GNOME-BREAKOUT(6)
π GNOME-BREAKOUT(6) β Games Manual π
okay bestie, welcome to the gnome-breakout page, straight out of the Games Manual section of your friendly neighbourhood man pages. pull up a chair, grab a snack, we're doing this π
β¨ NAME β¨
gnome-breakout β an addictive breakout game for GNOME. yes, addictive is the official word. the man page said it, not me π
π SYNOPSIS π
gnome-breakout [options]
that's it. that's the whole vibe.
π DESCRIPTION π
so this manual page documents the gnome-breakout command briefly. that's literally the assignment.
real talk though: this page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. not a short one. not a bad one. none. it doesn't have any documentation at all, bestie. zero. the void. π so this is what we've got and we're gonna be grateful for it.
anyway, the game itself: gnome-breakout is a clone of the classic Breakout game. iconic behaviour, no notes.
here's the gameplay loop, fr fr:
- you control a paddle at the bottom of the playfield πΆ
- you bounce a ball against bricks at the top to destroy them π₯
- when all of the bricks are destroyed, you advance to the next level π
that's the whole thing. that's the game. simple, devastating, will eat your entire afternoon.
β¨ OPTIONS β¨
quick heads up: this program follows the usual GNU command line syntax, with long options starting with two dashes (-). a summary of options is included below, and yes we are going through every single one of them, because that's the rules π«Ά
--load-modules=MODULE1,MODULE2,...β dynamic modules to load
π Help options
-?,--helpβ show this help message--usageβ display brief usage message
πΈ GTK+
--gdk-debug=FLAGSβ Gdk debugging flags to set--gdk-no-debug=FLAGSβ Gdk debugging flags to unset--display=DISPLAYβ X display to use--screen=SCREENβ X screen to use--syncβ make X calls synchronous--name=NAMEβ program name as used by the window manager--class=CLASSβ program class as used by the window manager--gtk-debug=FLAGSβ Gtk+ debugging flags to set--gtk-no-debug=FLAGSβ Gtk+ debugging flags to unset--g-fatal-warningsβ make all warnings fatal--gtk-module=MODULEβ load an additional Gtk module
π¦ Bonobo activation Support
--oaf-ior-fd=FDβ file descriptor to print IOR on--oaf-activate-iid=IIDβ IID to activate--oaf-privateβ prevent registering of server with OAF
π GNOME Library
--disable-soundβ disable sound server usage--enable-soundβ enable sound server usage--espeaker=HOSTNAME:PORTβ host:port on which the sound server to use is running--versionβ show version of program.
π§ Session management
--sm-client-id=IDβ specify session management ID--sm-config-prefix=PREFIXβ specify prefix of saved configuration--sm-disableβ disable connection to session manager
β GNOME GUI Library
--disable-crash-dialogβ disable Crash Dialog
π SEE ALSO π
the full documentation for GNOME is maintained as a Texinfo manual. so if the info program and the GNOME programs are properly installed at your site, this command:
info GNOME
should give you access to the complete manual. slay. go read it, bestie πβ¨
π AUTHOR π
giving credit where credit is due, as always:
- Upstream Author: Michael Person
<alcaron@senet.com.au> - this manual page was written by Tom Cato Amundsen
<tca@debian.org>, for the Debian GNU/Linux system (but it may be used by others β sharing is caring π«Ά) - Updated October 19, 2007 by Barry deFreese
<bddebian@comcast.net>
and that's the whole page, bestie. gnome-breakout from the Games Manual, dated October 19, 2007 β a certified classic that's been living in this man page rent-free since 2007 and honestly? main character energy ππ
go bounce a ball, you deserve it πβ¨
π¦ where this page comes from
- debian bookworm: gnome-breakout 0.5.3-7+b1
- debian trixie: gnome-breakout 0.5.3-8
- ubuntu jammy: gnome-breakout 0.5.3-7build1
- ubuntu noble: gnome-breakout 0.5.3-8
- ubuntu questing: gnome-breakout 0.5.3-8
- ubuntu resolute: gnome-breakout 0.5.3-9 Β· GPL-3.0-only
- ubuntu stonking: gnome-breakout 0.5.3-9 Β· GPL-3.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms