CURSEOFWAR-SDL(6)

πŸ“¦
version 1.3.0 Β· 2 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸ’– CURSEOFWAR-SDL πŸ’–

okay bestie, so you know curseofwar? The ncurses one? Well this is the curseofwar-sdl manual page, and it's literally the same game but with SDL doing the graphics. Same energy, prettier window. ✨


✨ NAME ✨

curseofwar-sdl β€” An SDL version of the game curseofwar.


πŸ¦‹ SYNOPSIS πŸ¦‹

curseofwar [ -c port ] [ -C IP ] [ -d difficulty ] [ -e port ]
       [ -E clients ] [ -h ] [ -H height ] [ -i inequality ]
       [ -l countries ] [ -q quality ] [ -r ] [ -R seed ] [ -s speed ] [
       -S shape ] [ -T ] [ -v ] [ -W width ]

🌸 DESCRIPTION 🌸

so the deets on the actual game? go read the main CURSEOFWAR manpage, that's where the full lore lives, bestie. πŸ“–

the tea on the SDL version is that it takes the exact same command line arguments as the original ncurses version. no cap. same flags, same vibes, just a different rendering situation. πŸŽ€


πŸ’… OPTIONS πŸ’…

  • -c port β€” the clients's port. default is 19150, iykyk. πŸ“‘
  • -C IP β€” starts a client and connects it to the server at the IP-address you provide. main character networking moment. πŸ”Œ
  • -d [ee|e|n|h|hh] β€” difficulty level of the AI, from the easiest all the way to the hardest. default is normal. pick your struggle. 😀
  • -e port β€” the server's port. default is 19140. πŸ–₯️
  • -E [1|2| ... L] β€” starts a server for not more than L clients. know your limits, queen. πŸ‘‘
  • -h β€” displays this help. hi hello here's the help. πŸ™‹β€β™€οΈ
  • -H height β€” map height. default is 21, maximum is 29. πŸ“
  • -i [0|1|2|3|4] β€” inequality between the countries, where 0 is the lowest and 4 is the highest. πŸ’€
  • -l [2|3| ... N] β€” sets L, the number of countries. default is N. πŸ—ΊοΈ
  • -q [1|2| ... L] β€” choose your player's location by its quality: 1 = the best available on the map, L = the worst. only in singleplayer mode btw, so don't come for me. ✨
  • -r β€” absolutely random initial conditions. overrides options -l, -i, and -q. chaos mode, periodt. 🎲
  • -R seed β€” specify a random seed (unsigned integer) for map generation. reproducibility slay. 🌱
  • -s [p|sss|ss|s|n|f|ff|fff] β€” game speed from the slowest to the fastest. default is normal. go fast or go home. πŸƒβ€β™€οΈ
  • -S [rhombus|rect|hex] β€” map shape, and rectangle is the default. max number of countries N=4 for rhombus and rectangle, and N=6 for the hexagon. hexagon girlies stay winning. πŸ”·
  • -T β€” show the timeline. history class but make it a game. ⏳
  • -v β€” display the version number. πŸ‘€
  • -W width β€” map width. default is 21, maximum is 40. πŸ“

🫢 AUTHORS 🫢

the credits, because we always give credit:

Game:

  • Alexey Nikolaev <koiwai at yandex dot com>

Makefile:

  • Maximilian Dietrich <dxm at openmailbox dot org>
  • Anton Balashov <sicness at darklogic dot ru>
  • Kirill Dmitrenko <kdmitrenko at gmail dot com>

CMakeLists.txt and Windows support:

  • Yves Quemener

Manpage:

  • Anton Balashov <sicness at darklogic dot ru>
  • Maximilian Dietrich <dxm at openmailbox dot org>

and that's the whole page, bestie πŸ’– this was curseofwar-sdl from v1VERSION1, dated July 2013, living its CURSEOFWAR-SDL(6) manual-page fantasy. go forth and conquer some countries πŸ¦‹πŸ‘‘βœ¨

πŸ“¦ where this page comes from