fheroes2(6)

πŸ“¦
version 1.1.17 Β· 3 versions
, in fedora 43, fedora 44

πŸ‘‘ NAME πŸ‘‘

fheroes2 β€” the free remake of the Heroes of Might and Magic II game engine. That's it, that's the name, and yes she ate. πŸ’…


✨ SYNOPSIS ✨

fheroes2

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so bestie, fheroes2 is a free implementation of the Heroes of Might and Magic II game engine β€” a classic turn-based strategy game β€” and it comes with significant improvements in gameplay, graphics and logic. We're talking support for high-resolution graphics, an improved AI, numerous fixes and UI improvements. Not me being obsessed but I am literally obsessed. 😭

To play the game, you need the assets from the demo version or the full version of the original Heroes of Might and Magic II game. No assets, no game, fr fr.

🌸 GAME DATA PATHS 🌸

The engine assets are searched for in these directories

  • /usr/share/fheroes2/data β€” the system-wide data directory that can be accessed by all users. ✨
  • $FHEROES2_DATA β€” this environment variable may contain the path to a custom assets directory. You do you, babe. 🫢
  • Game engine executable directory β€” literally just the directory containing the executable file used to run the engine.
  • $HOME/.local/share/fheroes2 β€” the per-user data directory. This path can be overridden by the XDG_DATA_HOME environment variable.

And the structure of engine assets is giving...

anim/*.smk
anim2/*.smk
heroes2/anim/*.smk

Video files of the original game. πŸ“Ή

data/*.agg

Assets of the original game. Required β€” like, you cannot skip this one, she is mandatory. 🚨

files/data/*.h2d

Additional non-original assets from the fheroes2 project. Heads up though: these assets are inextricably linked to a specific version of the engine, and they must be updated when the engine version changes. No mix-and-matching, bestie. πŸ’€

files/lang/*.mo

Translations of the fheroes2 project into different languages. 🌈

files/soundfonts/*.sf2
files/soundfonts/*.sf3

Additional SoundFont files for the MIDI synthesizer.

files/timidity/timidity.cfg

Configuration file for the TiMidity MIDI synthesizer.

files/timidity/instruments/*.pat

GUS patches (samples of musical instruments) for the TiMidity MIDI synthesizer.

maps/*.fh2m

Map files in the fheroes2 format.

maps/*.h2c
maps/*.hxc

Campaign map files.

maps/*.mp2
maps/*.mx2

Map files in the original game format.

music/*.flac
music/*.mp3
music/*.ogg

Music tracks ripped from the original game CD. These tracks should be named as homm2_XX.ext or TrackXX.ext, where XX is a track number and ext is an extension. Numeration starts from 01 for the homm2_ prefix and from 02 for the Track prefix. iykyk 🎡


🌟 ENVIRONMENT 🌟

  • FHEROES2_DATA β€” see the section GAME DATA PATHS above. That's the whole thing, she's low maintenance. πŸ’œ

πŸŽ€ FILES πŸŽ€

  • $HOME/.config/fheroes2 β€” this directory contains per-user configuration files. fheroes2.cfg is for game options and fheroes2.key is for hotkeys. This path can be overridden by the XDG_CONFIG_HOME environment variable.
  • $HOME/.local/share/fheroes2/files/save β€” this directory contains per-user save files. Protect them with your life. πŸ’–

and that's the whole page, bestie β€” this is fheroes2(6) from the Games Manual, and she was last updated in April 2025. mwah, go play. πŸ’‹πŸŒΈ

πŸ“¦ where this page comes from