OPENMW(6)
π openmw β the vibe check
okay so bestie, welcome to openmw, aka the Reimplementation of the Morrowind Engine β¨ This page lives in the OpenMW Commands manual, and it's literally your cheat sheet for launching the whole thing. π
It's giving engine reborn, and we're obsessed. π
π¦ NAME
openmw β Reimplementation of the Morrowind Engine πΈ
Like, they rebuilt the Morrowind engine from the ground up and it ate. Periodt.
β¨ OPTIONS β¨
Every single flag, no gatekeeping, fr fr. π«Ά
--helpβ prints the help message. The classic "wait what do I do" button. π--versionβ prints version info and then quits immediately. Short and iconic. π--data arg (=data)β sets your data directories. Heads up bestie: later directories have higher priority, so order matters, no cap. π--data-local argβ sets the local data directory. This one gets the highest priority of them all β main character energy only. π--fallback-archive arg (=fallback-archive)β sets fallback BSA archives. And yes, later archives have higher priority, same deal as the data dirs. ποΈ--resources arg (=resources)β sets the resources directory. Simple, clean, slay. β¨--start arg (=Beshara)β sets the initial cell you spawn into. Default isBeshara, so that's where the adventure begins, babe. π--content argβ your content file(s):esm/esp, oromwgame/omwaddon. The actual game data, the whole point tbh. π--anim-verbose [=arg(=1)] (=0)β outputs animation indices files. For when you're deep in the animation lore. π§--nosound [=arg(=1)] (=0)β disables all sounds. Every single one. Silence mode, lowkey unhinged but valid. π--script-verbose [=arg(=1)] (=0)β verbose script output, aka the scripts will yap. π--script-all [=arg(=1)] (=0)β compiles all scripts at startup β excluding dialogue scripts, don't forget that part. π--script-console [=arg(=1)] (=0)β enables console-only script functionality. Dev girlies, this one's for you. π--script-run argβ picks a file full of console commands that gets executed on startup. Auto-run your little ritual, iykyk. π₯--new-game [=arg(=1)] (=0)β activates char gen / new game mechanics. Fresh save, fresh me, periodt. πΈ--fs-strict [=arg(=1)] (=0)β strict file system handling β and that means no case folding. It's giving zero tolerance. π«Ά--encoding arg (=win1252)β the character encoding used in OpenMW game messages. And listen, there are three flavours, all iconic:win1250β Central and Eastern European, like Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages πwin1251β Cyrillic alphabet, like Russian, Bulgarian, Serbian Cyrillic and other languages β¨win1252β Western European (Latin) alphabet, and this is the one used by default π
--fallback argβ fallback values. Exactly what it says, bestie. π¦--activate-dist arg (=-1)β activation distance override. Default is-1. Adjust the reach of your interactions, ngl. π
π REPORTING BUGS
Found a bug? Not the vibe, but okay β report it at http://bugs.openmw.org/ π«Ά
Like, actually report it, the devs wanna know. No gatekeeping the bugs. π
And that's the whole page, bestie!! This one came from the OpenMW crew, dated OCTOBER 2013 β yeah, it's been around, it's a legacy icon π β and it's page OPENMW(6) of the manual. Love that for us. Now go boot up Morrowind and be the main character you were always meant to be. πβ¨π
π¦ where this page comes from
- debian bookworm: openmw 0.47.0-3+b1 Β· GPL-3.0-or-later
- ubuntu jammy: openmw 0.47.0-1ubuntu1 Β· GPL-3.0-or-later
- ubuntu noble: openmw 0.48.0-1ubuntu5 Β· GPL-3.0-or-later
- ubuntu resolute: openmw 0.49.0-1build3 Β· GPL-3.0-or-later
- ubuntu stonking: openmw 0.51.0-1build1 Β· GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms