fuzzyflakes(6)
π§ NAME π§
fuzzyflakes β falling snowflakes/flower shapes. That's it, that's the name, and this is fuzzyflakes(6) from the XScreenSaver manual β yes bestie, section 6, the cute one. π
π SYNOPSIS π
okay so the synopsis is literally this, and I'm not touching a single bracket, no cap:
fuzzyflakes [--display host:display.screen] [--foreground color]
[--background color] [--window] [--root] [--window-id number][--mono]
[--install] [--visual visual] [--delay usecs] [--speed int] [--arms int]
[--thickness int] [--bthickness int] [--radius int] [--layers int]
[--density int] [--no-db] (-color string) (-random-colors) [--fps]
πΈ DESCRIPTION πΈ
The fuzzyflakes program draws falling pastel colored snowflake/flower shapes. Inspired by the credits of the anime "Azumanga Daioh". It's soft, it's floaty, it's giving dreamy anime-credits energy, and honestly? Obsessed. π¦
β¨ OPTIONS β¨
fuzzyflakes accepts the following options, and yep, every single one is here:
--windowβ Draw on a newly-created window. This is the default. πͺ--rootβ Draw on the root window.--window-id numberβ Draw on the specified window.--monoβ If on a color display, pretend we're on a monochrome display.--installβ Install a private colormap for the window.--visual visualβ Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.--delay usecsβ The delay between steps of the animation, in microseconds. Default:250000.--speed intβ How fast,1-50. Default10.--arms intβ How many arms on the flakes; default5.--thickness intβ How thick to make the lines; default10pixels.--bthickness intβ How thick to make the borders; default3pixels.--radius intβ Radius of the objects; default20pixels.--layers intβ How many layers of objects; default3.--density intβ Default5.--no-dbβ Disable double-buffering.--color stringβ The base color for the color scheme. Typed as a hexadecimal triplet with or with out the leading#. ie.fa4563+cd12are both acceptable. If the saturation of you color is too low (<0.03) the random color generator will kick in. The default color is#efbea5.--random-colorsβ This enables the random color generation. It is disabled by default. It overrides anything from-color.--fpsβ Display the current frame rate and CPU load.
π ENVIRONMENT π
DISPLAYβ to get the default host and display number.XENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty.XSCREENSAVER_WINDOWβ The window ID to use with--root.
π SEE ALSO π
X(1),xscreensaver(1)
π COPYRIGHT π
Legal moment, bestie β here's the copyright and permission notice, word for word so we don't lose the plot:
Copyright Β© 2004 Barry Dmytro. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
π«Ά AUTHOR π«Ά
Barry Dmytro <badcherry@mailc.net> β the legend behind the flakes. π
β CREDITS β
The color generation algorithm was borrowed from a friend <ZoeB> from #vegans@irc.blitzed.org. Her site was [REDACTED]. To see her original code in action visit her site.
okay that's the whole page, bestie π this one came from X Version 11, version 6.15, dated 30-Mar-2026 β fuzzyflakes(6), out. π«Ά
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms