GODOT3(6)
π GODOT3 π
okay bestie, so godot3 is a section 6 (Games) man page and it's literally the whole vibe of a multi-platform 2D and 3D game engine with a feature-rich editor. yes you heard me. engine. games. 2D AND 3D. no cap. πβ¨
β¨ SYNOPSIS β¨
godot3 [options] [path to scene or 'project.godot' file]
π DESCRIPTION π
Godot Engine is an advanced, feature-packed, multi-platform 2D and 3D game engine. iconic behavior tbh π
It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. the way that it just hands you the wheel and says "go off queen"? obsessed. π¦
πΈ General options:
-h,--helpβ Display this help message. (yes, help for the help, we love a self-aware moment)--versionβ Display the version string.-v,--verboseβ Use verbose stdout mode. it's giving tell me everything energy.--quietβ Quiet mode, silences stdout messages. Errors are still displayed. she's silent but not that silent, errors still get to speak π«Ά
π₯ Run options:
-e,--editorβ Start the editor instead of running the scene.-p,--project-managerβ Start the project manager, even if a project is auto-detected.-q,--quitβ Quit after the first iteration.-l,--language <locale>β Use a specific locale (<locale>being a two-letter code).--path <directory>β Path to a project (<directory>must contain a'project.godot'file). no project.godot, no entry, rules are rules bestie.-u,--upwardsβ Scan folders upwards forproject.godotfile. she's looking up like she just heard her name π--main-pack <file>β Path to a pack (.pck) file to load.--render-thread <mode>β Render thread mode ('unsafe','safe','separate').--remote-fs <address>β Remote filesystem (<host/IP>[:<port>]address).--remote-fs-password <password>β Password for remote filesystem.--audio-driver <driver>β Audio driver ('PulseAudio','ALSA','Dummy').--video-driver <driver>β Video driver ('GLES3','GLES2').
π Display options:
-f,--fullscreenβ Request fullscreen mode.-m,--maximizedβ Request a maximized window.-w,--windowedβ Request windowed mode.-t,--always-on-topβ Request an always-on-top window. main character energy fr fr π--resolution <W>x<H>β Request window resolution.--position <X>,<Y>β Request window position.--low-dpiβ Force low-DPI mode (macOS and Windows only).--no-windowβ Disable window creation (Windows only). Useful together with--script.--enable-vsync-via-compositorβ When vsync is enabled, vsync via the OS' window compositor (Windows only).--disable-vsync-via-compositorβ Disable vsync via the OS' window compositor (Windows only).
π Debug options:
-d,--debugβ Debug (local stdout debugger).-b,--breakpointsβ Breakpoint list assource::linecomma-separated pairs, no spaces (use%20instead). NO SPACES. use%20. i'm serious bestie π--profilingβ Enable profiling in the script debugger.--remote-debug <address>β Remote debug (<host/IP>:<port>address).--debug-collisionsβ Show collisions shapes when running the scene.--debug-navigationβ Show navigation polygons when running the scene.--frame-delay <ms>β Simulate high CPU load (delay each frame by<ms>milliseconds).--time-scale <scale>β Force time scale (higher values are faster,1.0is normal speed).--disable-render-loopβ Disable render loop so rendering only occurs when called explicitly from script.--disable-crash-handlerβ Disable crash handler when supported by the platform code.--fixed-fps <fps>β Force a fixed number of frames per second. This setting disables real-time synchronization.--print-fpsβ Print the frames per second to the stdout.
π§ Standalone tools:
-s,--script <script>β Run a script.--check-onlyβ Only parse for errors and quit (use with--script).--export <preset> <path>β Export the project using the given preset and matching release template. The preset name should match one defined inexport_presets.cfg.
<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
bestie. the target directory MUST exist. she will not create it for you. do not test her. π
--export-debug <preset> <path>β Same as--export, but using the debug template.--export-pack <preset> <path>β Same as--export, but only export the game pack for the given preset. The<path>extension determines whether it will be in PCK or ZIP format.--doctool <path>β Dump the engine API reference to the given<path>in XML format, merging if existing files are found.--no-docbaseβ Disallow dumping the base types (used with--doctool).--build-solutionsβ Build the scripting solutions (e.g. for C# projects). Implies--editorand requires a valid project to edit.--gdnative-generate-json-apiβ Generate JSON dump of the Godot API for GDNative bindings.--test <test>β Run a unit test ('string','math','physics','physics_2d','render','oa_hash_map','gui','shaderlang','gd_tokenizer','gd_parser','gd_compiler','gd_bytecode','ordered_hash_map','astar').
π FILES π
XDG_DATA_CONFIG/godot/or~/.config/godot/β User-specific configuration folder, contains persistent editor settings, script and text editor templates and projects metadata.XDG_DATA_HOME/godot/or~/.local/share/godot/β Contains the default configuration and user data folders for Godot-made games (user://path), as well as export templates.XDG_DATA_CACHE/godot/or~/.cache/godot/β Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads./usr/share/doc/godot3/β Additional documentation files./usr/share/licenses/godot3/β Detailed licensing information.
π SEE ALSO π
See the project website at https://godotengine.org and the source code repository at https://github.com/godotengine/godot for more details. go lurk, it's free π
π BUGS π
Godot Engine is a free and open source project and welcomes any kind of contributions. In particular, you can report issues or make suggestions on Godot's issue tracker at https://github.com/godotengine/godot/issues. they literally want your input bestie, don't be shy π«Ά
π AUTHOR π
Man page written by RΓ©mi Verschelde <remi@godotengine.org> on behalf of the Godot Engine development team. absolute legend behavior, we stan β¨
and that's the whole page bestie!! this was godot 3.2, dated January 2020, and it lives in the GODOT3(6) corner of the manual. mwah π go make a game fr fr π
π¦ where this page comes from
- fedora 43: godot3 3.6.1-2.fc43 Β· MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0
- fedora 43: godot3 3.6.2-1.fc43 Β· MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0
- fedora 44: godot3 3.6.1-3.fc44 Β· MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0
- fedora 44: godot3 3.6.2-1.fc44 Β· MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms