freeorion(6)
freeorion(6) π«
okay bestie, buckle UP, we're doing the Games manual section and it's giving main character energy β¨
β¨ NAME β¨
FreeOrion β a turn-based space empire and galactic conquest game ππ
π¦ SYNOPSIS π¦
freeorion [OPTIONS]
π DESCRIPTION π
okay so FreeOrion is a turn-based space empire and galactic conquest (4X) computer game that the FreeOrion project is designing and building, fr fr. It's inspired by the whole Master of Orion tradition, but bestie, it is NOT a clone or a remake of that series or any other game β we're original like that π
The game is literally about building a living, breathing universe in a grand campaign model. You get to develop your own galactic empire and explore new star systems with your fleets as one of several unique human or alien species ππ½
Your main objectives? Colonizing new worlds, researching new technology, managing your resources, and defending your planets against the AI or other human players on a galactic scale. Iconic behavior only β¨
πΈ OPTIONS πΈ
--GameSetup.ai-aggressionβ the maximum aggression level for AI opponents. Most AIs will sit at the level you set, some might be one level below, and all of them should greet you and announce their level in the messages window during the first turn. Default:BEGINNER--GameSetup.ai-playersβ how many AI opponents are in the game. Best practice bestie: at least one player for every 15-30 systems, because going over or under that can create balance problems. Very high numbers of AIs may cause lag, especially later in the game. | Default:6--GameSetup.empire-colorβ your empire's color. | Default:9--GameSetup.empire-nameβ your empire's name. | Default:--GameSetup.galaxy-ageβ the age of the galaxy. Younger galaxies have more bright stars, older galaxies have more black holes and neutron stars. Default:GALAXY_SETUP_MEDIUM--GameSetup.galaxy-shapeβ the shape of the galaxy. Different shapes = different tactical and strategic challenges, so choose your vibe wisely. | Default:DISC--GameSetup.monster-frequencyβ how often wandering monsters show up in the galaxy. This setting affects wandering monsters but not Guardians generated by Special Features, however setting Monsters to None will remove all Guardians as well. Default:GALAXY_SETUP_LOW--GameSetup.native-frequencyβ how often natives appear in the galaxy. Some natives can be technologically advanced and may build guard ships to protect their homeworlds β and those will show up even if Monster Frequency is set to None. Default:GALAXY_SETUP_MEDIUM--GameSetup.planet-densityβ the number of planets per system in the galaxy. Default:GALAXY_SETUP_MEDIUM--GameSetup.player-nameβ the name used in the game to represent the player in single player games. Default:--GameSetup.seedβ the seed used for randomly generating the galaxy. Galaxies generated with the same settings and the same seed will be identical. | Default:0--GameSetup.specials-frequencyβ the proportion of planets and systems containing Special Features. Some Special Features are protected by Guardians left by Precursor species???only setting Monster Frequency to None will prevent these appearing if the game contains specials. | Default:GALAXY_SETUP_MEDIUM--GameSetup.starlane-frequencyβ the number of starlanes in the galaxy. When set to Low, most systems will typically have one or two starlanes. When set to High, most systems will have starlanes linking them to most nearby systems within120uu. Default:GALAXY_SETUP_MEDIUM--GameSetup.starsβ the approximate number of systems in the galaxy to be generated. For recommended game balance use 15-30 systems per empire. Very high numbers of systems may cause FreeOrion to lag, especially later in the game. Default:150--GameSetup.starting-speciesβ your empire's starting species. This determines the species of your starting homeworld and your first colony ship β it has no effect on planets in your empire colonized by other species. | Default:SP_HUMAN--UI.auto-reposition-windowsβ toggles whether to automatically reposition windows when the application size changes. | Default:1--UI.combat.summary.dead-colorβ color of dead units in the graphical combat summary. Default:(128,0,0,255)--UI.combat.summary.graph.bar_health_smoothβ if true, the color of the bars of battle participant will be interpolated smoothly according to their remaining health percentage. | Default:1--UI.combat.summary.graph.bar_height_proportionalβ if true, the bars of battle participants will be scaled vertically to be proportional to their max health. | Default:0--UI.combat.summary.graph.bar_width_proportionalβ if true, the bars of battle participants will be scaled horizontally to be proportional to their current health. | Default:1--UI.combat.summary.graph.graph_height_proportionalβ if true, the graph of empires in battles will be scaled relative to the maximum maximum health of their ships. | Default:0--UI.combat.summary.health-colorβ color of health in the graphical combat summary. | Default:(0,255,0,255)--UI.combat.summary.wound-colorβ color of damage in the graphical combat summary. | Default:(255,0,0,255)--UI.ctrl-border-colorβ sets UI control border color. | Default:(124,124,124,255)--UI.ctrl-colorβ sets UI control background color. | Default:(15,15,15,255)--UI.default-link-colorβ sets UI default link color. | Default:(80,255,128,255)--UI.design-pedia-dynamicβ in the Design Window, dynamically update the pedia detail page while the design name is being edited. | Default:0--UI.detection-range-opacityβ sets detection circle transparency. | Default:3--UI.dropdownlist-arrow-colorβ sets UI drop-down-list arrow color. | Default:(130,130,0,255)--UI.dump-effects-descriptionsβ toggles dump of effects groups in tech, building or ship part descriptions. | Default:0--UI.edit-hiliteβ sets color of highlighting in UI edit controls. | Default:(43,81,102,255)--UI.fleet-selection-indicator-sizeβ sets size of fleet selection indicator, relative to fleet icon size. Default:1.625--UI.fleet-supply-line-dot-rateβ sets how fast to render dots for fleet supply lines. | Default:0.02--UI.fleet-supply-line-dot-spacingβ sets how far apart to render dots for fleet supply lines. | Default:20--UI.fleet-supply-line-widthβ sets how wide to render fleet supply lines. | Default:3--UI.fleet-supply-linesβ toggles whether to show fleet supply lines with empire-colored indicators. Default:1--UI.fleet-wnd-aggressionβ fleet window default aggression setting. Default:INVALID_FLEET_AGGRESSION--UI.fontβ sets UI font resource file. Default:/usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf--UI.font-boldβ sets UI bold font resource file. Default:/usr/share/games/freeorion/default/data/fonts/Roboto-Bold.ttf--UI.font-sizeβ sets UI font size. | Default:15--UI.galaxy-gas-backgroundβ render gassy substance around systems to give galaxy shape. May slow rendering on older systems. | Default:1--UI.galaxy-starfieldsβ render star fields around systems. May slow rendering on older systems. Default:1--UI.hide-map-panelsβ toggles whether the sitrep, pedia etc. panels are temporarily hidden when opening the production window and reopened when closing the production window. | Default:0--UI.hotkeys.copyβ Copy | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c--UI.hotkeys.cutβ Cut | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x--UI.hotkeys.deselectβ Deselect | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d--UI.hotkeys.exitβ Exit to desktop | Default:--UI.hotkeys.focus_next_wndβ Next Control | Default:GGK_TAB--UI.hotkeys.focus_prev_wndβ Previous Control | Default:MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB--UI.hotkeys.fullscreenβ Toggle fullscreen | Default:MOD_KEY_LALT | MOD_KEY_RALT+GGK_RETURN--UI.hotkeys.map.designβ Toggle design panel | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d--UI.hotkeys.map.empiresβ Toggle empires list | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_e--UI.hotkeys.map.end_turnβ End turn | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN--UI.hotkeys.map.graphsβ Show graphs list | Default:--UI.hotkeys.map.menuβ General menu | Default:GGK_F10--UI.hotkeys.map.messagesβ Toggle messages window | Default:MOD_KEY_LALT | MOD_KEY_RALT+GGK_t--UI.hotkeys.map.objectsβ Hotkey to open Objects list | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_o--UI.hotkeys.map.open_chatβ Open chat window | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_t--UI.hotkeys.map.pan_downβ Pan map down | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN--UI.hotkeys.map.pan_leftβ Pan map left | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT--UI.hotkeys.map.pan_rightβ Pan map right | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT--UI.hotkeys.map.pan_upβ Pan map up | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP--UI.hotkeys.map.pediaβ Toggle pedia window | Default:GGK_F1--UI.hotkeys.map.productionβ Toggle production panel | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_p--UI.hotkeys.map.researchβ Toggle research panel | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_r--UI.hotkeys.map.return_to_mapβ Return to map window | Default:GGK_ESCAPE--UI.hotkeys.map.sit_repβ Toggle situation report | Default:MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_n--UI.hotkeys.map.toggle_scale_circleβ Toggle Map Scale Circle | Default:MOD_KEY_LALT | MOD_KEY_RALT+GGK_c--UI.hotkeys.map.toggle_scale_lineβ Toggle Map Scale Line | Default:MOD_KEY_LALT | MOD_KEY_RALT+GGK_l--UI.hotkeys.map.zoom_home_system
- Switch to home system | Default:
MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_h --UI.hotkeys.map.zoom_inβ zoom in, bestie π Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_z--UI.hotkeys.map.zoom_in_altβ zoom in, but the other shortcut (yes, you get two, you're spoiled) β¨ Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_KP_PLUS--UI.hotkeys.map.zoom_next_fleetβ hop to the next fleet π Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_g--UI.hotkeys.map.zoom_next_idle_fleetβ hop to the next idle fleet, the ones just vibing doing nothing π΄ Default:MOD_KEY_LALT|MOD_KEY_RALT+GGK_g--UI.hotkeys.map.zoom_next_systemβ hop to the next system β Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_GREATER--UI.hotkeys.map.zoom_outβ zoom out π¦ Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_x--UI.hotkeys.map.zoom_out_altβ zoom out, other shortcut. Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_KP_MINUS--UI.hotkeys.map.zoom_prev_fleetβ back to the previous fleet π Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_f--UI.hotkeys.map.zoom_prev_idle_fleetβ back to the previous idle fleet. Default:MOD_KEY_LALT|MOD_KEY_RALT+GGK_f--UI.hotkeys.map.zoom_prev_systemβ back to the previous system. Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_LESS--UI.hotkeys.pasteβ paste π Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_v--UI.hotkeys.quitβ quit the current game. Default: (empty β nothing's bound, you gotta find your own way out bestie π)--UI.hotkeys.select_allβ select everything, the whole buffet π Default:MOD_KEY_LCTRL|MOD_KEY_RCTRL+GGK_a--UI.keypress-repeat-delayβ sets the delay between holding a key down and the repeat keypresses actually starting to generate. Default:360--UI.keypress-repeat-intervalβ sets the delay between each repeat keypress while you're still holding that key down. Default:20
--UI.known-techβ sets the color of known techs in the tech tree. Default:(72,72,72,255)--UI.known-tech-borderβ sets the text and border color of known techs in the tech tree. Default:(164,164,164,255)--UI.main-menu.xβ position of the center of the intro screen main menu, as a portion of the application's total width. Default:0.75--UI.main-menu.yβ position of the center of the intro screen main menu, as a portion of the application's total height. Default:0.5--UI.map-right-click-popup-menuβ toggles whether a right-click popup menu shows up on the galaxy map. Default:0--UI.medium-fleet-button-minimum-zoomβ sets the minimum zoom level at which medium fleet icons show up on the galaxy map. Default:4--UI.mouse-click-repeat-delayβ sets the delay between holding a mouse button down and repeat clicks generating. Default:360--UI.mouse-click-repeat-intervalβ sets the delay between repeat clicks while you're holding a mouse button down. Default:15--UI.multiple-fleet-windowsβ if true, clicking multiple fleet buttons opens multiple fleet windows at the same time. Otherwise, opening a fleet window closes whichever fleet window is already open. Default:0--UI.objects-list-info-col-0β object list column contents. Default:NAME--UI.objects-list-info-col-1β object list column contents. Default:ID--UI.objects-list-info-col-10β object list column contents. Default: (blank)--UI.objects-list-info-col-11β object list column contents. Default: (blank)--UI.objects-list-info-col-2β object list column contents. Default:OBJECT_TYPE--UI.objects-list-info-col-3β object list column contents. Default:OWNER--UI.objects-list-info-col-4β object list column contents. Default:SPECIES--UI.objects-list-info-col-5β object list column contents. Default:PLANET_TYPE--UI.objects-list-info-col-6β object list column contents. Default:SIZE_AS_DOUBLE--UI.objects-list-info-col-7β object list column contents. Default: (blank)--UI.objects-list-info-col-8β object list column contents. Default: (blank)--UI.objects-list-info-col-9β object list column contents. Default: (blank)--UI.objects-list-width-col-0β object list column widths. Default:144--UI.objects-list-width-col-1β object list column widths. Default:48--UI.objects-list-width-col-10β object list column widths. Default:96--UI.objects-list-width-col-11β object list column widths. Default:96--UI.objects-list-width-col-2β object list column widths. Default:60--UI.objects-list-width-col-3β object list column widths. Default:120--UI.objects-list-width-col-4β object list column widths. Default:96--UI.objects-list-width-col-5β object list column widths. Default:96--UI.objects-list-width-col-6β object list column widths. Default:96--UI.objects-list-width-col-7β object list column widths. Default:96--UI.objects-list-width-col-8β object list column widths. Default:96--UI.objects-list-width-col-9β object list column widths. Default:96--UI.queue-widthβ sets the width of queues on the research and production screens. Default:350--UI.researchable-techβ sets the color of researchable techs in the tech tree. Default:(48,48,48,255)--UI.researchable-tech-borderβ sets the text and border color of researchable techs in the tech tree. Default:(164,164,164,255)--UI.resource-starlane-colouringβ toggles whether to color starlanes with empire colors if empires can exchange resources along each starlane. Default:1--UI.rollover-link-colorβ sets the UI rollover link color. Default:(192,80,255,255)--UI.save-file-dialog.columnsβ lists the columns to show in the save file dialog, separated by commas. Valid columns:time,turn,player,empire,systems,seed,galaxy_age,galaxy_shape,planet_freq,native_freq,specials_freq,starlane_freq. Default:time,turn,player,empire,file--UI.save-file-dialog.default.stretchβ ifUI.save-file-dialog.[name].stretchis set, the column gets that stretch factor when it's visible. Default:1--UI.save-file-dialog.empire.stretchβ ifUI.save-file-dialog.[name].stretchis set, the column gets that stretch factor when it's visible. Default:1--UI.save-file-dialog.file.stretchβ ifUI.save-file-dialog.[name].stretchis set, the column gets that stretch factor when it's visible. Default:2--UI.save-file-dialog.galaxy_size.wide-asβ ifUI.save-file-dialog.[name].wide-asis set, the column will always be wide enough to contain the text in there. Default:9999--UI.save-file-dialog.player.stretchβ ifUI.save-file-dialog.[name].stretchis set, the column gets that stretch factor when it's visible. Default:1--UI.save-file-dialog.seed.stretchβ ifUI.save-file-dialog.[name].stretchis set, the column gets that stretch factor when it's visible. Default:0.75--UI.save-file-dialog.time.wide-asβ ifUI.save-file-dialog.[name].wide-asis set, the column will always be wide enough to contain the text in there. Default:YYYY-MM-DD--UI.save-file-dialog.tooltip-delayβ tooltip delay for the save dialog. Default:800--UI.save-file-dialog.turn.wide-asβ ifUI.save-file-dialog.[name].wide-asis set, the column will always be wide enough to contain the text in there. Default:9999--UI.scroll-widthβ sets the UI scroll width. Default:14--UI.show-detection-rangeβ toggles whether circles show up around objects on the galaxy map to indicate their detection range. Default:1--UI.show-fleet-etaβ show fleet ETA (for moving fleets) in the Fleet Window. Default:1--UI.show-galaxy-map-scaleβ show the scale line for universe distance on the galaxy map. Default:1--UI.show-galaxy-map-scale-circleβ show the map scale as a circle too, centered on the currently selected System (only if the map scale line is also shown). Default:0--UI.show-galaxy-map-zoom-sliderβ toggles whether the zoom slider shows up on the galaxy map. Default:0--UI.show-production-location-on-queueβ sets whether to show the production location for items on the production queue. Default:1--UI.show-unexplored_system_overlayβ show a different MapWindow mouseover overlay for systems that the player's empire hasn't explored yet. Default:1--UI.sidepanel-planet-max-diameterβ sets the size of the largest-rendered rotating planets on the side-panel. Default:128--UI.sidepanel-planet-min-diameterβ sets the size of the smallest-rendered rotating planets on the side-panel. Default:24--UI.sidepanel-planet-shownβ sets whether to show rendered planets / asteroids on the side-panel. Default:1--UI.sidepanel-widthβ sets the size of the system side-panel. Default:512--UI.sitrep-icon-sizeβ sets the sitrep icon width and height; default 16 (min 12, max 64). Default:24--UI.small-fleet-button-minimum-zoomβ sets the minimum zoom level at which small fleet icons show up on the galaxy map. Default:1.5
--UI.sound.alertβ the sound file played when an error or illegal action happens. Default:/usr/share/games/freeorion/default/data/sound/alert.ogg--UI.sound.bg-musicβ sets the background track to play. Default:artificial_intelligence_v3.ogg--UI.sound.button-clickβ the sound file played when a button is clicked. Default:/usr/share/games/freeorion/default/data/sound/button_click.ogg--UI.sound.button-rolloverβ the sound file played when the mouse moves over a button. Default:/usr/share/games/freeorion/default/data/sound/button_rollover.ogg--UI.sound.enabledβ enables sound in the game π Default:1--UI.sound.fleet-button-clickβ the sound file played when a fleet button is clicked. Default:fleet_button_click.ogg--UI.sound.fleet-button-rolloverβ the sound file played when the mouse moves over a fleet button. Default:/usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg--UI.sound.item-dropβ the sound file played when an item gets dropped into a listbox. Default:/usr/share/games/freeorion/default/data/sound/list_select.ogg--UI.sound.list-pulldown--UI.sound.list-pulldownβ the sound file that plays when a drop-down list gets opened, bestie. Default:
/usr/share/games/freeorion/default/data/sound/list_pulldown.ogg
--UI.sound.list-selectβ the sound file that plays when you select an item in a listbox or drop-down list. Default:
/usr/share/games/freeorion/default/data/sound/list_select.ogg
--UI.sound.music-enabledβ turns music in the game on. Default:1--UI.sound.music-volumeβ the volume (0 to 255) at which music should be played. Default:127--UI.sound.planet-button-clickβ the sound file that plays when a planet button gets clicked. Default:
/usr/share/games/freeorion/default/data/sound/button_click.ogg
--UI.sound.sidepanel-openβ the sound file that plays when the system side-panel opens. Default:
/usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg
--UI.sound.system-icon-rolloverβ the sound file that plays when the mouse moves over a system icon. Default:
/usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg
--UI.sound.text-typingβ the sound file that plays when the user types text. Default:
/usr/share/games/freeorion/default/data/sound/text_typing.ogg
--UI.sound.turn-button-clickβ the sound file that plays when the turn button gets clicked. Default:turn_button_click.ogg--UI.sound.volumeβ the volume (0 to 255) at which UI sound effects should be played. Default:255--UI.sound.window-closeβ the sound file that plays when a window closes. Default:
/usr/share/games/freeorion/default/data/sound/window_close.ogg
--UI.sound.window-maximizeβ the sound file that plays when a window gets maximized. Default:window_maximize.ogg--UI.sound.window-minimizeβ the sound file that plays when a window gets minimized. Default:window_minimize.ogg--UI.starlane-core-multiplierβ width multiplier for empire 'core' starlanes. Default:4--UI.starlane-thicknessβ sets how wide to render starlanes, in pixels. Default:2--UI.stat-decrease-colorβ sets the color of decreasing statistics. Default:(255,0,0,255)--UI.stat-increase-colorβ sets the color of increasing statistics. Default:(0,255,0,255)--UI.state-button-colorβ sets the UI state button selected color. Default:(0,127,0,255)--UI.swap-mouse-lrβ swaps the results of clicking the left and right mouse buttons. Default:0--UI.system-circle-sizeβ sets the size of the circles around systems on the map, relative to the system icon size. Default:1--UI.system-circlesβ toggles whether to draw circles around systems. Default:1--UI.system-fog-of-warβ toggles whether to render fog of war scan-line shading over system icons. Default:1--UI.system-fog-of-war-spacingβ sets the spacing (in pixels) between fog of war scan-lines. Default:4--UI.system-icon-sizeβ sets the size of system icons. Default:14--UI.system-name-unowned-colorβ sets the color of unowned system names on the galaxy map. Default:(160,160,160,255)--UI.system-selection-indicator-rpmβ sets the rotation rate (in revolutions per minute) of the animation of the system selection indicator. Default:12--UI.system-selection-indicator-sizeβ sets the size of the system selection indicator, relative to the system icon size. Default:1.625--UI.system-tiny-icon-size-thresholdβ sets the size of system icons below which the fixed-size tiny icons will be shown. Default:10--UI.tech-controls-graphic-sizeβ adjusts the size of research screen controls, scaled with the text font size. Default:3--UI.tech-layout-horz-spacingβ the horizontal spacing to be placed between techs in the tech screen, in multiples of the width of a single theory tech. Default:0.25--UI.tech-layout-vert-spacingβ the vertical spacing to be placed between techs in the tech screen, in multiples of the height of a single theory tech. Default:0.75--UI.tech-layout-zoom-scaleβ adjusts the scale to zoom the tech window. Default:1--UI.tech-progressβ sets the background color of progress bars in the tech tree. Default:(40,40,40,255)--UI.tech-progress-backgroundβ sets the bar color of progress bars in the tech tree. Default:(72,72,72,255)--UI.text-colorβ sets the UI text color. Default:(255,255,255,255)--UI.tiny-fleet-button-minimum-zoomβ sets the minimum zoom level at which tiny fleet icons are shown on the galaxy map. At smaller zooms, no fleet icons are shown. Default:0.75--UI.title-fontβ sets the UI title font resource file. Default:
/usr/share/games/freeorion/default/data/fonts/Roboto-Regular.ttf
--UI.title-font-sizeβ sets the UI title font size. Default:16--UI.tooltip-delayβ sets the UI tooltip pop-up delay, in ms. Default:500--UI.unowned-starlane-colourβ sets the default color to render starlanes. Default:(72,72,72,255)--UI.unresearchable-techβ sets the color of unresearchable techs in the tech tree. Default:(30,30,30,255)--UI.unresearchable-tech-borderβ sets the text and border color of unresearchable techs in the tech tree. Default:(86,86,86,255)--UI.window-quickcloseβ close open windows, like fleet windows and the system-view side panel, when you right-click on the main map. Default:0--UI.windows.production.pedia.persistently-hiddenβ true if the player has manually closed the production window's pedia. Default:0--UI.windows.research.pedia.persistently-hiddenβ true if the player has manually closed the research window's pedia. Default:0--UI.wnd-colorβ sets the UI window background color. Default:(35,35,35,240)--UI.wnd-inner-border-colorβ sets the UI window inner border color. Default:(192,192,192,255)--UI.wnd-outer-border-colorβ sets the UI window outer border color. Default:(64,64,64,255)--ai-configβ is available to the AI via thefreeorioninterface, and it's set for the current execution only. The current expected use is to name an optional AI config file inside the AI script folder; default is the empty string. Intended to facilitate AI testing. Default: (empty)--ai-pathβ sets the path for the directory containing the AI script files, for the current execution only, relative to the Resource Directory; default is"AI". Intended to facilitate AI testing. Default:python/AI--auto-add-saved-designsβ at game start, automatically add all user-saved ship designs to the player-empire known designs. Default:1--auto-advance-n-turnsβ hits the "Turn" button automatically on the first N turns (up to 400 turns, defaults to zero); useful for various testing, particularly with--quickstartor--load, possibly also--auto-quit. Default:0--auto-quitβ automatically quits once any turns specified by--auto-advance-n-turnsare completed (defaults to zero). Useful for various testing, particularly with--quickstartor--load.--autosave.limitβ sets the maximum number of autosave files to keep. Default:10--autosave.multiplayerβ if true, autosaves will occur during multiplayer games. Default:1--autosave.single-playerβ if true, autosaves will occur during single-player games. Default:1--autosave.turnsβ sets the number of turns between autosaves. Default:1--binary-serializationβ use Binary serialization for saving games. Binary serialization is faster to save and load, but it may not be possible to load on a different operating system. Default:0--checked-gl-versionβ stores whether the OpenGL version of this system has been checked. If false, several rendering options may be altered depending on the GL version, after which this option will be set to true. Default:0-c,--color-depthβ sets the screen color depth, in bits per pixel. Default:24--effect-accountingβ toggles effect accounting tabulation when updating after gamestate changes. Default:1--effects-threads-aiβ specifies the number of threads to use in effects processing for the AI players. More than one thread may lead to unpredictable crashes. Default:2--effects-threads-serverβ specifies the number of threads to use in effects processing on the server. More than one thread may lead to unpredictable crashes. Default:8--effects-threads-uiβ specifies the number of threads to use for effects processing in the user interface. More than one thread may lead to unpredictable crashes. Default:8--external-server-addressβ the address to connect to in external server mode. If used, this client becomes the manager of the game. Default:localhost--fake-mode-changeβ do not really change the resolution of the screen. Render the game to an offscreen buffer of the desired resolution and scale that buffer to fill the screen instead. Avoids certain issues with real screen mode changes, which are known to appear on linux. Default:1--force-external-serverβ force the client not to start a server, even when hosting a game on localhost, playing single player, etc.-f,--fullscreenβ start the game in fullscreen. Clicking Apply may cause this to take effect, or may require a restart.--fullscreen-monitor-idβ select which monitor to use in fullscreen mode. Primary monitor should be index0. May require a restart to take effect. Default:0-g,--generate-config-xmlβ uses default settings, settings from any existingconfig.xmlfile, and settings given on the command line to generate aconfig.xmlfile. This will overwrite the currentconfig.xmlfile, if it exists.-h,--helpβ print this help message.--hidden-sitrep-templatesβ hidden sitrep templates. Default: (empty)--limit-fpsβ toggles FPS limiting on or off. Limit is set with theMax FPSoption. Default:1--limit-fps-no-focus
...aaand this one toggles FPS limiting on or off when the game window does not have focus. Default: 1 π«Ά
--loadβ loads up the single-player save game you point it at. Default: empty β like, nothing, blank, the void π--log-levelβ sets the level at or above which log messages actually get output. The levels, listed from least to most chatty:FATAL,ERROR,WARN,INFO,DEBUG,TRACE. Default:DEBUG--max-fpsβ sets the FPS limit, if limiting is even enabled. Pro tip: limiting is toggled with Limit FPS. Default:60--max-fps-no_focusβ sets the FPS limit for when the game window doesn't have focus, if enabled. Default:15β yes bestie, it chills out when you're not looking π--multiplayersetup.host-addressβ the address to connect to when you're joining a multiplayer game. Default:localhost--multiplayersetup.player-nameβ the player name to use when hosting or joining a multiplayer game. Default: empty β pick a name, bestie, don't be a ghost π--network.discovery-portβ the network port used for server discovery. Default:12345--network.message-portβ the network port used for client-server messaging. Default:12346-q,--quickstartβ starts a brand new quick-start game and straight up bypasses the main menu. no menu, just vibes β¨-r,--render-simpleβ flips a bunch of map and GUI rendering options at once to boost your frame rate and cut down rendering CPU use. It's giving "one button for low-powered graphics adapters" so you don't have to go tweak every single setting by hand π§--reset-fullscreen-sizeβ stores whether to reset the stored fullscreen resolution. If it's false, the stored values get used; if it's true, the values get reset to the max the rendering system supports. Default:1--resource-dirβ the root directory for the game resource files (that's the game content and data files). Default:/usr/share/games/freeorion/default-S,--save-dirβ the directory where saved games get saved and where they get loaded from. Default:/home/apo/.local/share/freeorion/save--show-fpsβ toggles the FPS display on or off. Default:0--stringtable-filenameβ sets the language-specific string table filename. Default:/usr/share/games/freeorion/default/stringtables/en.txt--verbose-combat-loggingβ toggles verbose logging of combat resolution information. Default:0--verbose-loggingβ toggles verbose logging of universe contents and effect evaluation. Default:0--verbose-sitrepβ toggles whether situation report messages come with errors. Default:0-v,--versionβ prints the version and dips. that's it, that's the whole job π--version-stringβ tracks the FreeOrion version thatconfig.xmlwas generated for. Aconfig.xmlfrom a different version just gets ignored. Default:v0.4.7 [build ???] CMake-w,--window-resetβ makes windows use their default properties instead of remembering where they were last time. fresh start energy π¦
and that's the whole page, bestie!! πβ¨ this lil legend comes from the freeorion(6) manual page, dated May 2017 β go forth and slay some galaxies ππΈ
π¦ where this page comes from
- debian bookworm: freeorion 0.4.10.2-1+b7 Β· GPL-2.0-only
- debian trixie: freeorion 0.5.1-2 Β· GPL-2.0-only
- ubuntu jammy: freeorion 0.4.10.2-1build3 Β· GPL-2.0-only
- ubuntu noble: freeorion 0.5+git20230820-4build5 Β· GPL-2.0-only
- ubuntu questing: freeorion 0.5.1-2build4
- ubuntu resolute: freeorion 0.5.1.2-1 Β· GPL-2.0-only
- ubuntu stonking: freeorion 0.5.1.2-1build1 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms