OPENCLONK(6)
๐ฎ OPENCLONK โ the manual page, but make it cute
okay bestie, sit down, grab a strawberry ๐, because we're about to talk about openclonk โ a whole manual page from section 6 of the games manuals (that's the "fun stuff" section, iykyk).
โจ NAME โจ
openclonk โ it's a multiplayer game of strategy, action and skill. yes really, all three, at once, no cap. ๐
๐ธ SYNOPSIS ๐ธ
openclonk [options]
that's it. that's the whole summoning ritual. โจ
๐ฆ DESCRIPTION ๐ฆ
okay so OpenClonk is a free multiplayer action game where you control clonks โ and listen, clonks are small but they are witty and nimble humanoid beings. tiny little icons. main character energy in a very small package. ๐
the game is mainly about:
- โ๏ธ mining
- ๐ settling
- โ๏ธ fast-paced melees
and here's the part that makes me feral: OpenClonk is not just a game. it's also a versatile 2D game engine that offers countless possibilities to make your own mods. so you can play it, or you can build on top of it, or both. obsessed. ๐ฅ
๐ OPTIONS ๐
so if you give it no startup parameters at all, the game starts in fullscreen (player mode) and shows the startup menu. easy. iconic.
the following command line parameters are recognized โ and bestie, we're going through all of them, every single one, no skipping:
--editorโ starts in editor mode (also called developer mode or windowed mode). in editor mode you can edit and save scenarios. โ๏ธ also, the game will also start in editor mode if a scenario (*.ocs) is specified and no--fullscreenis given. sneaky.--fullscreenโ starts in fullscreen mode (also called player mode). if no scenario and no direct join address is given, the startup menu is shown.--config=FILEโ loads and saves the configuration from the specifiedFILEinstead of the default configuration file. your config, your rules. ๐--recordโ the round is recorded. ๐ฅ--network,--nonetworkโ activates or deactivates network mode.--signup,--nosignupโ activates or deactivates online signup of the game as public internet game. this value is stored in the configuration.
heads up:--signupimplies--network. and--nosignupimplies--noleague.
--league,--noleagueโ activates or deactivates online signup of the game as league game. this value is stored in the configuration.
--leagueimplies--networkand--signup.
--runtimejoin,--noruntimejoinโ activates or deactivates runtime join. this setting will be stored in the configuration.--lobby[=TIME]โ activates the lobby before a network game is started. the lobby is the waiting and chat screen. ๐ฌ the lobby is on by default for all network games.
implies--network. if you specify a time (e.g.--lobby=120) the lobby will start with a countdown, automatically launching the game after (in this case) 120 seconds. โณ
--observeโ for network games: the client joins as observer (without players). ๐
implies --network.
--join=ADDRESS,clonk://ADDRESS/โ searches for a network game on the specifiedADDRESSand joins it. no local scenario (*.ocs) should be specified.
implies --network.
--tcpport=PORTโ sets the TCP port number for client connections in network games. this setting will be stored in the configuration. if-1is specified, TCP is disabled and all connections are created using UDP.--udpport=PORTโ sets the UDP port number for client connections in network games. this setting will be stored in the configuration. if-1is specified, UDP is disabled and all connections are created using TCP.--pass[=PASSWORD]โ for network hosts: sets the join password to the specified value. ifPASSWORDis left empty, no password is set. ๐--comment=COMMENTโ for network hosts: sets the network game comment. this setting will be stored in the configuration.--updateโ performs an update check at program start. ๐--recdump=FILEโ only for replay of recorded games: before the replay is started, all replay data (player controls) are dumped into a file calledFILEin the Clonk folder. if the file name extension is.txt, the controls will be dumped in text mode, otherwise binary. the replay file must be specified separately as a scenario file โ like this:
openclonk Records.ocf/Record001.ocs --recdump=CtrlRec.txt
--startup=NAMEโ only for fullscreen startup menu: instead of the main menu, one of the submenus is shown directly. possible values forNAMEare:mainโ Main menuscenโ Scenario selectionnetscenโ Scenario selection for a new network gamenetโ Network/Internet game listoptionsโ Options menuplrselโ Player selection
*.ocsโ if a scenario is specified (file extension.ocs), it will be started directly. ๐*.ocdโ if the started scenario does not specify any required definitions (file extension.ocd), and no definitions are supplied in the registry, definitions can be specified via command line.*.ocpโ player files (file extension.ocp) can be specified in the command line. if no player files are given, the config values are used. by specifying a non-existant player (likedoesnotexist.ocp), the game can be started without players (e.g. in order to just edit landscapes in developer mode). ๐
๐ AUTHORS ๐
the original Clonk source code is Copyright (c) 2001-2009, RedWolf Design GmbH. ๐
OpenClonk has been extended by various contributors, and their copyright is documented in the source code.
this manual page was written by Philipp Kern <pkern@debian.org> based on the OpenClonk documentation. shoutout, legend. ๐ซถ
aaaand that's the whole thing, bestie! this page is from OpenClonk 5.3.2, dated November 2012 โ and it lives in section 6 of the manual, OPENCLONK(6). go mine something, slay, and remember: small, witty, nimble, and absolutely iconic. ๐
โจ๐ฆ
๐ฆ where this page comes from
- debian bookworm: openclonk 8.1-3
- debian trixie: openclonk 8.1-4+b1
- ubuntu noble: openclonk 8.1-4build3
- ubuntu questing: openclonk 8.1-4build3
- ubuntu resolute: openclonk 8.1-5
- ubuntu stonking: openclonk 8.1-5build1
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms