discoball(6)
π« discoball(6) β the XScreenSaver manual, but make it cute
okay bestie, so this is discoball, a page from the XScreenSaver manual, and it's literally about a dusty, dented disco ball. yes. that's the whole bit. woop woop. πͺ©
β¨ NAME β¨
discoball β a dusty, dented disco ball screen saver. that's it. that's the vibe. π
π¦ SYNOPSIS π¦
discoball [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--delay number] [--speed number] [--count
number] [--no-wander] [--spin] [--wireframe] [--fps]
like, type the thing, add some flags, get a disco ball. slay. π
πΈ DESCRIPTION πΈ
A dusty, dented disco ball. Woop woop. πͺ©β¨
no cap, that's the entire description and honestly? iconic. it's giving "the spec is the vibe." dusty. dented. disco ball. periodt.
π OPTIONS π
--visualvisual β tell it which visual to use, bestie. legal values are either the name of a visual class, or the id number (decimal or hex) of a specific visual. π¨--windowβ draw on a newly-created window. this is the default, so if you do nothing, congrats, you already did this one. π--rootβ draw on the root window. main character energy, whole-screen edition. π--window-idnumber β draw on the specified window. you pick, queen. πͺ--delaynumber β per-frame delay, in microseconds. default:30000(0.03seconds). π°οΈ--speednumber β animation speed.2.0means twice as fast,0.5means half as fast. zoom zoom or slo-mo, your call. π₯--countnumber β number of rows of tiles on the ball.10-100. default:30. more tiles = more sparkle iykyk. β¨--wander|--no-wanderβ whether the object should wander around the screen. free-range ball. π¦--spin|--no-spinβ whether the scene should spin. (it should. obviously. but you do you.) π«--wireframe|--no-wireframeβ render in wireframe instead of solid. skeleton ball realness. π¦΄--fps|--no-fpsβ whether to show a frames-per-second display at the bottom of the screen. numbers!! at the bottom!! π’
π§ ENVIRONMENT π§
DISPLAYβ to get the default host and display number. π₯οΈXENVIRONMENTβ to get the name of a resource file that overrides the global resources stored in theRESOURCE_MANAGERproperty. fancy override behavior, we love to see it. πXSCREENSAVER_WINDOWβ the window ID to use with--root. π
π SEE ALSO π
X(1), xscreensaver(1)
go read those too, bestie, they're the lore. π
π COPYRIGHT π
Copyright Β© 2016 by Jamie Zawinski.
Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
okay so the legal bit is literally "do whatever, just keep the notice, and no promises that it works." classic. don't come for me if your disco ball is dented β it's supposed to be dented. π
β AUTHOR β
Jamie Zawinski. a legend, fr fr. π«Ά
and that's the whole page!! mwah π
X Version 11 Β· 6.15 Β· (30-Mar-2026) β catch you in the next release, bestie πΈππ
π¦ where this page comes from
- alpine 3.24: xscreensaver-doc 6.15-r0 Β· GPL-2.0-or-later GPL-3.0-or-later 0BSD MIT
- arch rolling: xscreensaver 6.15-1 Β· LicenseRef-XScreenSaver
- nixpkgs unstable: xscreensaver 6.15
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms