lavalite(6)

๐Ÿ“ฆ
version 6.15 ยท 2 versions
, in alpine 3.24, arch rolling, nixpkgs unstable

๐Ÿ’– lavalite(6) โ€” XScreenSaver manual ๐Ÿ’–

โœจ NAME โœจ

lavalite โ€” a 3D OpenGL simulation of a Lavalite. ๐Ÿ’…

๐Ÿซง SYNOPSIS ๐Ÿซง

lavalite [--display host:display.screen] [--window] [--root]
         [--window-id number] [--visual visual] [--delay microseconds] [--fps]
         [--style style ] [--spin xyz ] [--no-spin ] [--speed float ]
         [--resolution integer ] [--count integer ] [--no-smooth ] [--wireframe ]
         [--impatient ] [--lava-color color ] [--fluid-color color ]
         [--base-color color ] [--table-color color ] [--fluid-texture filename ]
         [--base-texture filename ] [--table-texture filename ]

๐Ÿ’… DESCRIPTION ๐Ÿ’…

okay so lavalite displays a 3D simulation of the famous lamp of the same name. It requires a fast computer with fast OpenGL support. No cap, it's giving fancy-lamp main character energy, but your machine has to keep up. โœจ

๐Ÿ”ฅ OPTIONS ๐Ÿ”ฅ

lavalite accepts the following options, and yes bestie, we're listing every single one because details are the moment:

  • --display host:display.screen โ€” the display target from the synopsis; DISPLAY gets the default host and display number (more in ENVIRONMENT). ๐Ÿ–ฅ๏ธ
  • --window โ€” Draw on a newly-created window. This is the default. ๐ŸชŸ
  • --root โ€” Draw on the root window. ๐ŸŒŒ
  • --window-id number โ€” Draw on the specified window. ๐Ÿชช
  • --visual visual โ€” Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. ๐ŸŽจ
  • --style style โ€” Specify which model of lamp to draw. Available models are: Classic, Giant, Cone, and Rocket. Default: random. ๐Ÿš€
  • --spin xyz โ€” Around which axes the model should auto-spin. Defaults to "Z", meaning it rotates horizontally, but otherwise pitch or roll. ๐ŸŒ€
  • --no-spin โ€” Same as --spin ''. ๐Ÿ™…โ€โ™€๏ธ
  • --speed float โ€” A number controlling the frequency at which new blobs launch: you can think of this as being related to the heat of the lightbulb in the base. Default: 0.003. ๐Ÿ”ฅ
  • --delay usecs โ€” The delay between steps of the animation; default is 30000 (0.03 second.) โณ
  • --resolution integer โ€” The size of the grid from which the mesh is created that is used to polygonize the blobs. Higher values will give very smooth looking blobs, at the expense of speed. Default: 40. ๐ŸงŠ
the manpage's own note: the options -resolution 10 -no-smooth look kind of interesting. ๐Ÿ‘€
  • --fps โ€” Display the current frame rate, CPU load, and polygon count. ๐Ÿ“Š
  • --count integer โ€” The maximum number of blobs that can be in motion at once. Default: 3. ๐Ÿซง
  • --no-smooth โ€” Turn off smoothing: the objects in the scene will be facetted. ๐Ÿ“
  • --wireframe โ€” Render all objects in wireframe instead of as solids. ๐Ÿ•ธ๏ธ
  • --impatient โ€” Provide this option if you are. This will pre-warm the lamp, so when it starts up, the first frame will show a blob already halfway up the lamp. ๐Ÿ˜ค
  • --lava-color color โ€” Specifies the color of the blobbies. Default: red. ๐Ÿ”ด
  • --fluid-color color โ€” Specifies the color of the fluid that the blobbies float in. Default: light blue. ๐Ÿฉต
  • --base-color color โ€” Specifies the color of the lamp base, and the cap on top of the bottle. Default: very dark gray. ๐Ÿฉถ
  • --table-color color โ€” Specifies the color of the table that the lamp is sitting on. Default: black (meaning it is invisible.) โšซ
  • --fluid-texture filename โ€” An image file to wrap around the glass.
    • Note that on most systems, GL textures must have dimensions that are a power of two.
    • Note also that colors and textures are both applied: so, if you apply a texture and it isn't showing up, try specifying the corresponding color as "white". Otherwise, the combination of the two might be too dark to see.
  • --base-texture filename โ€” An image file to wrap around the base of the lamp, and the cap on top of the bottle. ๐Ÿซ™
  • --table-texture texture โ€” An image file to spread across the table that the lamp is sitting on. ๐Ÿช‘

๐ŸŒˆ ENVIRONMENT ๐ŸŒˆ

  • DISPLAY โ€” to get the default host and display number. ๐ŸŒ
  • XENVIRONMENT โ€” to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. ๐Ÿ“„
  • XSCREENSAVER_WINDOW โ€” The window ID to use with --root. ๐ŸชŸ

๐Ÿ‘€ SEE ALSO ๐Ÿ‘€

Copyright ยฉ 2002 by Jamie Zawinski.

The license is: you can use, copy, modify, distribute, and sell this software and its documentation for any purpose, and there's no fee โ€” but the above copyright notice has to appear in all copies, and both this copyright notice and this permission notice have to appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It's provided "as is" without express or implied warranty.

LAVA LITEยฎ and the configuration of the LAVAยฎ brand motion lamp are registered trademarks of Haggerty Enterprises, Inc. The configuration of the globe and base of the motion lamp are registered trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other countries around the world.

๐Ÿ’Œ AUTHOR ๐Ÿ’Œ

Jamie Zawinski <jwz@jwz.org> ๐Ÿ’–

X Version 11 ยท 6.15 (30-Mar-2026) ยท lavalite(6) โ€” byeee bestie, ily! ๐Ÿ’–

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