OPENMW(6)

πŸ‘‘ openmw β€” the vibe check

okay so bestie, welcome to openmw, aka the Reimplementation of the Morrowind Engine ✨ This page lives in the OpenMW Commands manual, and it's literally your cheat sheet for launching the whole thing. πŸŽ€

It's giving engine reborn, and we're obsessed. πŸ’…


πŸ¦‹ NAME

openmw β€” Reimplementation of the Morrowind Engine 🌸

Like, they rebuilt the Morrowind engine from the ground up and it ate. Periodt.


✨ OPTIONS ✨

Every single flag, no gatekeeping, fr fr. 🫢

  • --help β€” prints the help message. The classic "wait what do I do" button. 😭
  • --version β€” prints version info and then quits immediately. Short and iconic. πŸ‘‘
  • --data arg (=data) β€” sets your data directories. Heads up bestie: later directories have higher priority, so order matters, no cap. πŸ’–
  • --data-local arg β€” sets the local data directory. This one gets the highest priority of them all β€” main character energy only. πŸ’…
  • --fallback-archive arg (=fallback-archive) β€” sets fallback BSA archives. And yes, later archives have higher priority, same deal as the data dirs. πŸ—‚οΈ
  • --resources arg (=resources) β€” sets the resources directory. Simple, clean, slay. ✨
  • --start arg (=Beshara) β€” sets the initial cell you spawn into. Default is Beshara, so that's where the adventure begins, babe. 🌈
  • --content arg β€” your content file(s): esm/esp, or omwgame/omwaddon. The actual game data, the whole point tbh. πŸ“
  • --anim-verbose [=arg(=1)] (=0) β€” outputs animation indices files. For when you're deep in the animation lore. 🧚
  • --nosound [=arg(=1)] (=0) β€” disables all sounds. Every single one. Silence mode, lowkey unhinged but valid. πŸ’€
  • --script-verbose [=arg(=1)] (=0) β€” verbose script output, aka the scripts will yap. 😭
  • --script-all [=arg(=1)] (=0) β€” compiles all scripts at startup β€” excluding dialogue scripts, don't forget that part. πŸŽ€
  • --script-console [=arg(=1)] (=0) β€” enables console-only script functionality. Dev girlies, this one's for you. πŸ’œ
  • --script-run arg β€” picks a file full of console commands that gets executed on startup. Auto-run your little ritual, iykyk. πŸ”₯
  • --new-game [=arg(=1)] (=0) β€” activates char gen / new game mechanics. Fresh save, fresh me, periodt. 🌸
  • --fs-strict [=arg(=1)] (=0) β€” strict file system handling β€” and that means no case folding. It's giving zero tolerance. 🫢
  • --encoding arg (=win1252) β€” the character encoding used in OpenMW game messages. And listen, there are three flavours, all iconic:
    • win1250 β€” Central and Eastern European, like Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages 🌍
    • win1251 β€” Cyrillic alphabet, like Russian, Bulgarian, Serbian Cyrillic and other languages ✨
    • win1252 β€” Western European (Latin) alphabet, and this is the one used by default πŸ’–
  • --fallback arg β€” fallback values. Exactly what it says, bestie. πŸ¦‹
  • --activate-dist arg (=-1) β€” activation distance override. Default is -1. Adjust the reach of your interactions, ngl. πŸ’…

πŸ› REPORTING BUGS

Found a bug? Not the vibe, but okay β€” report it at http://bugs.openmw.org/ 🫢

Like, actually report it, the devs wanna know. No gatekeeping the bugs. 😭


And that's the whole page, bestie!! This one came from the OpenMW crew, dated OCTOBER 2013 β€” yeah, it's been around, it's a legacy icon πŸ‘‘ β€” and it's page OPENMW(6) of the manual. Love that for us. Now go boot up Morrowind and be the main character you were always meant to be. πŸŒˆβœ¨πŸ’–