kallisti(6)
π kallisti β the golden apple of discord π
ok so this is kallisti(6), and yes bestie it lives in the XScreenSaver manual, which honestly is the most iconic manual there is. buckle up π
β¨ SYNOPSIS β¨
kallisti [--display host:display.screen] [--visual visual] [--window]
[--root] [--delay number] [--speed number] [--wander] [--spin 0] [--spin
[XYZ]] [--spin Z] [--spin XY] [--spin XZ] [--spin YZ] [--spin XYZ]
[--fps]
πΈ DESCRIPTION πΈ
The golden apple of discord. that's it. that's the whole thing. π
ok but the lore though β so Greek goddess Eris was not invited to a wedding (rude), and her little retort was to toss a golden apple into the mix, inscribed: "to the fairest". and obviously Hera, Athena and Aphrodite started squabbling over it, because of course they did π. Zeus noped out entirely and told Paris of Troy to be the one to decide. they all cheated, ngl, but Aphrodite won by letting Paris abduct and marry Helen of Sparta. the Greeks objected to this β like, strongly β which led to the Trojan War.
Do you want to launch a thousand ships? Because this is how you launch a thousand ships. π₯π
π OPTIONS π
--visualvisual β picks which visual to use. legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. slay.--windowβ draw on a newly-created window. this is the default, bestie β¨--rootβ draw on the root window instead π«Ά--delaynumber β per-frame delay, in microseconds. default:30000(0.03 seconds). tiny little pause, very demure.--speednumber β animation speed.2.0means twice as fast,0.5means half as fast. pick your vibe π¦--wander|--no-wanderβ whether the object should wander around the screen. little guy going places π--spin 0β don't rotate. at all. zero. nada. π--spin [XYZ]β around which axes should the object spin? that's the question, and it's your call.--spin Xβ rotate around X axis.--spin Yβ rotate around Y axis. Default. π--spin Zβ rotate around Z axis.--spin XYβ rotate around X and Y axes.--spin XZβ rotate around X and Z axes.--spin YZβ rotate around Y and Z axes.--spin XYZβ rotate around all three axes. main character energy fr fr π«--fps|--no-fpsβ whether to show a frames-per-second display at the bottom of the screen. numbers! at the bottom! β
π§ ENVIRONMENT π§
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ the window ID to use with--root.
π¦ SEE ALSO π¦
X(1), xscreensaver(1)
π COPYRIGHT π
Copyright Β© 2023 by Jamie Zawinski and Jared Williams. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
(^ that's the legal bit, keep it exactly as-is, no cap π«Ά)
π AUTHOR π
Code by Jamie Zawinski; model by Jared Williams.
ok that's the whole page, mwah π this was X Version 11, 6.15 (30-Mar-2026) β go launch your thousand ships, bestie, and remember: you're the fairest ππβ¨
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms