II-ESU(6)

โœจ II-ESU(6) โœจ

okay bestie, so this is ii-esu โ€” and it lives in section 6 of the manual, which is the games section, iykyk ๐ŸŽฎ๐Ÿ’–


๐ŸŒธ NAME ๐ŸŒธ

ii-esu โ€” it's an abstract shooter. that's it, that's the vibe. ๐Ÿ’…


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

okay so picture this: your ship? she's surrounded by two circles. two of them. she's literally the main character in the middle of a little ring system and the rings are not going anywhere. ๐ŸŽ€

now here's how you actually play, listen up:

  • you shoot in whatever direction your mouse is pointing ๐Ÿ‘‰ the ship just follows where the cursor's at, no cap
  • you move โ€” but only if your mouse pointer is outside the inner circle. so if the cursor's chilling inside that inner ring, you stay put. step outside it and boom, you're moving. that's the whole movement mechanic bestie ๐Ÿฆ‹
so like, the inner circle is your "don't move" zone and the space between the two circles is your "ok we're going now" zone. obsessed with how simple that is tbh โœจ

๐ŸŒˆ SEE ALSO ๐ŸŒˆ

there's a whole homepage for this game if you wanna know more, like the dev put it out there and everything:

http://hizuoka.web.fc2.com/game/ES/index_en.html

go look at it fr fr ๐Ÿ”ฅ


๐Ÿ‘‘ AUTHOR ๐Ÿ‘‘

this game was written by HIZ <hiz_oka@yahoo.co.jp> โ€” absolute icon behavior, giving us an abstract shooter out of pure talent ๐Ÿ’œ


and that's the whole page bestie!! ๐Ÿซถ you just read II-ESU(6) from top to bottom, no notes, ate and left no crumbs. now go point your mouse at something and slay โœจ๐ŸŽ€๐Ÿ’–

๐Ÿ“ฆ where this page comes from