FCEUX(6)

๐ŸŽฎ fceux โ€” NAME ๐ŸŽฎ

okay bestie, gather round, because we're about to talk about fceux โ€” an emulator for the original (8-bit) Nintendo / Famicom game console. ๐Ÿ’–


๐ŸŒธ SYNOPSIS ๐ŸŒธ

fceux [options] "filename"

โœจ DESCRIPTION โœจ

So fceux is an emulator for the original (8-bit) Nintendo Entertainment System, aka the NES, aka the cultural moment that raised us all. ๐Ÿ‘‘

She's not just any emulator either โ€” she has a robust color palette rendering engine that is fully customizable, plus excellent sound and joystick support, and she even supports movie recording and playback. It's giving main character energy, fr fr. ๐ŸŽฌ


๐Ÿ’… OPTIONS ๐Ÿ’…

๐ŸŽ€ Misc. Options ๐ŸŽ€

  • --no-config {0|1} โ€” when enabled, she uses the default config file and does not save to it. No notes, no receipts. ๐Ÿ™ˆ
  • -g {0|1}, --gamegenie {0|1} โ€” turn the emulated Game Genie on or off. โœจ
  • --nogui {0|1} โ€” enable or disable the GTK GUI.
  • --loadlua FILE โ€” loads a lua script from the filename FILE. ๐Ÿ

๐Ÿ•น๏ธ Emulation Options ๐Ÿ•น๏ธ

  • --pal {0|1} โ€” enable or disable PAL mode.

๐ŸŽฎ Input Options ๐ŸŽฎ

  • -i DEV, --inputcfg DEV โ€” configures input device DEV on startup. Devices: gamepad powerpad hypershot quizking
  • --input{1|2} DEV โ€” set which input device to emulate for input 1 or 2. Devices: gamepad zapper powerpad.0 powerpad.1 arkanoid
  • --input{3|4} DEV โ€” set the famicom expansion device to emulate for input 3 or 4. Devices: quizking hypershot mahjong toprider ftrainer familykeyboard oekakids arkanoid shadow bworld 4player
  • --inputdisplay {0|1} โ€” enable or disable input display.
  • --fourscore {0|1} โ€” enable or disable fourscore emulation.

๐ŸŒˆ Graphics Options ๐ŸŒˆ

  • --newppu {0|1} โ€” enable or disable the new PPU core. > WARNING: May break savestates. bestie I am BEGGING you, save before you mess with this ๐Ÿ˜ญ
  • --frameskip NUM โ€” set NUM of frames to skip per emulated frame.
  • --clipsides {0|1} โ€” enable or disable clipping of the leftmost and rightmost 8 columns of the video output. โœ‚๏ธ
  • --slstart SCANLINE โ€” set the first scanline to be rendered.
  • --slend SCANLINE โ€” set the last scanline to be rendered.
  • --nospritelim {0|1} โ€” when set to 0, this disables the normal 8 sprites per scanline limitation. When set to 1, this enables the normal 8 sprites per scanline limitation. NOTE: Yes, this option is 'backwards'. Not me pointing out that this is genuinely chaotic ๐Ÿ’€ it's iconic though.
  • -x XRES, --xres XRES โ€” set horizontal resolution for full screen mode.
  • -y YRES, --yres YRES โ€” set vertical resolution for full screen mode.
  • --doublebuf {0|1} โ€” enable or disable double buffering.
  • --autoscale {0|1} โ€” enable or disable autoscaling in fullscreen.
  • --keepratio {0|1} โ€” keep native NES aspect ratio when autoscaling. (the ratio stays snatched, periodt)
  • --{x|y}scale VAL โ€” multiply width/height by VAL. (Real numbers > 0 with OpenGL, otherwise integers > 0).
  • --{x|y}stretch {0|1} โ€” stretch to fill surface on x/y axis (OpenGL only).
  • -b {8|16|24|32}, --bpp {8|16|24|32} โ€” set bits per pixel.
  • --opengl {0|1} โ€” enable or disable OpenGL support.
  • --openglip {0|1} โ€” enable or disable OpenGL linear interpolation.
  • -f {0|1}, --fullscreen {0|1} โ€” enable or disable full-screen mode.
  • --noframe {0|1} โ€” hide title bar and window decorations. no chrome, just vibes ๐Ÿฆ‹
  • --special {1-4} โ€” use special video scaling filters. (1 = hq2x 2 = Scale2x 3 = NTSC 2x 4 = hq3x 5 = Scale3x)
  • -p FILE, --palette FILE โ€” use the custom palette in FILE. ๐ŸŽจ
  • --ntsccolor {0|1} โ€” enable or disable NTSC NES colors.
  • --tint VAL โ€” set the NTSC tint.
  • --hue VAL โ€” set the NTSC hue.

๐ŸŽต Sound Options ๐ŸŽต

  • -s {0|1}, --sound {0|1} โ€” enable or disable sound.
  • --soundrate RATE โ€” set the sound playback sample rate (0 == off?).
  • --soundq {0|1|2} โ€” set sound quality. (0 = Low 1 = High 2 = Very High)
  • --soundbufsize MS โ€” set sound buffer size to MS milliseconds.
  • --volume {0-256} โ€” sets the sound volume to the given value, where 256 is max volume.
  • --trianglevol {0-256} โ€” sets the sound volume of the triangle wave to the given value, where 256 is max volume. ๐Ÿ”บ
  • --square1vol {0-256} โ€” sets the sound volume of square wave 1 to the given value, where 256 is max volume. โฌœ
  • --square2vol {0-256} โ€” sets the sound volume of square wave 2 to the given value, where 256 is max volume. โฌœ
  • --noisevol {0-256} โ€” sets the sound volume of the noise generator to the given value, where 256 is max volume. ๐Ÿ“ป
  • --lowpass {0|1} โ€” enables or disables lowpass filtering of the sound.
  • --soundrecord FILE โ€” record sound to file FILE.

๐ŸŽฌ Movie Options ๐ŸŽฌ

  • --playmov FILE โ€” play back a recorded FCM/FM2 movie from filename FILE.
  • --pauseframe FRAME โ€” pause movie playback at frame FRAME.
  • --moviemsg {0|1} โ€” enable or disable movie messages.
  • --fcmconvert FILE โ€” convert fcm movie file FILE to fm2.
  • --ripsubs FILE โ€” convert movie's subtitles to srt.
  • --subtitles {0|1} โ€” enable or disable subtitle display.

๐ŸŒ Networking Options ๐ŸŒ

  • -n SRV, --net SRV โ€” connect to server SRV for TCP/IP network play.
  • --port PORT โ€” use TCP/IP port PORT for network play.
  • -u NICK, --user NICK โ€” set the nickname to use in network play.
  • -w PASS, --pass PASS โ€” set password to use for connecting to the server.
  • -k NETKEY, --netkey NETKEY โ€” use string NETKEY to create a unique session for the game loaded.
  • --players NUM โ€” set the number of local players.
  • --rp2mic {0|1} โ€” if enabled, replace Port 2 Start with microphone (Famicom). ๐ŸŽค
  • --videolog c โ€” Calls mencoder to grab the video and audio streams to encode them. Check the documentation for more on this.?
  • --mute {0|1} โ€” Mutes FCEUX while still passing the audio stream to mencoder. ๐Ÿคซ

โŒจ๏ธ KEYBOARD COMMANDS โŒจ๏ธ

FCEUX has a number of commands available within the emulator. It also includes default keyboard bindings when emulating game pads or power pads. ๐Ÿซถ

๐ŸŽฎ Gamepad Keyboard Bindings ๐ŸŽฎ

  • NES Gamepad Up โ†’ Keyboard Keypad Up
  • NES Gamepad Down โ†’ Keyboard Keypad Down
  • NES Gamepad Left โ†’ Keyboard Keypad Left
  • NES Gamepad Right โ†’ Keyboard Keypad Right
  • NES Gamepad A โ†’ Keyboard F
  • NES Gamepad B โ†’ Keyboard D
  • NES Gamepad Select โ†’ Keyboard S
  • NES Gamepad Start โ†’ Keyboard Enter

โญ Other Commands โญ

  • <Alt+Enter> โ€” Toggle full-screen mode.
  • <F1> โ€” Cheat menu (command-line only).
  • <F2> โ€” Toggle savestate binding to movies.
  • <F3> โ€” Load LUA script.
  • <F4> โ€” Toggles background rendering.
  • <F5> โ€” Save game state into current slot (set using number keys).
  • <F7> โ€” Restore game state from current slot (set using number keys).
  • <F10> โ€” Toggle movie subtitles.
  • <F11> โ€” Reset NES.
  • <F12> โ€” Save screen snapshot. ๐Ÿ“ธ
  • Shift+<F5> โ€” Beging recording video.
  • Shift+<F7> โ€” Load recorded video.
  • 0-9 โ€” Select save state slot.
  • PageUp/PageDown โ€” Select next/previous state.
  • - โ€” Decrease emulation speed.
  • = โ€” Increase emulation speed.
  • Tab โ€” Hold for turbo emulation speed. ๐Ÿ”ฅ
  • Pause โ€” Pause emulation.
  • \ โ€” Advance a single frame.
  • . โ€” Toggle movie frame counter.
  • , โ€” Toggle input display.
  • q โ€” Toggle movie read-only.
  • ' โ€” Advance a single frame.
  • / โ€” Lag counter display.
  • Delete โ€” Frame advance lag skip display.
  • <ESC> โ€” Quit FCEUX.

๐Ÿ‘พ VS Unisystem Commands ๐Ÿ‘พ

  • <F8> โ€” Insert coin. ๐Ÿช™
  • <F6> โ€” Show/Hide dip switches.
  • 1-8 โ€” Toggle dip switches (when dip switches are shown).

๐Ÿ’พ Famicom Disk System Commands ๐Ÿ’พ

  • <F6> โ€” Select disk and disk side.
  • <F8> โ€” Eject or insert disk.

๐Ÿ‘‘ AUTHOR ๐Ÿ‘‘

This manual page was written by Joe Nahmias <joe _at_ nahmias.net>, Lukas Sabota <ltsmooth42 _at_ gmail.com> and Alexander Toresson <alexander.toresson _at_ gmail.com> for the Debian GNU/Linux system (but may be used by others). shoutout to the icons who wrote this ๐Ÿ’œ


and that's the whole page bestie!! ๐ŸŽ€ this came out of the Games Manual for FCEUX(6), dated June 24, 2012 โ€” so yes, it's a vintage baddie, but she still slays. no cap. ๐Ÿ’…โœจ๐Ÿฆ‹