NETREK-CLIENT-COW(6)

πŸ’– NETREK-CLIENT-COW πŸ’–

okay bestie, so this is the manual page for NETREK-CLIENT-COW, from the Games Manual section, section 6. yes it's a game. yes it's from 1988. yes it's still iconic. let's go πŸ¦‹


✨ NAME ✨

COW β€” manual page for NETREK-CLIENT-COW version 3.2.7. that's the whole name section, she's short and sweet πŸ’…


🌸 SYNOPSIS 🌸

netrek-client-cow [options] [display-name]

like literally that's it, options first, display name optional, we move 🫢


πŸ‘‘ DESCRIPTION πŸ‘‘

So this? This is a client for the multi-player game of Netrek. main character energy fr fr.

Netrek is probably the first video game that can accurately be described as a "sport." no cap. it has more in common with basketball than with arcade games or Quake β€” the way that it's genuinely a team sport and not just a twitch fest 😭. its vast and expanding array of tactics and strategies lets you play so many different ways; the best players are the ones who think fastest, not necessarily the ones who twitch most effectively. you can enjoy it as a twitch game, because the dogfighting system is extremely robust (slay), but the things that really set Netrek apart from other video games are the team and strategic aspects. team play is dynamic and varied, with roles constantly changing as the game state changes. strategic play gets explored in organized league games; after 6+ years of league play, strategies are still being invented and refined. the lore is deep, bestie.

The game was created in 1988, and still has players, including some people who have been playing for nearly as long as the game has existed. absolute legends, no notes πŸ‘‘

To start the client program, run netrek-client-cow, and a list of servers will be displayed. easy.

Homepage: http://www.netrek.org 🌈


πŸ’… OPTIONS πŸ’…

one bullet per flag, all of them, no skipping, we eat every single one:

  • [-h servername] β€” bypasses the server list and connects directly to a specific server. skipping the lineup, going straight to your fave 😌
  • [-p port number] β€” specify a port to connect to, the default is 2592.
  • [-r defaultsfile] β€” specify a defaults file containing cusstom settings. see XTREKRC. (yes, "cusstom" is spelled like that in the original, we don't fix it, we preserve it πŸ’€)
  • [-s socketnum] β€” specify listen socket port for manual start, used in debugging.
  • [-u] β€” show usage
  • [-A] β€” automatic login, character password
  • [-C] β€” automatic login, character name
  • [-i] β€” ignore SIGSEGV and SIGBUS
  • [-U port] β€” specify client UDP or TCP port (useful for some firewalls)
  • [-o] β€” use old-style binary verification)
  • [-R] β€” use RSA binary verification
  • [-P] β€” log server packets, repeat for increased information
  • [-c] β€” to just do ck_players on the server
  • [-f filename] β€” record game into 'filename'
  • [-F filename] β€” plays the recorded game from 'filename'
  • [-l filename] β€” record messages into 'filename'
  • [-m] β€” list servers, using UDP/IP to multiple metaservers
  • [-M] β€” list servers, using TCP/IP to single metaserver
  • [-k] β€” list servers from cache generated by -M
  • [-n] β€” use nearest colors in shared colormap
  • [-L] β€” upgrade to Latest version (requires running netscape)
  • [-V] β€” Version info and release notes (requires running netscape)
  • [-B] β€” submit a Bug report (requires running netscape)
  • [-v] β€” display client version info
heads up bestie: -L, -V and -B all require you to have netscape running. yes, that netscape. it's giving retro and we respect it πŸŽ€

🫢 AUTHORS 🫢

Partial list of authors: Chris Guthrie, Kevin P. Smith, Scott Silvey, Eric mehlhaff, Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl, Lars Bernhardsson, Nathan Doss, Michael Kantner, Dave Ahn, James Cameron, and Bob Tanner.

If your name is missing, please contact quozl@us.netrek.org. don't be shy, come get your credit πŸ’œ


😭 REPORTING BUGS 😭

Send mail to netrek-dev@lists.netrek.org ... best if you subscribe first. Or contact quozl@us.netrek.org directly. either way, they want to hear it.


Copyright notifications from the source code:

  • Copyright Β© 1986 Chris Guthrie
  • Copyright Β© 1989 Kevin P. Smith, Scott Silvey
  • Copyright Β© 1991 Eric mehlhaff
  • Copyright Β© 1993 Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl
  • Copyright Β© 1993,1996 Lars Bernhardsson
  • Copyright Β© 1994 Nathan Doss, Michael Kantner

Please contact quozl@us.netrek.org if your name is missing from this list! fr fr, they mean it.


okay that's the whole page, you're fully certified now bestie πŸ’– go dogfight, go play defense, go invent a strategy nobody's thought of in 6+ years of league play. this page was dated July 2008 and lives at NETREK-CLIENT-COW(6) in the Games Manual. periodt πŸŽ€βœ¨