MGBA(6)

MGBA(6) โ€” Games Manual ๐ŸŽฎ๐Ÿ’–

okay bestie, welcome to the group chat. this is the manual page for mgba, and we're doing a full vibe check on it together. the manual name is MGBA and it lives in the Games Manual section (section 6, iykyk). grab a snack, we're going in ๐Ÿ“


โœจ NAME โœจ

mgba โ€” Game Boy Advance emulator ๐Ÿ‘‘


โœจ SYNOPSIS โœจ

mgba [-123456dfg] [-b biosfile] [-C option=value] [-c cheatfile]
     [-l loglevel] [-p patchfile] [-s n] [-t statefile] file

โœจ DESCRIPTION โœจ

so mgba is literally a Game Boy Advance emulator. no cap. and here's every single option, not one skipped, we're thorough in this house ๐Ÿ’…

Options, one by one, slay

  • -1 โ€” Scale the window 1ร—.
  • -2 โ€” Scale the window 2ร—.
  • -3 โ€” Scale the window 3ร—.
  • -4 โ€” Scale the window 4ร—.
  • -5 โ€” Scale the window 5ร—.
  • -6 โ€” Scale the window 6ร—.
  • -b biosfile, --bios biosfile โ€” Specify a BIOS file to use during boot. if you skip this flag entirely, mgba will use the BIOS specified in the configuration file, or a highโ€level emulated BIOS if none is specified. so like, it's got a backup plan, main character energy fr fr.
  • -C option=value, --config option=value โ€” Override the given config option with value. you're the boss of it now ๐Ÿ’…
  • -c cheatfile, --cheats cheatfile โ€” Apply cheat codes from cheatfile. (no judgement, we've all been there ๐Ÿ™ˆ)
  • -d โ€” Start emulating via the commandโ€line debugger. nerd mode: activated ๐Ÿงš
  • -f โ€” Start the emulator fullโ€screen. cinema. ๐ŸŽฌ
  • -g โ€” Start a gdb(1) session. By default the session starts on port 2345.
  • -l loglevel โ€” Log messages during emulation to stdout. loglevel is a bitmask defining which types of messages to log:
    • 1 โ€“ fatal errors
    • 2 โ€“ errors
    • 4 โ€“ warnings
    • 8 โ€“ informative messages
    • 16 โ€“ debugging messages
    • 32 โ€“ stub messages for unimplemented features
    • 64 โ€“ inโ€game errors

The default is to log warnings, errors, fatal errors, and status messages.

  • -p patchfile, --patch patchfile โ€” Specify a patch file in BPS, IPS, or UPS format. three formats, one icon โœจ
  • -s n, --frameskip n โ€” Skip every n frames. bye frames ๐Ÿ‘‹
  • -t statefile, --savestate statefile โ€” Load initial game state from statefile. it's giving time travel โณ

and then there's file at the very end of the synopsis, which is the file you're handing over to the emulator. periodt.


๐ŸŽฎ CONTROLS ๐ŸŽฎ

The default controls are as follows:

  • A โ€” x
  • B โ€” z
  • L โ€” a
  • R โ€” s
  • Start โ€” โŸจEnterโŸฉ
  • Select โ€” โŸจBackspaceโŸฉ
  • Load state โ€” F1โ€“F9
  • Save state โ€” โŸจShiftโŸฉโ€F1โ€“F9
  • Frame advance โ€” โŸจCtrlโŸฉโ€n

memorize these or perish (affectionately) ๐Ÿซถ


๐Ÿ› DEBUGGER ๐Ÿ›

When mgba is run with the -d option, the commandโ€line debugger is enabled. It supports the following commands:

  • b[reak] address
  • b[reak]/a address
  • b[reak]/t address

Set a breakpoint โ€“ ARM (/a), Thumb (/t), or the current CPU mode โ€“ at address.

  • c[ontinue] โ€” Continue execution.
  • d[elete] address โ€” Delete a breakpoint at address.
  • dis[asm] [address [count]]
  • dis[asm]/a [address [count]]
  • dis[asm]/t [address [count]]
  • dis[assemble] [address [count]]
  • dis[assemble]/a [address [count]]
  • dis[assemble]/t [address [count]]

Disassemble count instructions starting at address, as ARM (/a), Thumb (/t), or the current CPU mode. If count is not specified, only disassemble the instruction at address. If address is not specified, only disassemble the current address.

  • h[elp] โ€” Print help. (bestie behavior: asking for help is iconic ๐Ÿ’–)
  • i[nfo]
  • status

Print the current contents of generalโ€purpose registers and the current program state register, and disassemble the current instruction.

  • n[ext] โ€” Execute the next instruction.
  • p[rint] value ...
  • p[rint]/t value ...
  • p[rint]/x value ...

Print one or more values as binary (/t), hexadecimal (/x), or decimal.

  • q[uit] โ€” Quit the emulator.
  • reset โ€” Reset the emulation.
  • r/1 address
  • r/2 address
  • r/4 address

Read a byte (/1), halfword (/2), or word (/4) from address.

  • w[atch] address โ€” Set a watchpoint at address.
  • w/1 address data
  • w/2 address data
  • w/4 address data

Write data as a byte (/1), halfword (/2), or word (/4) to address.

  • w/r register data โ€” Write data as a word to register.
  • x/1 address [count]
  • x/2 address [count]
  • x/4 address [count]

Examine count bytes (/1), halfwords (/2), or words (/4) from address. If count is not specified, examine 16 bytes, 8 halfwords, or 4 words.

the /1 /2 /4 suffixes are NOT vibes-based, they're sizes. mix them up and you'll be reading the wrong amount of memory, bestie ๐Ÿ˜ญ

๐ŸŒˆ ENVIRONMENT ๐ŸŒˆ

  • XDG_CONFIG_HOME โ€” The location where mgba will look for the configuration directory. If not set, ~/.config is used.

๐ŸŽ€ FILES ๐ŸŽ€

  • $XDG_CONFIG_HOME/mgba/config.ini โ€” Default mgba configuration file.
  • portable.ini โ€” If this file exists in the current directory, mgba will read config.ini from the current directory instead of $XDG_CONFIG_HOME/mgba.

๐Ÿ’œ AUTHORS ๐Ÿ’œ

Jeffrey Pfau <jeffrey@endrift.com>


๐Ÿ”ฅ HOMEPAGE ๐Ÿ”ฅ


and that's the whole page, bestie ๐Ÿฆ‹ this one came from Debian and it's dated July 29, 2015 โ€” yeah she's an older queen but she still ate, and she's still running your games. go forth and emulate โœจ๐Ÿ‘‘๐Ÿ’–