MGBA(6)
MGBA(6) โ Games Manual ๐ฎ๐
okay bestie, welcome to the group chat. this is the manual page for mgba, and we're doing a full vibe check on it together. the manual name is MGBA and it lives in the Games Manual section (section 6, iykyk). grab a snack, we're going in ๐
โจ NAME โจ
mgba โ Game Boy Advance emulator ๐
โจ SYNOPSIS โจ
mgba [-123456dfg] [-b biosfile] [-C option=value] [-c cheatfile]
[-l loglevel] [-p patchfile] [-s n] [-t statefile] file
โจ DESCRIPTION โจ
so mgba is literally a Game Boy Advance emulator. no cap. and here's every single option, not one skipped, we're thorough in this house ๐
Options, one by one, slay
-1โ Scale the window 1ร.-2โ Scale the window 2ร.-3โ Scale the window 3ร.-4โ Scale the window 4ร.-5โ Scale the window 5ร.-6โ Scale the window 6ร.-b biosfile,--bios biosfileโ Specify a BIOS file to use during boot. if you skip this flag entirely,mgbawill use the BIOS specified in the configuration file, or a highโlevel emulated BIOS if none is specified. so like, it's got a backup plan, main character energy fr fr.-C option=value,--config option=valueโ Override the given config option withvalue. you're the boss of it now ๐-c cheatfile,--cheats cheatfileโ Apply cheat codes fromcheatfile. (no judgement, we've all been there ๐)-dโ Start emulating via the commandโline debugger. nerd mode: activated ๐ง-fโ Start the emulator fullโscreen. cinema. ๐ฌ-gโ Start agdb(1)session. By default the session starts on port2345.-l loglevelโ Log messages during emulation tostdout.loglevelis a bitmask defining which types of messages to log:1โ fatal errors2โ errors4โ warnings8โ informative messages16โ debugging messages32โ stub messages for unimplemented features64โ inโgame errors
The default is to log warnings, errors, fatal errors, and status messages.
-p patchfile,--patch patchfileโ Specify a patch file in BPS, IPS, or UPS format. three formats, one icon โจ-s n,--frameskip nโ Skip everynframes. bye frames ๐-t statefile,--savestate statefileโ Load initial game state fromstatefile. it's giving time travel โณ
and then there's file at the very end of the synopsis, which is the file you're handing over to the emulator. periodt.
๐ฎ CONTROLS ๐ฎ
The default controls are as follows:
AโxBโzLโaRโsStartโโจEnterโฉSelectโโจBackspaceโฉLoad stateโF1โF9Save stateโโจShiftโฉโF1โF9Frame advanceโโจCtrlโฉโn
memorize these or perish (affectionately) ๐ซถ
๐ DEBUGGER ๐
When mgba is run with the -d option, the commandโline debugger is enabled. It supports the following commands:
b[reak] addressb[reak]/a addressb[reak]/t address
Set a breakpoint โ ARM (/a), Thumb (/t), or the current CPU mode โ at address.
c[ontinue]โ Continue execution.d[elete] addressโ Delete a breakpoint ataddress.dis[asm] [address [count]]dis[asm]/a [address [count]]dis[asm]/t [address [count]]dis[assemble] [address [count]]dis[assemble]/a [address [count]]dis[assemble]/t [address [count]]
Disassemble count instructions starting at address, as ARM (/a), Thumb (/t), or the current CPU mode. If count is not specified, only disassemble the instruction at address. If address is not specified, only disassemble the current address.
h[elp]โ Print help. (bestie behavior: asking for help is iconic ๐)i[nfo]status
Print the current contents of generalโpurpose registers and the current program state register, and disassemble the current instruction.
n[ext]โ Execute the next instruction.p[rint] value ...p[rint]/t value ...p[rint]/x value ...
Print one or more values as binary (/t), hexadecimal (/x), or decimal.
q[uit]โ Quit the emulator.resetโ Reset the emulation.r/1 addressr/2 addressr/4 address
Read a byte (/1), halfword (/2), or word (/4) from address.
w[atch] addressโ Set a watchpoint ataddress.w/1 address dataw/2 address dataw/4 address data
Write data as a byte (/1), halfword (/2), or word (/4) to address.
w/r register dataโ Writedataas a word toregister.x/1 address [count]x/2 address [count]x/4 address [count]
Examine count bytes (/1), halfwords (/2), or words (/4) from address. If count is not specified, examine 16 bytes, 8 halfwords, or 4 words.
the/1/2/4suffixes are NOT vibes-based, they're sizes. mix them up and you'll be reading the wrong amount of memory, bestie ๐ญ
๐ ENVIRONMENT ๐
XDG_CONFIG_HOMEโ The location wheremgbawill look for the configuration directory. If not set,~/.configis used.
๐ FILES ๐
$XDG_CONFIG_HOME/mgba/config.iniโ Defaultmgbaconfiguration file.portable.iniโ If this file exists in the current directory,mgbawill readconfig.inifrom the current directory instead of$XDG_CONFIG_HOME/mgba.
๐ AUTHORS ๐
Jeffrey Pfau <jeffrey@endrift.com>
๐ฅ HOMEPAGE ๐ฅ
- mGBA homepage:
https://mgba.io/ - Development repository:
https://github.com/mgba-emu/mgba - Bug tracker:
https://github.com/mgba-emu/mgba/issues - Message board:
https://forums.mgba.io/
and that's the whole page, bestie ๐ฆ this one came from Debian and it's dated July 29, 2015 โ yeah she's an older queen but she still ate, and she's still running your games. go forth and emulate โจ๐๐
๐ฆ where this page comes from
- alpine 3.24: mgba-doc 0.10.5-r4 ยท MPL-2.0
- arch rolling: mgba-sdl 0.10.5-5 ยท MPL-2.0
- debian bookworm: mgba-sdl 0.10.1+dfsg-1+deb12u1 ยท MPL-2.0
- debian trixie: mgba-sdl 0.10.5+dfsg-1 ยท MPL-2.0
- nixpkgs unstable: mgba 0.10.5
- ubuntu jammy: mgba-sdl 0.9.3+dfsg-1 ยท MPL-2.0
- ubuntu noble: mgba-sdl 0.10.2+dfsg-1.1build3 ยท MPL-2.0
- ubuntu questing: mgba-sdl 0.10.5+dfsg-1
- ubuntu resolute: mgba-sdl 0.10.5+dfsg-3build1 ยท MPL-2.0
- ubuntu stonking: mgba-sdl 0.10.5+dfsg-3build1 ยท MPL-2.0
- Copyright (c) 2015-2016 Anthony J. Bentley <anthony@anjbe.name>
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms