freeorion(6)

freeorion(6) πŸ’«

okay bestie, buckle UP, we're doing the Games manual section and it's giving main character energy ✨


✨ NAME ✨

FreeOrion β€” a turn-based space empire and galactic conquest game πŸš€πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

freeorion [OPTIONS]

πŸ’– DESCRIPTION πŸ’–

okay so FreeOrion is a turn-based space empire and galactic conquest (4X) computer game that the FreeOrion project is designing and building, fr fr. It's inspired by the whole Master of Orion tradition, but bestie, it is NOT a clone or a remake of that series or any other game β€” we're original like that πŸ’…

The game is literally about building a living, breathing universe in a grand campaign model. You get to develop your own galactic empire and explore new star systems with your fleets as one of several unique human or alien species πŸŒˆπŸ‘½

Your main objectives? Colonizing new worlds, researching new technology, managing your resources, and defending your planets against the AI or other human players on a galactic scale. Iconic behavior only ✨


🌸 OPTIONS 🌸

  • --GameSetup.ai-aggression β€” the maximum aggression level for AI opponents. Most AIs will sit at the level you set, some might be one level below, and all of them should greet you and announce their level in the messages window during the first turn. Default: BEGINNER
  • --GameSetup.ai-players β€” how many AI opponents are in the game. Best practice bestie: at least one player for every 15-30 systems, because going over or under that can create balance problems. Very high numbers of AIs may cause lag, especially later in the game. | Default: 6
  • --GameSetup.empire-color β€” your empire's color. | Default: 9
  • --GameSetup.empire-name β€” your empire's name. | Default:
  • --GameSetup.galaxy-age β€” the age of the galaxy. Younger galaxies have more bright stars, older galaxies have more black holes and neutron stars. Default: GALAXY_SETUP_MEDIUM
  • --GameSetup.galaxy-shape β€” the shape of the galaxy. Different shapes = different tactical and strategic challenges, so choose your vibe wisely. | Default: DISC
  • --GameSetup.monster-frequency β€” how often wandering monsters show up in the galaxy. This setting affects wandering monsters but not Guardians generated by Special Features, however setting Monsters to None will remove all Guardians as well. Default: GALAXY_SETUP_LOW
  • --GameSetup.native-frequency β€” how often natives appear in the galaxy. Some natives can be technologically advanced and may build guard ships to protect their homeworlds β€” and those will show up even if Monster Frequency is set to None. Default: GALAXY_SETUP_MEDIUM
  • --GameSetup.planet-density β€” the number of planets per system in the galaxy. Default: GALAXY_SETUP_MEDIUM
  • --GameSetup.player-name β€” the name used in the game to represent the player in single player games. Default:
  • --GameSetup.seed β€” the seed used for randomly generating the galaxy. Galaxies generated with the same settings and the same seed will be identical. | Default: 0
  • --GameSetup.specials-frequency β€” the proportion of planets and systems containing Special Features. Some Special Features are protected by Guardians left by Precursor species???only setting Monster Frequency to None will prevent these appearing if the game contains specials. | Default: GALAXY_SETUP_MEDIUM
  • --GameSetup.starlane-frequency β€” the number of starlanes in the galaxy. When set to Low, most systems will typically have one or two starlanes. When set to High, most systems will have starlanes linking them to most nearby systems within 120uu. Default: GALAXY_SETUP_MEDIUM
  • --GameSetup.stars β€” the approximate number of systems in the galaxy to be generated. For recommended game balance use 15-30 systems per empire. Very high numbers of systems may cause FreeOrion to lag, especially later in the game. Default: 150
  • --GameSetup.starting-species β€” your empire's starting species. This determines the species of your starting homeworld and your first colony ship β€” it has no effect on planets in your empire colonized by other species. | Default: SP_HUMAN
  • --UI.auto-reposition-windows β€” toggles whether to automatically reposition windows when the application size changes. | Default: 1
  • --UI.combat.summary.dead-color β€” color of dead units in the graphical combat summary. Default: (128,0,0,255)
  • --UI.combat.summary.graph.bar_health_smooth β€” if true, the color of the bars of battle participant will be interpolated smoothly according to their remaining health percentage. | Default: 1
  • --UI.combat.summary.graph.bar_height_proportional β€” if true, the bars of battle participants will be scaled vertically to be proportional to their max health. | Default: 0
  • --UI.combat.summary.graph.bar_width_proportional β€” if true, the bars of battle participants will be scaled horizontally to be proportional to their current health. | Default: 1
  • --UI.combat.summary.graph.graph_height_proportional β€” if true, the graph of empires in battles will be scaled relative to the maximum maximum health of their ships. | Default: 0
  • --UI.combat.summary.health-color β€” color of health in the graphical combat summary. | Default: (0,255,0,255)
  • --UI.combat.summary.wound-color β€” color of damage in the graphical combat summary. | Default: (255,0,0,255)
  • --UI.ctrl-border-color β€” sets UI control border color. | Default: (124,124,124,255)
  • --UI.ctrl-color β€” sets UI control background color. | Default: (15,15,15,255)
  • --UI.default-link-color β€” sets UI default link color. | Default: (80,255,128,255)
  • --UI.design-pedia-dynamic β€” in the Design Window, dynamically update the pedia detail page while the design name is being edited. | Default: 0
  • --UI.detection-range-opacity β€” sets detection circle transparency. | Default: 3
  • --UI.dropdownlist-arrow-color β€” sets UI drop-down-list arrow color. | Default: (130,130,0,255)
  • --UI.dump-effects-descriptions β€” toggles dump of effects groups in tech, building or ship part descriptions. | Default: 0
  • --UI.edit-hilite β€” sets color of highlighting in UI edit controls. | Default: (43,81,102,255)
  • --UI.fleet-selection-indicator-size β€” sets size of fleet selection indicator, relative to fleet icon size. Default: 1.625
  • --UI.fleet-supply-line-dot-rate β€” sets how fast to render dots for fleet supply lines. | Default: 0.02
  • --UI.fleet-supply-line-dot-spacing β€” sets how far apart to render dots for fleet supply lines. | Default: 20
  • --UI.fleet-supply-line-width β€” sets how wide to render fleet supply lines. | Default: 3
  • --UI.fleet-supply-lines β€” toggles whether to show fleet supply lines with empire-colored indicators. Default: 1
  • --UI.fleet-wnd-aggression β€” fleet window default aggression setting. Default: INVALID_FLEET_AGGRESSION
  • --UI.font β€” sets UI font resource file. Default: /usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf
  • --UI.font-bold β€” sets UI bold font resource file. Default: /usr/share/games/freeorion/default/data/fonts/Roboto-Bold.ttf
  • --UI.font-size β€” sets UI font size. | Default: 15
  • --UI.galaxy-gas-background β€” render gassy substance around systems to give galaxy shape. May slow rendering on older systems. | Default: 1
  • --UI.galaxy-starfields β€” render star fields around systems. May slow rendering on older systems. Default: 1
  • --UI.hide-map-panels β€” toggles whether the sitrep, pedia etc. panels are temporarily hidden when opening the production window and reopened when closing the production window. | Default: 0
  • --UI.hotkeys.copy β€” Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c
  • --UI.hotkeys.cut β€” Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
  • --UI.hotkeys.deselect β€” Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
  • --UI.hotkeys.exit β€” Exit to desktop | Default:
  • --UI.hotkeys.focus_next_wnd β€” Next Control | Default: GGK_TAB
  • --UI.hotkeys.focus_prev_wnd β€” Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB
  • --UI.hotkeys.fullscreen β€” Toggle fullscreen | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_RETURN
  • --UI.hotkeys.map.design β€” Toggle design panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
  • --UI.hotkeys.map.empires β€” Toggle empires list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_e
  • --UI.hotkeys.map.end_turn β€” End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
  • --UI.hotkeys.map.graphs β€” Show graphs list | Default:
  • --UI.hotkeys.map.menu β€” General menu | Default: GGK_F10
  • --UI.hotkeys.map.messages β€” Toggle messages window | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_t
  • --UI.hotkeys.map.objects β€” Hotkey to open Objects list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_o
  • --UI.hotkeys.map.open_chat β€” Open chat window | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_t
  • --UI.hotkeys.map.pan_down β€” Pan map down | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN
  • --UI.hotkeys.map.pan_left β€” Pan map left | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT
  • --UI.hotkeys.map.pan_right β€” Pan map right | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT
  • --UI.hotkeys.map.pan_up β€” Pan map up | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP
  • --UI.hotkeys.map.pedia β€” Toggle pedia window | Default: GGK_F1
  • --UI.hotkeys.map.production β€” Toggle production panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_p
  • --UI.hotkeys.map.research β€” Toggle research panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_r
  • --UI.hotkeys.map.return_to_map β€” Return to map window | Default: GGK_ESCAPE
  • --UI.hotkeys.map.sit_rep β€” Toggle situation report | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_n
  • --UI.hotkeys.map.toggle_scale_circle β€” Toggle Map Scale Circle | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_c
  • --UI.hotkeys.map.toggle_scale_line β€” Toggle Map Scale Line | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_l
  • --UI.hotkeys.map.zoom_home_system

  • Switch to home system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_h
  • --UI.hotkeys.map.zoom_in β€” zoom in, bestie πŸ” Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_z
  • --UI.hotkeys.map.zoom_in_alt β€” zoom in, but the other shortcut (yes, you get two, you're spoiled) ✨ Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_PLUS
  • --UI.hotkeys.map.zoom_next_fleet β€” hop to the next fleet πŸš€ Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_g
  • --UI.hotkeys.map.zoom_next_idle_fleet β€” hop to the next idle fleet, the ones just vibing doing nothing 😴 Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_g
  • --UI.hotkeys.map.zoom_next_system β€” hop to the next system ⭐ Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_GREATER
  • --UI.hotkeys.map.zoom_out β€” zoom out πŸ¦‹ Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
  • --UI.hotkeys.map.zoom_out_alt β€” zoom out, other shortcut. Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_MINUS
  • --UI.hotkeys.map.zoom_prev_fleet β€” back to the previous fleet πŸ’… Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_f
  • --UI.hotkeys.map.zoom_prev_idle_fleet β€” back to the previous idle fleet. Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_f
  • --UI.hotkeys.map.zoom_prev_system β€” back to the previous system. Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LESS
  • --UI.hotkeys.paste β€” paste πŸŽ€ Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v
  • --UI.hotkeys.quit β€” quit the current game. Default: (empty β€” nothing's bound, you gotta find your own way out bestie πŸ’€)
  • --UI.hotkeys.select_all β€” select everything, the whole buffet 🌈 Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a
  • --UI.keypress-repeat-delay β€” sets the delay between holding a key down and the repeat keypresses actually starting to generate. Default: 360
  • --UI.keypress-repeat-interval β€” sets the delay between each repeat keypress while you're still holding that key down. Default: 20

  • --UI.known-tech β€” sets the color of known techs in the tech tree. Default: (72,72,72,255)
  • --UI.known-tech-border β€” sets the text and border color of known techs in the tech tree. Default: (164,164,164,255)
  • --UI.main-menu.x β€” position of the center of the intro screen main menu, as a portion of the application's total width. Default: 0.75
  • --UI.main-menu.y β€” position of the center of the intro screen main menu, as a portion of the application's total height. Default: 0.5
  • --UI.map-right-click-popup-menu β€” toggles whether a right-click popup menu shows up on the galaxy map. Default: 0
  • --UI.medium-fleet-button-minimum-zoom β€” sets the minimum zoom level at which medium fleet icons show up on the galaxy map. Default: 4
  • --UI.mouse-click-repeat-delay β€” sets the delay between holding a mouse button down and repeat clicks generating. Default: 360
  • --UI.mouse-click-repeat-interval β€” sets the delay between repeat clicks while you're holding a mouse button down. Default: 15
  • --UI.multiple-fleet-windows β€” if true, clicking multiple fleet buttons opens multiple fleet windows at the same time. Otherwise, opening a fleet window closes whichever fleet window is already open. Default: 0
  • --UI.objects-list-info-col-0 β€” object list column contents. Default: NAME
  • --UI.objects-list-info-col-1 β€” object list column contents. Default: ID
  • --UI.objects-list-info-col-10 β€” object list column contents. Default: (blank)
  • --UI.objects-list-info-col-11 β€” object list column contents. Default: (blank)
  • --UI.objects-list-info-col-2 β€” object list column contents. Default: OBJECT_TYPE
  • --UI.objects-list-info-col-3 β€” object list column contents. Default: OWNER
  • --UI.objects-list-info-col-4 β€” object list column contents. Default: SPECIES
  • --UI.objects-list-info-col-5 β€” object list column contents. Default: PLANET_TYPE
  • --UI.objects-list-info-col-6 β€” object list column contents. Default: SIZE_AS_DOUBLE
  • --UI.objects-list-info-col-7 β€” object list column contents. Default: (blank)
  • --UI.objects-list-info-col-8 β€” object list column contents. Default: (blank)
  • --UI.objects-list-info-col-9 β€” object list column contents. Default: (blank)
  • --UI.objects-list-width-col-0 β€” object list column widths. Default: 144
  • --UI.objects-list-width-col-1 β€” object list column widths. Default: 48
  • --UI.objects-list-width-col-10 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-11 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-2 β€” object list column widths. Default: 60
  • --UI.objects-list-width-col-3 β€” object list column widths. Default: 120
  • --UI.objects-list-width-col-4 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-5 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-6 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-7 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-8 β€” object list column widths. Default: 96
  • --UI.objects-list-width-col-9 β€” object list column widths. Default: 96
  • --UI.queue-width β€” sets the width of queues on the research and production screens. Default: 350
  • --UI.researchable-tech β€” sets the color of researchable techs in the tech tree. Default: (48,48,48,255)
  • --UI.researchable-tech-border β€” sets the text and border color of researchable techs in the tech tree. Default: (164,164,164,255)
  • --UI.resource-starlane-colouring β€” toggles whether to color starlanes with empire colors if empires can exchange resources along each starlane. Default: 1
  • --UI.rollover-link-color β€” sets the UI rollover link color. Default: (192,80,255,255)
  • --UI.save-file-dialog.columns β€” lists the columns to show in the save file dialog, separated by commas. Valid columns: time, turn, player, empire, systems, seed, galaxy_age, galaxy_shape, planet_freq, native_freq, specials_freq, starlane_freq. Default: time,turn,player,empire,file
  • --UI.save-file-dialog.default.stretch β€” if UI.save-file-dialog.[name].stretch is set, the column gets that stretch factor when it's visible. Default: 1
  • --UI.save-file-dialog.empire.stretch β€” if UI.save-file-dialog.[name].stretch is set, the column gets that stretch factor when it's visible. Default: 1
  • --UI.save-file-dialog.file.stretch β€” if UI.save-file-dialog.[name].stretch is set, the column gets that stretch factor when it's visible. Default: 2
  • --UI.save-file-dialog.galaxy_size.wide-as β€” if UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text in there. Default: 9999
  • --UI.save-file-dialog.player.stretch β€” if UI.save-file-dialog.[name].stretch is set, the column gets that stretch factor when it's visible. Default: 1
  • --UI.save-file-dialog.seed.stretch β€” if UI.save-file-dialog.[name].stretch is set, the column gets that stretch factor when it's visible. Default: 0.75
  • --UI.save-file-dialog.time.wide-as β€” if UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text in there. Default: YYYY-MM-DD
  • --UI.save-file-dialog.tooltip-delay β€” tooltip delay for the save dialog. Default: 800
  • --UI.save-file-dialog.turn.wide-as β€” if UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text in there. Default: 9999
  • --UI.scroll-width β€” sets the UI scroll width. Default: 14
  • --UI.show-detection-range β€” toggles whether circles show up around objects on the galaxy map to indicate their detection range. Default: 1
  • --UI.show-fleet-eta β€” show fleet ETA (for moving fleets) in the Fleet Window. Default: 1
  • --UI.show-galaxy-map-scale β€” show the scale line for universe distance on the galaxy map. Default: 1
  • --UI.show-galaxy-map-scale-circle β€” show the map scale as a circle too, centered on the currently selected System (only if the map scale line is also shown). Default: 0
  • --UI.show-galaxy-map-zoom-slider β€” toggles whether the zoom slider shows up on the galaxy map. Default: 0
  • --UI.show-production-location-on-queue β€” sets whether to show the production location for items on the production queue. Default: 1
  • --UI.show-unexplored_system_overlay β€” show a different MapWindow mouseover overlay for systems that the player's empire hasn't explored yet. Default: 1
  • --UI.sidepanel-planet-max-diameter β€” sets the size of the largest-rendered rotating planets on the side-panel. Default: 128
  • --UI.sidepanel-planet-min-diameter β€” sets the size of the smallest-rendered rotating planets on the side-panel. Default: 24
  • --UI.sidepanel-planet-shown β€” sets whether to show rendered planets / asteroids on the side-panel. Default: 1
  • --UI.sidepanel-width β€” sets the size of the system side-panel. Default: 512
  • --UI.sitrep-icon-size β€” sets the sitrep icon width and height; default 16 (min 12, max 64). Default: 24
  • --UI.small-fleet-button-minimum-zoom β€” sets the minimum zoom level at which small fleet icons show up on the galaxy map. Default: 1.5

  • --UI.sound.alert β€” the sound file played when an error or illegal action happens. Default: /usr/share/games/freeorion/default/data/sound/alert.ogg
  • --UI.sound.bg-music β€” sets the background track to play. Default: artificial_intelligence_v3.ogg
  • --UI.sound.button-click β€” the sound file played when a button is clicked. Default: /usr/share/games/freeorion/default/data/sound/button_click.ogg
  • --UI.sound.button-rollover β€” the sound file played when the mouse moves over a button. Default: /usr/share/games/freeorion/default/data/sound/button_rollover.ogg
  • --UI.sound.enabled β€” enables sound in the game πŸ”Š Default: 1
  • --UI.sound.fleet-button-click β€” the sound file played when a fleet button is clicked. Default: fleet_button_click.ogg
  • --UI.sound.fleet-button-rollover β€” the sound file played when the mouse moves over a fleet button. Default: /usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg
  • --UI.sound.item-drop β€” the sound file played when an item gets dropped into a listbox. Default: /usr/share/games/freeorion/default/data/sound/list_select.ogg
  • --UI.sound.list-pulldown
  • --UI.sound.list-pulldown β€” the sound file that plays when a drop-down list gets opened, bestie. Default:
/usr/share/games/freeorion/default/data/sound/list_pulldown.ogg
  • --UI.sound.list-select β€” the sound file that plays when you select an item in a listbox or drop-down list. Default:
/usr/share/games/freeorion/default/data/sound/list_select.ogg
  • --UI.sound.music-enabled β€” turns music in the game on. Default: 1
  • --UI.sound.music-volume β€” the volume (0 to 255) at which music should be played. Default: 127
  • --UI.sound.planet-button-click β€” the sound file that plays when a planet button gets clicked. Default:
/usr/share/games/freeorion/default/data/sound/button_click.ogg
  • --UI.sound.sidepanel-open β€” the sound file that plays when the system side-panel opens. Default:
/usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg
  • --UI.sound.system-icon-rollover β€” the sound file that plays when the mouse moves over a system icon. Default:
/usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg
  • --UI.sound.text-typing β€” the sound file that plays when the user types text. Default:
/usr/share/games/freeorion/default/data/sound/text_typing.ogg
  • --UI.sound.turn-button-click β€” the sound file that plays when the turn button gets clicked. Default: turn_button_click.ogg
  • --UI.sound.volume β€” the volume (0 to 255) at which UI sound effects should be played. Default: 255
  • --UI.sound.window-close β€” the sound file that plays when a window closes. Default:
/usr/share/games/freeorion/default/data/sound/window_close.ogg
  • --UI.sound.window-maximize β€” the sound file that plays when a window gets maximized. Default: window_maximize.ogg
  • --UI.sound.window-minimize β€” the sound file that plays when a window gets minimized. Default: window_minimize.ogg
  • --UI.starlane-core-multiplier β€” width multiplier for empire 'core' starlanes. Default: 4
  • --UI.starlane-thickness β€” sets how wide to render starlanes, in pixels. Default: 2
  • --UI.stat-decrease-color β€” sets the color of decreasing statistics. Default: (255,0,0,255)
  • --UI.stat-increase-color β€” sets the color of increasing statistics. Default: (0,255,0,255)
  • --UI.state-button-color β€” sets the UI state button selected color. Default: (0,127,0,255)
  • --UI.swap-mouse-lr β€” swaps the results of clicking the left and right mouse buttons. Default: 0
  • --UI.system-circle-size β€” sets the size of the circles around systems on the map, relative to the system icon size. Default: 1
  • --UI.system-circles β€” toggles whether to draw circles around systems. Default: 1
  • --UI.system-fog-of-war β€” toggles whether to render fog of war scan-line shading over system icons. Default: 1
  • --UI.system-fog-of-war-spacing β€” sets the spacing (in pixels) between fog of war scan-lines. Default: 4
  • --UI.system-icon-size β€” sets the size of system icons. Default: 14
  • --UI.system-name-unowned-color β€” sets the color of unowned system names on the galaxy map. Default: (160,160,160,255)
  • --UI.system-selection-indicator-rpm β€” sets the rotation rate (in revolutions per minute) of the animation of the system selection indicator. Default: 12
  • --UI.system-selection-indicator-size β€” sets the size of the system selection indicator, relative to the system icon size. Default: 1.625
  • --UI.system-tiny-icon-size-threshold β€” sets the size of system icons below which the fixed-size tiny icons will be shown. Default: 10
  • --UI.tech-controls-graphic-size β€” adjusts the size of research screen controls, scaled with the text font size. Default: 3
  • --UI.tech-layout-horz-spacing β€” the horizontal spacing to be placed between techs in the tech screen, in multiples of the width of a single theory tech. Default: 0.25
  • --UI.tech-layout-vert-spacing β€” the vertical spacing to be placed between techs in the tech screen, in multiples of the height of a single theory tech. Default: 0.75
  • --UI.tech-layout-zoom-scale β€” adjusts the scale to zoom the tech window. Default: 1
  • --UI.tech-progress β€” sets the background color of progress bars in the tech tree. Default: (40,40,40,255)
  • --UI.tech-progress-background β€” sets the bar color of progress bars in the tech tree. Default: (72,72,72,255)
  • --UI.text-color β€” sets the UI text color. Default: (255,255,255,255)
  • --UI.tiny-fleet-button-minimum-zoom β€” sets the minimum zoom level at which tiny fleet icons are shown on the galaxy map. At smaller zooms, no fleet icons are shown. Default: 0.75
  • --UI.title-font β€” sets the UI title font resource file. Default:
/usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf
  • --UI.title-font-size β€” sets the UI title font size. Default: 16
  • --UI.tooltip-delay β€” sets the UI tooltip pop-up delay, in ms. Default: 500
  • --UI.unowned-starlane-colour β€” sets the default color to render starlanes. Default: (72,72,72,255)
  • --UI.unresearchable-tech β€” sets the color of unresearchable techs in the tech tree. Default: (30,30,30,255)
  • --UI.unresearchable-tech-border β€” sets the text and border color of unresearchable techs in the tech tree. Default: (86,86,86,255)
  • --UI.window-quickclose β€” close open windows, like fleet windows and the system-view side panel, when you right-click on the main map. Default: 0
  • --UI.windows.production.pedia.persistently-hidden β€” true if the player has manually closed the production window's pedia. Default: 0
  • --UI.windows.research.pedia.persistently-hidden β€” true if the player has manually closed the research window's pedia. Default: 0
  • --UI.wnd-color β€” sets the UI window background color. Default: (35,35,35,240)
  • --UI.wnd-inner-border-color β€” sets the UI window inner border color. Default: (192,192,192,255)
  • --UI.wnd-outer-border-color β€” sets the UI window outer border color. Default: (64,64,64,255)
  • --ai-config β€” is available to the AI via the freeorioninterface, and it's set for the current execution only. The current expected use is to name an optional AI config file inside the AI script folder; default is the empty string. Intended to facilitate AI testing. Default: (empty)
  • --ai-path β€” sets the path for the directory containing the AI script files, for the current execution only, relative to the Resource Directory; default is "AI". Intended to facilitate AI testing. Default: python/AI
  • --auto-add-saved-designs β€” at game start, automatically add all user-saved ship designs to the player-empire known designs. Default: 1
  • --auto-advance-n-turns β€” hits the "Turn" button automatically on the first N turns (up to 400 turns, defaults to zero); useful for various testing, particularly with --quickstart or --load, possibly also --auto-quit. Default: 0
  • --auto-quit β€” automatically quits once any turns specified by --auto-advance-n-turns are completed (defaults to zero). Useful for various testing, particularly with --quickstart or --load.
  • --autosave.limit β€” sets the maximum number of autosave files to keep. Default: 10
  • --autosave.multiplayer β€” if true, autosaves will occur during multiplayer games. Default: 1
  • --autosave.single-player β€” if true, autosaves will occur during single-player games. Default: 1
  • --autosave.turns β€” sets the number of turns between autosaves. Default: 1
  • --binary-serialization β€” use Binary serialization for saving games. Binary serialization is faster to save and load, but it may not be possible to load on a different operating system. Default: 0
  • --checked-gl-version β€” stores whether the OpenGL version of this system has been checked. If false, several rendering options may be altered depending on the GL version, after which this option will be set to true. Default: 0
  • -c, --color-depth β€” sets the screen color depth, in bits per pixel. Default: 24
  • --effect-accounting β€” toggles effect accounting tabulation when updating after gamestate changes. Default: 1
  • --effects-threads-ai β€” specifies the number of threads to use in effects processing for the AI players. More than one thread may lead to unpredictable crashes. Default: 2
  • --effects-threads-server β€” specifies the number of threads to use in effects processing on the server. More than one thread may lead to unpredictable crashes. Default: 8
  • --effects-threads-ui β€” specifies the number of threads to use for effects processing in the user interface. More than one thread may lead to unpredictable crashes. Default: 8
  • --external-server-address β€” the address to connect to in external server mode. If used, this client becomes the manager of the game. Default: localhost
  • --fake-mode-change β€” do not really change the resolution of the screen. Render the game to an offscreen buffer of the desired resolution and scale that buffer to fill the screen instead. Avoids certain issues with real screen mode changes, which are known to appear on linux. Default: 1
  • --force-external-server β€” force the client not to start a server, even when hosting a game on localhost, playing single player, etc.
  • -f, --fullscreen β€” start the game in fullscreen. Clicking Apply may cause this to take effect, or may require a restart.
  • --fullscreen-monitor-id β€” select which monitor to use in fullscreen mode. Primary monitor should be index 0. May require a restart to take effect. Default: 0
  • -g, --generate-config-xml β€” uses default settings, settings from any existing config.xml file, and settings given on the command line to generate a config.xml file. This will overwrite the current config.xml file, if it exists.
  • -h, --help β€” print this help message.
  • --hidden-sitrep-templates β€” hidden sitrep templates. Default: (empty)
  • --limit-fps β€” toggles FPS limiting on or off. Limit is set with the Max FPS option. Default: 1
  • --limit-fps-no-focus

...aaand this one toggles FPS limiting on or off when the game window does not have focus. Default: 1 🫢

  • --load β€” loads up the single-player save game you point it at. Default: empty β€” like, nothing, blank, the void πŸ’€
  • --log-level β€” sets the level at or above which log messages actually get output. The levels, listed from least to most chatty: FATAL, ERROR, WARN, INFO, DEBUG, TRACE. Default: DEBUG
  • --max-fps β€” sets the FPS limit, if limiting is even enabled. Pro tip: limiting is toggled with Limit FPS. Default: 60
  • --max-fps-no_focus β€” sets the FPS limit for when the game window doesn't have focus, if enabled. Default: 15 β€” yes bestie, it chills out when you're not looking πŸ‘€
  • --multiplayersetup.host-address β€” the address to connect to when you're joining a multiplayer game. Default: localhost
  • --multiplayersetup.player-name β€” the player name to use when hosting or joining a multiplayer game. Default: empty β€” pick a name, bestie, don't be a ghost πŸŽ€
  • --network.discovery-port β€” the network port used for server discovery. Default: 12345
  • --network.message-port β€” the network port used for client-server messaging. Default: 12346
  • -q, --quickstart β€” starts a brand new quick-start game and straight up bypasses the main menu. no menu, just vibes ✨
  • -r, --render-simple β€” flips a bunch of map and GUI rendering options at once to boost your frame rate and cut down rendering CPU use. It's giving "one button for low-powered graphics adapters" so you don't have to go tweak every single setting by hand 🧚
  • --reset-fullscreen-size β€” stores whether to reset the stored fullscreen resolution. If it's false, the stored values get used; if it's true, the values get reset to the max the rendering system supports. Default: 1
  • --resource-dir β€” the root directory for the game resource files (that's the game content and data files). Default: /usr/share/games/freeorion/default
  • -S, --save-dir β€” the directory where saved games get saved and where they get loaded from. Default: /home/apo/.local/share/freeorion/save
  • --show-fps β€” toggles the FPS display on or off. Default: 0
  • --stringtable-filename β€” sets the language-specific string table filename. Default: /usr/share/games/freeorion/default/stringtables/en.txt
  • --verbose-combat-logging β€” toggles verbose logging of combat resolution information. Default: 0
  • --verbose-logging β€” toggles verbose logging of universe contents and effect evaluation. Default: 0
  • --verbose-sitrep β€” toggles whether situation report messages come with errors. Default: 0
  • -v, --version β€” prints the version and dips. that's it, that's the whole job πŸ‘‘
  • --version-string β€” tracks the FreeOrion version that config.xml was generated for. A config.xml from a different version just gets ignored. Default: v0.4.7 [build ???] CMake
  • -w, --window-reset β€” makes windows use their default properties instead of remembering where they were last time. fresh start energy πŸ¦‹

and that's the whole page, bestie!! πŸŽ€βœ¨ this lil legend comes from the freeorion(6) manual page, dated May 2017 β€” go forth and slay some galaxies πŸ’–πŸŒΈ