krank(6)
π krank(6) π
okay bestie, buckle UP, because this is krank from section 6 of the manual and it's genuinely one of my faves π it's a game of dexterity where you match stones together, and yes, it goes absolutely feral in the best way possible.
β¨ NAME β¨
Krank β it's a game of dexterity where you match stones together. that's the whole vibe. slay.
π SYNOPSIS π
here's every single way you can launch this icon π
krank
krank -f - start in fullscreen mode
krank -w - start in windowed mode
krank -s 800x600 - start in screen with size 800x600
krank -f -s 800x600 - start in screen with size 800x600 and in
fullscreen mode
krank -w -s 800x600 - start in screen with size 800x600 and in windowed
mode
krank -h - display the helpscreen.
let me break those down for you, one by one, no gatekeeping here π«Ά
krankβ just... run it. no flags, no drama, pure default energy. main character entry fr fr.-fβ start in fullscreen mode. immersive. cinematic. the whole screen is yours.-wβ start in windowed mode. for when you're multitasking (respect).-s 800x600β start in screen with size800x600. you're picking the dimensions yourself, boss.-f -s 800x600β start in screen with size800x600and in fullscreen mode. big AND sized. iconic combo.-w -s 800x600β start in screen with size800x600and in windowed mode. cozy lil window, exact size.-hβ display the helpscreen. when in doubt, ask the game itself π
π¦ DESCRIPTION π¦
so krank is a game of dexterity, and honestly the way I'd describe it is: it's somewhere between Breakout and billiard. the aim of each level is to shove floating stones towards compatible static stones, and you do all that by controlling a short chain of stones with your mouse. yes, your mouse. it's giving "hands on the wheel, bestie" π
okay now the cast of characters, because this game has LORE:
- the snake β follows your mouse or the analog stick of your joypad. it's the thing you actually steer. the pilot. the moment.
- the balls β they move if you touch them with the snake or another ball. pushy little guys, love them for it.
- the links β are like balls, but they bond together if they touch each other. situationship behavior honestly.
- the stones β never move and do nothing else. unbothered. unproblematic. living their truth.
- the magnets β unmovable themselves, and they attract everything that moves. the number of circles rotating around them indicates how many items may get captured in them. so like, count the circles, that's the capacity π§²
π§² magnet lore (important!!)
a magnet will vanish if:
- it captured at least as many balls as circles are rotating around it;
- all the captured balls have the same color as the magnet;
- it stayed for 3 seconds in the above condition.
if a magnet is fully loaded, but includes links or balls of a different color, it will explode, but not vanish. so close and yet so far π
β anchor lore (also important!!)
the anchors never move, but they bond together with links. the number of circles rotating around them indicates how many links may bond with them.
an anchor will vanish if:
- it is connected to as many other anchors as circles are rotating around it;
- all the connected anchors and links have the same color as the anchor;
- all other anchors of the same color are fully connected.
if all the above conditions are valid for 3 seconds, those anchors will be removed.
and listen β if an anchor is connected to another anchor, but the connecting chain includes links of a different color, it will explode, but not vanish. betrayal arc π
π«Ά the connection rule
a connection between two links will be broken if one link is touched by a ball or captured by a magnet. noted. saved. screenshot taken.
π the level unlock thing
for each level you solve, there will be two more levels available to play, so you can skip levels you don't like. yes bestie, the game respects your taste. periodt.
π― AIM π―
the aim of each level is to remove all anchors and magnets. that's it. that's the goal. go off π
π CONTROLS π
here's your whole keyboard cheat sheet, no cap:
<Space>or'p'or<Pause>β Game pause. hit it when you need a sec, the game will wait for you π«Ά<Esc>β Exit from level/game. the classic escape hatch.<Shift>+<Esc>β Quick exit. when you gotta GO, you gotta go.<Right Arrow>β Next level. onward β¨<Left Arrow>β Previous Level. rewind, we're doing a rewatch.<PageUp>/<PageDown>β Increase/decrease music volume. the soundtrack matters, bestie.<ALT>+<PageUp>/<PageDown>β Increase/decrease sound volume. same energy, but for the sound effects.
and that's the whole page, gorgeous πΈ you just read the entire krank manual for section 6 β the krank(6) pages, authored under the krank name. ty for coming to my ted talk, go match some stones, love you, bye ππ§ββοΈ
π¦ where this page comes from
- debian bookworm: krank 0.7+dfsg2-4
- debian trixie: krank 0.7+dfsg2-5
- ubuntu jammy: krank 0.7+dfsg2-4
- ubuntu noble: krank 0.7+dfsg2-4
- ubuntu noble: krank 0.7+dfsg2-4ubuntu0.24.04.1
- ubuntu questing: krank 0.7+dfsg2-5
- ubuntu resolute: krank 0.7+dfsg2-5build1
- ubuntu stonking: krank 0.7+dfsg2-5build1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms