueβ disable high resolution DPI scaling on Windows operating systemsGraphics.DisableWindowsRenderThread=Trueβ disable the separate OpenGL render thread on Windows operating systems
π Launch π
Launch.Connect=β connect to the following server given asIP:PORTon startupLaunch.URI=β connect to the unified resource identifieropenra://IP:PORTon startupLaunch.Replay=β automatically start playing the given replay fileLaunch.Benchmark=Falseβ dump performance data intocpu.csvandrender.csvin the logs folder
π Player π
Player.Name=Newbieβ sets the player nickname for in-game and IRC chat
πΈ Server π
Server.Name=OpenRAGameβ sets the server nameServer.ListenPort=1234β sets the internal portServer.AdvertiseOnline=Trueβ reports the game to the master server listServer.Password=β locks the game with a password πServer.DiscoverNatDevices=Falseβ allow users to enable NAT discovery for external IP detection and automatic port forwardingServer.NatDiscoveryTimeout=1000β time in milliseconds to search for UPnP enabled NAT devicesServer.Map=β starts the game with a default map. input as hash that can be obtained by the utilityServer.Ban=β takes a comma separated list of IP addresses that are not allowed to join πServer.RequireAuthentication=Falseβ for dedicated servers only, allow anonymous clients to joinServer.ProfileIDWhitelist=β for dedicated servers only, if non-empty, only allow authenticated players with these profile IDs to joinServer.ProfileIDBlacklist=β for dedicated servers only, if non-empty, always reject players with these user IDs from joiningServer.EnableSingleplayer=Falseβ for dedicated servers only, controls whether a game can be started with just one human player in the lobbyServer.QueryMapRepository=Trueβ query map information from the Resource Center if they aren't available locallyServer.EnableSyncReports=Falseβ enable client-side report generation to help debug desync errors
π¦ FILES π¦
Settings are stored in the ~/.openra user folder. that's where all your little settings go to live their best life π
π BUGS π
Known issues are tracked at http://bugs.openra.net β go check, iykyk π₯
π COPYRIGHT π
Copyright 2007-2019 The OpenRA Developers (see AUTHORS) This manual is part of OpenRA, which is free software. It is GNU GPL v3 licensed. See COPYING for details.
and that's the whole page, bestie β¨ it came from the Games Manual section, it's identified as OPENRA(6), and that's the vibe check passed β periodt π
π
π¦ where this page comes from
- nixos 26.05: openra_2019-bleed 8ee1102
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms