DUSTRAC-GAME(6)

πŸ“¦ version 2.1.1, in fedora 43, fedora 44

🏎️✨ NAME ✨🏎️

okay bestie, listen β€” dustrac-game is a traditional 2D top-down racing game and that's literally it, that's the whole vibe. top-down, 2D, racing, nostalgia-core, no cap πŸ’…

this page lives in section 6 of the Games Manual (yes ma'am, the games girlies get their own manual section, iconic behavior) πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

dustrac-game [OPTIONS]

that's it. run it, optionally throw some flags at it, go fast. 🏁


🌸 OPTIONS 🌸

  • -h, --help β€” shows you the usage help and then dips out. no notes, just info. 🫢
  • --screen NUMBER β€” if you're on a multi-display setup and your game keeps spawning on the wrong monitor like it's choosing chaos, this forces it to run on a specific screen. the screens are numbered from zero, so the first one is 0, bestie, not 1. πŸ’…
  • --lang VALUE β€” forces the language. the options are literally: fi, fr, it, cs, nl, ru, tr. that's the whole list, no extras, i checked. 🌍
  • --no-vsync β€” forces vsync off. letting it all hang out. frames unshackled. πŸ”₯
  • --debug β€” sets the log level to debug. it's giving "i want to know what's happening but not EVERYTHING". πŸ›
  • --trace β€” sets the log level to trace. this is the maximum yap setting. absolutely unhinged amounts of information. main character logging energy. πŸ’€

πŸŽ€ FILES πŸŽ€

the game's data files are chilling in:

/usr/share/dustrac/

and when it goes looking for your custom racetracks, it checks these two spots:

${XDG_DATA_HOME}/DustRacing2D/tracks/
${HOME}/DustRacingTracks/

so if you made a track and it's not showing up, bestie... check those paths first. it's always the paths. πŸ™ˆ


🌈 bye bestie 🌈

that's the whole page, fr fr. this was the DUSTRAC-GAME(6) page, version-dated 2025-09-12, and yes it's still in section 6 of the Games Manual because that's just where it lives. go race something. slay. πŸŽοΈπŸ’–βœ¨

πŸ“¦ where this page comes from