hypnowheel(6)
π hypnowheel(6) π
okay bestie, so this is a page from the XScreenSaver manual (like, the hippest corner of the X world, no cap) and it's about hypnowheel β genuinely one of the prettiest little hacks in there. buckle up π
β¨ NAME β¨
hypnowheel β draws overlapping, translucent spiral patterns πβ¨
likeβ¦ it draws spirals. overlapping ones. see-through ones. it's giving kaleidoscope but make it hypnotic, iykyk π
πΈ SYNOPSIS πΈ
hypnowheel [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--delay int] [--layers int] [--count int]
[--twistiness float] [--speed float] [--wander] [--symmetric] [--fps]
that's the whole vibe, bestie β copy it exactly, no improv π«Ά
π DESCRIPTION π
Draws a series of overlapping, translucent spiral patterns. β¨πβ¨
The tightness of their spirals fluctuates in and out. like, they're literally breathing, it's so mesmerizing, I could watch it forever π
π OPTIONS π
okay so here's the whole menu, every single one, don't skip, there will NOT be a quiz but also there might be π
--visual visualβ pick which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. like which flavour of pixels you want, basically π¨--windowβ draw on a newly-created window. this is the default! the standard slay. π--rootβ draw on the root window instead. main character energy, takes over the whole desktop π--window-id numberβ draw on the specified window. you pick the window, it draws there, periodt. πͺ--delay intβ delay between frames, in microseconds. default20000. yes MICROseconds, she's precise β±οΈ--layers intβ how many different spirals to draw at once. default4. four spirals stacked, iconic π«--count intβ how many arms each spiral should have. default11. eleven arms!! like a very extra octopus π--twistiness floatβ how tightly wound the spirals can become, measured in rotations. default4.0(four times around). so twisty, so good π₯--speed ratioβ less than 1 for slower, greater than 1 for faster. default1. literally a speed dial for your eyeballs ποΈ--wanderβ if specified, then the centers of the spirals will wander around, rather than them all having the same origin. they get to roam, we love that for them π¦--symmetricβ if specified, then each pair of left-wrapping and right-wrapping spirals will be mirror images of each other. matchy-matchy, so satisfying πͺ--fpsβ display the current frame rate, CPU load, and polygon count. nerd stats in the corner, lowkey obsessed π
π§ ENVIRONMENT π§
the env vars, bestie, don't forget them:
DISPLAYβ to get the default host and display number. πXENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty. fancy override business πXSCREENSAVER_WINDOWβ the window ID to use with--root. π
β SEE ALSO β
go read these too, they're the friends of the family:
X(1)xscreensaver(1)
π COPYRIGHT π
Copyright Β© 2008 by Jamie Zawinski. π
Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
fr fr read that last bit: "as is", no warranty, no promises. it's the legal equivalent of "no thoughts head empty," so don't come for anybody if it breaks π
π AUTHOR π
Jamie Zawinski. π«Ά a legend, honestly.
and that's the whole page, bestie!! πβ¨ this was X Version 11, version 6.15, dated 30-Mar-2026 β so like, go forth and make some twisty translucent spirals, you've got this πππΈ
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms