GL-117(6)
π GL-117 β the manual, but make it make sense π
okay bestie, sit down, hydrate, and let me tell you about gl-117, from the gl-117 overview manual page (section 6, the games one, iykyk). this is the whole thing, nothing skipped, pinky promise π«Ά
β¨ NAME β¨
gl-117 β an OpenGL action flight simulator π©οΈβ¨
π SYNOPSIS π
gl-117 [-dlevel -h -v]
that's it. that's the whole summoning ritual π
π¦ DESCRIPTION π¦
so gl-117 is an action flight simulator built on OpenGL and SDL, and it's written in ISO C++. no cap. it's giving serious engineering, it's giving arcade energy, it's giving both.
you join the Eagle Squadron and you gotta succeed in several missions that are genuinely challenging, and those missions lead you through all these different landscapes πΈ. the way it just keeps changing scenery? obsessed.
now, performance queen behavior: there are five predefined levels of video quality plus an amount of viewing ranges, so you can perfectly adjust the game to whatever your system's little heart can handle. beefy rig? crank it. potato? we ball π₯β¨
and it's not just pretty β it's got:
- joystick support πΉοΈ
- mouse support π±οΈ
- sound effects π
- music π΅
full sensory experience, fr fr.
π OPTIONS π
-dlevelβ sets the debug level to level, which lives in the range[0..5]. let me break the whole ladder down for you bestie, because each rung is a different flavor of chatty:'0'β quiet mode. literally says nothing, avoids any output. main character silence π'1'β logs fatal errors that cause the program to crash, on stderr'2'β same as above, but it also prints exceptions on stderr'3'β adds warnings on stdout'4'β prints additional information (predefined) on stdout'5'β full developer mode, gives developer specific messages on stdout. you are now inside the walls π
-hβ prints a short summary on stdout and then quits immediately. quick peek, no commitment π-vβ displays the version number ofgl-117and then quits immediately. vibe check the build, then dip β¨
π§ CONFIGURATION π§
okay so here's where it keeps its stuff. gl-117 uses a predefined working directory called ".gl-117" inside your user's home directory β that's where it loads and stores all savegame files πΎ and where it reads the plain text configuration files "conf" and "conf.interface".
and if there are no config files available? don't stress. gl-117 will create them for you using standard settings πΈ. it's self-sufficient like that.
the contents of those files are, and I quote the vibe here, quite self-explanatory. you'll look at them and go "oh yeah, that's what that is." periodt.
π DOCUMENTATION π
please go look at the gl-117 user manual (gl-117.pdf) for installation instructions and further gameplay related descriptions π«Ά it's the long-form version of this whole situation.
β COPYRIGHT β
gl-117 is distributed under the terms of the GPL. share the love, respect the license, it's iconic π
π AUTHORS π
Thomas A. Drexl (tom.drexl@gmx.de) β thank you for your service, king π«‘π
no notes, no flags skipped, no options hidden. every single one is up there. this is the whole page, bestie π
and that's the tea π β this was the GL-117(6) page, from the gl-117 overview manual, dated 27 February 2003, footer and all. go fly something, you've earned it β¨π¦π
π¦ where this page comes from
- debian bookworm: gl-117 1.3.2-3.1+b1 Β· GPL-2.0-only
- debian trixie: gl-117 1.3.2-5 Β· GPL-2.0-only
- ubuntu jammy: gl-117 1.3.2-3build1 Β· GPL-2.0-only
- ubuntu noble: gl-117 1.3.2-3.1build1 Β· GPL-2.0-only
- ubuntu questing: gl-117 1.3.2-5
- ubuntu resolute: gl-117 1.3.2-6 Β· GPL-2.0-only
- ubuntu stonking: gl-117 1.3.2-6 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms